v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Linq;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
@@ -49,7 +49,7 @@ namespace Barotrauma
}
dummyCharacter = Character.Create(CharacterPrefab.HumanSpeciesName, Vector2.Zero, "", id: Entity.DummyID, hasAi: false);
dummyCharacter.Info.Job = new Job(JobPrefab.Prefabs.FirstOrDefault(static jp => jp.Identifier == "captain"));
dummyCharacter.Info.Job = new Job(JobPrefab.Prefabs.FirstOrDefault(static jp => jp.Identifier == "captain"), isPvP: false);
dummyCharacter.Info.Name = "Galldren";
dummyCharacter.Inventory.CreateSlots();
dummyCharacter.Info.GiveExperience(999999);
@@ -59,6 +59,9 @@ namespace Barotrauma
Character.Controlled = dummyCharacter;
GameMain.World.ProcessChanges();
dummyCharacter.Info.TalentRefundPoints = 2;
TabMenu = new TabMenu();
}
public override void AddToGUIUpdateList()