v1.6.17.0 (Unto the Breach update)
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-2
@@ -44,7 +44,7 @@ namespace Barotrauma
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ignoredTags = AIObjectiveGetItem.ParseIgnoredTags(identifiersOrTags).ToImmutableHashSet();
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}
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protected override bool CheckObjectiveSpecific() => subObjectivesCreated && subObjectives.None();
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protected override bool CheckObjectiveState() => subObjectivesCreated && subObjectives.None();
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protected override void Act(float deltaTime)
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{
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@@ -56,7 +56,7 @@ namespace Barotrauma
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AIObjectiveGetItem? getItem = null;
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TryAddSubObjective(ref getItem, () =>
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{
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var getItem = new AIObjectiveGetItem(character, tag, objectiveManager, Equip, CheckInventory && count <= 1)
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getItem = new AIObjectiveGetItem(character, tag, objectiveManager, Equip, CheckInventory && count <= 1)
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{
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AllowVariants = AllowVariants,
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Wear = Wear,
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