v1.6.17.0 (Unto the Breach update)
This commit is contained in:
@@ -42,7 +42,7 @@ namespace Barotrauma
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private static PathFinder pathFinder;
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private static readonly Dictionary<Character, CachedDistance> cachedDistances = new Dictionary<Character, CachedDistance>();
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public static void OnStartRound()
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public static void OnStartRound(Biome biome = null)
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{
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roundData = new RoundData();
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foreach (Item item in Item.ItemList)
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@@ -53,12 +53,32 @@ namespace Barotrauma
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}
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pathFinder = new PathFinder(WayPoint.WayPointList, false);
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cachedDistances.Clear();
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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if (biome != null && GameMain.GameSession?.GameMode is CampaignMode)
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{
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string shortBiomeIdentifier = biome.Identifier.Value.Replace(" ", "");
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UnlockAchievement($"discover{shortBiomeIdentifier}".ToIdentifier(), unlockClients: true);
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// Just got out of Cold Caverns
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if (shortBiomeIdentifier == "europanridge".ToIdentifier() &&
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GameMain.NetworkMember?.ServerSettings?.RespawnMode == RespawnMode.Permadeath)
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{
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UnlockAchievement("getoutalive".ToIdentifier(), unlockClients: true,
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clientConditions: static client => GameMain.GameSession.PermadeathCountForAccount(client.AccountId) <= 0);
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}
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}
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}
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public static void Update(float deltaTime)
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{
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if (GameMain.GameSession == null) { return; }
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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@@ -73,7 +93,7 @@ namespace Barotrauma
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UnlockAchievement(
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identifier: "maxintensity".ToIdentifier(),
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unlockClients: true,
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conditions: static c => c is { IsDead: false, IsUnconscious: false });
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characterConditions: static c => c is { IsDead: false, IsUnconscious: false });
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}
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foreach (Character c in Character.CharacterList)
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@@ -221,11 +241,6 @@ namespace Barotrauma
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return false;
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}
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public static void OnBiomeDiscovered(Biome biome)
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{
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UnlockAchievement($"discover{biome.Identifier.Value.Replace(" ", "")}".ToIdentifier());
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}
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public static void OnCampaignMetadataSet(Identifier identifier, object value, bool unlockClients = false)
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{
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if (identifier.IsEmpty || value is null) { return; }
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@@ -235,6 +250,7 @@ namespace Barotrauma
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public static void OnItemRepaired(Item item, Character fixer)
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{
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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if (fixer == null) { return; }
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@@ -242,11 +258,27 @@ namespace Barotrauma
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UnlockAchievement(fixer, "repairdevice".ToIdentifier());
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UnlockAchievement(fixer, $"repair{item.Prefab.Identifier}".ToIdentifier());
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}
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public static void OnButtonTerminalSignal(Item item, Character user)
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{
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if (item == null || user == null) { return; }
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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if ((item.Prefab.Identifier == "alienterminal" || item.Prefab.Identifier == "alienterminal_new") &&
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item.Condition <= 0)
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{
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UnlockAchievement(user, "ancientnovelty".ToIdentifier());
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}
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}
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public static void OnAfflictionReceived(Affliction affliction, Character character)
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{
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if (affliction.Prefab.AchievementOnReceived.IsEmpty) { return; }
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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UnlockAchievement(character, affliction.Prefab.AchievementOnReceived);
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@@ -257,6 +289,7 @@ namespace Barotrauma
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if (affliction.Prefab.AchievementOnRemoved.IsEmpty) { return; }
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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UnlockAchievement(character, affliction.Prefab.AchievementOnRemoved);
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@@ -265,6 +298,7 @@ namespace Barotrauma
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public static void OnCharacterRevived(Character character, Character reviver)
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{
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null) { return; }
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#endif
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if (reviver == null) { return; }
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@@ -274,6 +308,7 @@ namespace Barotrauma
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public static void OnCharacterKilled(Character character, CauseOfDeath causeOfDeath)
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{
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null || GameMain.GameSession == null) { return; }
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if (character != Character.Controlled &&
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@@ -310,6 +345,17 @@ namespace Barotrauma
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UnlockAchievement(causeOfDeath.Killer, $"kill{character.SpeciesName.Replace("_m", "")}indoors".ToIdentifier());
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}
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}
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#if SERVER
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if (character.SpeciesName == "Jove" &&
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GameMain.GameSession.Campaign is MultiPlayerCampaign &&
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GameMain.Server?.ServerSettings is { IronmanModeActive: true })
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{
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UnlockAchievement(
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identifier: "europasfinest".ToIdentifier(),
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unlockClients: true,
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characterConditions: static c => c is { IsDead: false });
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}
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#endif
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if (character.HasEquippedItem("clownmask".ToIdentifier()) &&
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character.HasEquippedItem("clowncostume".ToIdentifier()) &&
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@@ -317,6 +363,12 @@ namespace Barotrauma
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{
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UnlockAchievement(causeOfDeath.Killer, "killclown".ToIdentifier());
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}
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if (character.CharacterHealth?.GetAffliction("psychoclown") != null &&
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character.CurrentHull?.Submarine.Info is { Type: SubmarineType.BeaconStation })
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{
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UnlockAchievement(causeOfDeath.Killer, "whatsmirksbelow".ToIdentifier());
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}
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// TODO: should we change this? Morbusine used to be the strongest poison. Now Cyanide is strongest.
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if (character.CharacterHealth?.GetAffliction("morbusinepoisoning") != null)
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@@ -344,8 +396,13 @@ namespace Barotrauma
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}
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}
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}
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#if SERVER
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if (GameMain.Server?.ServerSettings?.RespawnMode == RespawnMode.Permadeath)
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{
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UnlockAchievement(character, "abyssbeckons".ToIdentifier());
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}
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if (GameMain.Server?.TraitorManager != null)
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{
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if (GameMain.Server.TraitorManager.IsTraitor(character))
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@@ -359,6 +416,7 @@ namespace Barotrauma
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public static void OnTraitorWin(Character character)
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{
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#if CLIENT
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// If this is a multiplayer game, the client should let the server handle achievements
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if (GameMain.Client != null || GameMain.GameSession == null) { return; }
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#endif
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UnlockAchievement(character, "traitorwin".ToIdentifier());
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@@ -400,16 +458,21 @@ namespace Barotrauma
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foreach (Mission mission in gameSession.Missions)
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{
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if (mission is CombatMission combatMission && GameMain.GameSession.WinningTeam.HasValue)
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// For PvP missions, all characters on the winning team that are still alive get achievements (if available)
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if (mission is CombatMission && GameMain.GameSession.WinningTeam.HasValue)
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{
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//all characters that are alive and in the winning team get an achievement
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// Attempt unlocking team-specific achievement (if one has been set in the achievement backend)
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var achvIdentifier =
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$"{mission.Prefab.AchievementIdentifier}{(int) GameMain.GameSession.WinningTeam}"
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.ToIdentifier();
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UnlockAchievement(achvIdentifier, true,
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c => c != null && !c.IsDead && !c.IsUnconscious && combatMission.IsInWinningTeam(c));
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c => c != null && !c.IsDead && !c.IsUnconscious && CombatMission.IsInWinningTeam(c));
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// Attempt unlocking mission-specific achievement (if one has been set in the achievement backend)
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UnlockAchievement(mission.Prefab.AchievementIdentifier, true,
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c => c != null && !c.IsDead && !c.IsUnconscious && CombatMission.IsInWinningTeam(c));
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}
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else if (mission.Completed)
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else if (mission is not CombatMission && mission.Completed)
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{
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//all characters get an achievement
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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@@ -424,7 +487,7 @@ namespace Barotrauma
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}
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//made it to the destination
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if (gameSession.Submarine.AtEndExit)
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if (gameSession.Submarine != null && gameSession.Submarine.AtEndExit)
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{
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bool noDamageRun = !roundData.SubWasDamaged && !gameSession.Casualties.Any();
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@@ -454,7 +517,7 @@ namespace Barotrauma
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if (charactersInSub.Count == 1)
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{
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//there must be some casualties to get the last mant standing achievement
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//there must be some casualties to get the last man standing achievement
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if (gameSession.Casualties.Any())
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{
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UnlockAchievement(charactersInSub[0], "lastmanstanding".ToIdentifier());
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@@ -517,7 +580,7 @@ namespace Barotrauma
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#endif
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}
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public static void UnlockAchievement(Identifier identifier, bool unlockClients = false, Func<Character, bool> conditions = null)
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public static void UnlockAchievement(Identifier identifier, bool unlockClients = false, Func<Character, bool> characterConditions = null, Func<Client, bool> clientConditions = null)
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{
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if (CheatsEnabled) { return; }
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if (Screen.Selected is { IsEditor: true }) { return; }
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@@ -527,16 +590,17 @@ namespace Barotrauma
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#if SERVER
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if (unlockClients && GameMain.Server != null)
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{
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foreach (Client c in GameMain.Server.ConnectedClients)
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foreach (Client client in GameMain.Server.ConnectedClients)
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{
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if (conditions != null && !conditions(c.Character)) { continue; }
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GameMain.Server.GiveAchievement(c, identifier);
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if (clientConditions != null && !clientConditions(client)) { continue; }
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if (characterConditions != null && !characterConditions(client.Character)) { continue; }
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GameMain.Server.GiveAchievement(client, identifier);
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}
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}
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#endif
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#if CLIENT
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if (conditions != null && !conditions(Character.Controlled)) { return; }
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if (characterConditions != null && !characterConditions(Character.Controlled)) { return; }
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#endif
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UnlockAchievementsOnPlatforms(identifier);
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