v1.6.17.0 (Unto the Breach update)
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@@ -298,17 +298,12 @@ namespace Barotrauma
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Kill(causeOfDeath.type, causeOfDeath.affliction);
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}
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break;
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case EventType.ConfirmTalentRefund:
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if (!CanManageTalents(c)) { return; }
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Info?.RefundTalents();
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break;
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case EventType.UpdateTalents:
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if (c.Character != this)
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{
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if (!IsBot || !c.HasPermission(ClientPermissions.ManageBotTalents))
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{
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#if DEBUG
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DebugConsole.Log("Received a character update message from a client who's not controlling the character");
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#endif
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return;
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}
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}
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if (!CanManageTalents(c)) { return; }
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// get the full list of talents from the player, only give the ones
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// that are not already given (or otherwise not viable)
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@@ -332,6 +327,22 @@ namespace Barotrauma
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}
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break;
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}
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bool CanManageTalents(Client client)
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{
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if (client.Character != this)
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{
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if (client.TeamID != TeamID || !IsBot || !client.HasPermission(ClientPermissions.ManageBotTalents) || client.Spectating)
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{
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#if DEBUG
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DebugConsole.Log("A client tried to manage talents of a character they don't control or have permission to manage");
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#endif
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return false;
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}
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}
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return true;
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}
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}
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public void ServerWritePosition(ReadWriteMessage tempBuffer, Client c)
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@@ -377,8 +388,15 @@ namespace Barotrauma
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tempBuffer.WriteBoolean(shoot);
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tempBuffer.WriteBoolean(use);
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tempBuffer.WriteBoolean(AnimController is HumanoidAnimController { Crouching: true });
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if (AnimController is HumanoidAnimController humanAnim)
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{
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tempBuffer.WriteBoolean(humanAnim.Crouching);
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}
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else if (AnimController is FishAnimController fishAnim)
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{
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tempBuffer.WriteBoolean(fishAnim.Reverse);
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}
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tempBuffer.WriteBoolean(attack);
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Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
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@@ -464,20 +482,17 @@ namespace Barotrauma
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case CharacterStatusEventData statusEventData:
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WriteStatus(msg, statusEventData.ForceAfflictionData);
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break;
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case UpdateSkillsEventData _:
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if (Info?.Job == null)
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case UpdateSkillsEventData updateSkillsData:
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if (Info?.Job is { } job)
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{
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msg.WriteByte((byte)0);
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msg.WriteIdentifier(updateSkillsData.SkillIdentifier);
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msg.WriteBoolean(updateSkillsData.ForceNotification);
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//don't use Character.GetSkillLevel here, because it applies all the temporary boosts from items and afflictions on the skill level
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msg.WriteSingle(job.GetSkillLevel(updateSkillsData.SkillIdentifier));
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}
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else
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{
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var skills = Info.Job.GetSkills();
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msg.WriteByte((byte)skills.Count());
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foreach (Skill skill in skills)
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{
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msg.WriteIdentifier(skill.Identifier);
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msg.WriteSingle(skill.Level);
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}
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msg.WriteIdentifier(Identifier.Empty);
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}
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break;
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case IAttackEventData attackEventData:
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@@ -555,6 +570,7 @@ namespace Barotrauma
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break;
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case UpdateExperienceEventData _:
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msg.WriteInt32(Info.ExperiencePoints);
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msg.WriteInt32(info.AdditionalTalentPoints);
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break;
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case UpdateTalentsEventData _:
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msg.WriteUInt16((ushort)characterTalents.Count);
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@@ -565,9 +581,16 @@ namespace Barotrauma
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}
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break;
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case UpdateMoneyEventData _:
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msg.WriteInt32(GameMain.GameSession.Campaign.GetWallet(c).Balance);
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msg.WriteInt32(Wallet?.Balance ?? 0);
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break;
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case UpdateRefundPointsEventData when Info is { } i:
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msg.WriteInt32(i.TalentRefundPoints);
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break;
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case ConfirmRefundEventData:
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// No data
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break;
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case UpdatePermanentStatsEventData updatePermanentStatsEventData:
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StatTypes statType = updatePermanentStatsEventData.StatType;
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if (Info == null)
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{
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