v1.6.17.0 (Unto the Breach update)
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@@ -117,7 +117,7 @@ namespace Barotrauma
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objectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
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}
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protected override bool CheckObjectiveSpecific()
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protected override bool CheckObjectiveState()
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{
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if (item.IgnoreByAI(character) || Item.DeconstructItems.Contains(item))
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{
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