v1.6.17.0 (Unto the Breach update)
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@@ -20,7 +20,8 @@ namespace Barotrauma
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public override bool IsVisible(Rectangle worldView)
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{
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return Screen.Selected == GameMain.SubEditorScreen || GameMain.DebugDraw;
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if (Screen.Selected != GameMain.SubEditorScreen && !GameMain.DebugDraw) { return false; }
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return base.IsVisible(worldView);
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}
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public override void Draw(SpriteBatch sb, bool editing, bool back = true)
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