v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -228,11 +228,7 @@ namespace Barotrauma
coroutine = CoroutineManager.Invoke(() =>
{
//round ended before the coroutine finished
#if CLIENT
if (GameMain.GameSession == null || Level.Loaded == null && !(GameMain.GameSession.GameMode is TestGameMode)) { return; }
#else
if (GameMain.GameSession == null || Level.Loaded == null) { return; }
#endif
if (GameMain.GameSession == null || Level.Loaded == null && GameMain.GameSession.GameMode is not TestGameMode) { return; }
DelayedObjectives.Remove(objective);
AddObjective(objective);
callback?.Invoke();