v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -72,7 +72,7 @@ namespace Barotrauma.Particles
public float VelocityChangeMultiplier;
public bool DrawOnTop { get; private set; }
public ParticleDrawOrder DrawOrder { get; private set; }
public ParticlePrefab.DrawTargetType DrawTarget
{
@@ -110,7 +110,7 @@ namespace Barotrauma.Particles
{
return debugName;
}
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, ParticleDrawOrder drawOrder = ParticleDrawOrder.Default, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
{
this.prefab = prefab;
#if DEBUG
@@ -205,7 +205,7 @@ namespace Barotrauma.Particles
prevRotation = rotation;
}
DrawOnTop = drawOnTop;
DrawOrder = drawOrder;
this.collisionIgnoreTimer = collisionIgnoreTimer;
}