v1.6.17.0 (Unto the Breach update)
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@@ -76,7 +76,7 @@ namespace Barotrauma
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return Priority;
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}
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protected override bool CheckObjectiveSpecific() => targetHull.FireSources.None();
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protected override bool CheckObjectiveState() => targetHull.FireSources.None();
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private float sinTime;
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protected override void Act(float deltaTime)
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