v1.6.17.0 (Unto the Breach update)
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@@ -72,7 +72,7 @@ namespace Barotrauma.Particles
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public float VelocityChangeMultiplier;
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public bool DrawOnTop { get; private set; }
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public ParticleDrawOrder DrawOrder { get; private set; }
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public ParticlePrefab.DrawTargetType DrawTarget
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{
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@@ -110,7 +110,7 @@ namespace Barotrauma.Particles
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{
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return debugName;
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}
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public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
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public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, ParticleDrawOrder drawOrder = ParticleDrawOrder.Default, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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this.prefab = prefab;
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#if DEBUG
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@@ -205,7 +205,7 @@ namespace Barotrauma.Particles
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prevRotation = rotation;
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}
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DrawOnTop = drawOnTop;
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DrawOrder = drawOrder;
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this.collisionIgnoreTimer = collisionIgnoreTimer;
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}
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