v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -11,6 +11,7 @@ namespace Barotrauma.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
base.DrawHUD(spriteBatch, character);
if (focusTarget != null && character.ViewTarget == focusTarget)
{
foreach (ItemComponent ic in focusTarget.Components)
@@ -23,6 +24,15 @@ namespace Barotrauma.Items.Components
}
}
public override void AddToGUIUpdateList(int order = 0)
{
base.AddToGUIUpdateList(order);
if (focusTarget != null && Character.Controlled.ViewTarget == focusTarget)
{
focusTarget.AddToGUIUpdateList(order);
}
}
partial void HideHUDs(bool value)
{
if (isHUDsHidden == value) { return; }
@@ -154,12 +154,14 @@ namespace Barotrauma.Items.Components
{
infoArea.Text = TextManager.Get(InfoText).Fallback(InfoText);
}
if (IsActive)
{
activateButton.Text = TextManager.Get("DeconstructorCancel");
infoArea.Text = string.Empty;
return;
}
bool outputsFound = false;
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: true))
{
@@ -174,27 +176,34 @@ namespace Barotrauma.Items.Components
}
inputItem.GetComponent<GeneticMaterial>()?.ModifyDeconstructInfo(this, ref buttonText, ref infoText);
activateButton.Text = buttonText;
if (infoArea != null)
{
infoArea.Text = infoText;
}
infoArea.Text = infoText;
return;
}
}
LocalizedString activateButtonText = TextManager.Get(ActivateButtonText);
activateButton.Enabled = outputsFound || !InputContainer.Inventory.IsEmpty();
activateButton.Text = activateButtonText;
//no valid outputs found: check if we're missing some required items from the input slots and display a message about it if possible
if (!outputsFound && infoArea != null)
{
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: false))
{
LocalizedString infoText = string.Empty;
if (deconstructItem.RequiredOtherItem.Any() && !string.IsNullOrEmpty(deconstructItem.InfoTextOnOtherItemMissing))
{
LocalizedString missingItemName = TextManager.Get("entityname." + deconstructItem.RequiredOtherItem.First());
infoArea.Text = TextManager.GetWithVariable(deconstructItem.InfoTextOnOtherItemMissing, "[itemname]", missingItemName);
infoText = TextManager.GetWithVariable(deconstructItem.InfoTextOnOtherItemMissing, "[itemname]", missingItemName);
}
inputItem.GetComponent<GeneticMaterial>()?.ModifyDeconstructInfo(this, ref activateButtonText, ref infoText);
activateButton.Text = activateButtonText;
infoArea.Text = infoText;
}
}
activateButton.Enabled = outputsFound || !InputContainer.Inventory.IsEmpty();
activateButton.Text = TextManager.Get(ActivateButtonText);
};
}
@@ -415,7 +424,7 @@ namespace Barotrauma.Items.Components
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = IsActive && !hasPower;
inSufficientPowerWarning.Visible = IsActive && !HasPower;
}
private bool OnActivateButtonClicked(GUIButton button, object obj)
@@ -10,45 +10,27 @@ using Microsoft.Xna.Framework.Input;
namespace Barotrauma.Items.Components
{
internal readonly struct MiniMapGUIComponent
internal readonly record struct MiniMapGUIComponent(GUIComponent RectComponent, GUIComponent BorderComponent)
{
public readonly GUIComponent RectComponent;
public readonly GUIComponent BorderComponent;
public MiniMapGUIComponent(GUIComponent rectComponent)
public MiniMapGUIComponent(GUIComponent rectComponent) : this(rectComponent, rectComponent)
{
RectComponent = rectComponent;
BorderComponent = rectComponent;
}
public MiniMapGUIComponent(GUIComponent frame, GUIComponent linkedHullComponent)
{
RectComponent = frame;
BorderComponent = linkedHullComponent;
}
public void Deconstruct(out GUIComponent component, out GUIComponent borderComponent)
{
component = RectComponent;
borderComponent = BorderComponent;
}
}
internal readonly struct MiniMapSprite
internal readonly record struct MiniMapSprite(Sprite? Sprite, Color Color)
{
public readonly Sprite? Sprite;
public readonly Color Color;
public MiniMapSprite(JobPrefab prefab)
public MiniMapSprite(JobPrefab prefab) : this(prefab.IconSmall, prefab.UIColor)
{
Sprite = prefab.IconSmall;
Color = prefab.UIColor;
}
public MiniMapSprite(Order order)
public MiniMapSprite(Order order) : this(order.SymbolSprite, order.Color)
{
Sprite = order.SymbolSprite;
Color = order.Color;
}
}
@@ -223,7 +205,27 @@ namespace Barotrauma.Items.Components
NoPowerColor = MiniMapBaseColor * 0.1f,
ElectricalBaseColor = GUIStyle.Orange,
NoPowerElectricalColor = ElectricalBaseColor * 0.1f;
// If this is portable, only allow displaying data in the player sub (not enemy subs, ruins, wrecks or other unknown places)
private bool IsPortableItemAllowed
{
get
{
if (IsUsableOutsidePlayerSub) { return true; }
if (item.Submarine == null) { return false; }
if (item.GetComponent<Pickable>() is not Pickable handheldItem) { return true; }
// This will effectively make sure wherever we are, it belongs to the player
return handheldItem.Picker?.TeamID == item.Submarine.TeamID;
}
}
[Serialize(false, IsPropertySaveable.No, description: "If this item is portable, should it be usable outside the player submarine?")]
public bool IsUsableOutsidePlayerSub
{
get;
set;
}
partial void InitProjSpecific()
{
hullDatas = new Dictionary<Hull, HullData>();
@@ -425,22 +427,25 @@ namespace Barotrauma.Items.Components
return false;
}
private bool VisibleOnItemFinder(Item it)
private bool VisibleOnItemFinder(Item targetItem)
{
if (it?.Submarine == null) { return false; }
if (item.Submarine == null || !item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true)) { return false; }
if (it.NonInteractable || it.IsHidden) { return false; }
if (it.GetComponent<Pickable>() == null) { return false; }
if (targetItem?.Submarine == null || item.Submarine == null) { return false; }
var holdable = it.GetComponent<Holdable>();
if (!IsPortableItemAllowed) { return false; }
if (!item.Submarine.IsEntityFoundOnThisSub(targetItem, includingConnectedSubs: true)) { return false; }
if (targetItem.NonInteractable || targetItem.IsHidden) { return false; }
if (targetItem.GetComponent<Pickable>() == null) { return false; }
var holdable = targetItem.GetComponent<Holdable>();
if (holdable != null && holdable.Attached) { return false; }
var wire = it.GetComponent<Wire>();
var wire = targetItem.GetComponent<Wire>();
if (wire != null && wire.Connections.Any(c => c != null)) { return false; }
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
if (targetItem.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
if (it.HasTag(Tags.TraitorMissionItem)) { return false; }
if (targetItem.HasTag(Tags.TraitorMissionItem)) { return false; }
return true;
}
@@ -454,18 +459,24 @@ namespace Barotrauma.Items.Components
searchAutoComplete?.AddToGUIUpdateList(order: order + 1);
}
}
private void CreateHUD()
private void ClearHUD()
{
subEntities.Clear();
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
submarineContainer.ClearChildren();
displayedSubs.Clear();
}
if (item.Submarine is null)
private void RefreshHUD()
{
ClearHUD();
if (item.Submarine is null || !IsPortableItemAllowed)
{
displayedSubs.Clear();
return;
}
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
scissorComponent = new GUIScissorComponent(new RectTransform(Vector2.One, submarineContainer.RectTransform, Anchor.Center));
miniMapContainer = new GUIFrame(new RectTransform(Vector2.One, scissorComponent.Content.RectTransform, Anchor.Center), style: null) { CanBeFocused = false };
@@ -574,18 +585,25 @@ namespace Barotrauma.Items.Components
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
//recreate HUD if the subs we should display have changed
if (item.Submarine == null && displayedSubs.Count > 0 || // item not inside a sub anymore, but display is still showing subs
// Refresh HUD (including possibly just clearing it away) if the subs we should display have changed
if (item.Submarine == null && displayedSubs.Count > 0 || // item not inside a sub anymore, but display is still showing subs
item.Submarine is { } itemSub &&
(
!displayedSubs.Contains(itemSub) || // current sub not displayed
itemSub.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID).Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s)) // displaying a sub that shouldn't be displayed
// current sub not displayed
!displayedSubs.Contains(itemSub) ||
// some of the docked subs not displayed
itemSub.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID).Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) ||
// displaying a sub that shouldn't be displayed
displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s))
) ||
prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || // resolution changed
!submarineContainer.Children.Any()) // We lack a GUI
// If this item is portable and not in a player sub and using it otherwise is disallowed
!IsPortableItemAllowed ||
// resolution changed
prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight ||
// We lack a GUI
!submarineContainer.Children.Any())
{
CreateHUD();
RefreshHUD();
}
//reset data if we haven't received anything in a while
@@ -737,7 +755,7 @@ namespace Barotrauma.Items.Components
return;
}
if (Voltage < MinVoltage)
if (!HasPower)
{
Vector2 textSize = GUIStyle.Font.MeasureString(noPowerTip);
Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
@@ -747,7 +765,7 @@ namespace Barotrauma.Items.Components
return;
}
if (currentMode == MiniMapMode.HullStatus && item.Submarine != null)
if (currentMode == MiniMapMode.HullStatus && item.Submarine != null && IsPortableItemAllowed)
{
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
spriteBatch.End();
@@ -958,19 +976,19 @@ namespace Barotrauma.Items.Components
MiniMapBlips = positions.ToImmutableHashSet();
if (searchAutoComplete is null) { return; }
searchAutoComplete.Visible = false;
HideGUIComponent(searchAutoComplete);
}
private void UpdateHUDBack()
{
if (item.Submarine == null) { return; }
if (hullInfoFrame != null) { hullInfoFrame.Visible = false; }
reportFrame.Visible = false;
searchBarFrame.Visible = false;
electricalFrame.Visible = false;
miniMapFrame.Visible = false;
// Clear up mode-specific elements before checking if drawing should continue, so they'll be gone if not
HideModeSpecificFrames();
if (item.Submarine == null || !IsPortableItemAllowed)
{
ClearHUD();
return;
}
switch (currentMode)
{
@@ -988,7 +1006,24 @@ namespace Barotrauma.Items.Components
break;
}
}
private void HideModeSpecificFrames()
{
HideGUIComponent(hullInfoFrame);
HideGUIComponent(reportFrame);
HideGUIComponent(searchBarFrame);
HideGUIComponent(electricalFrame);
HideGUIComponent(miniMapFrame);
}
private static void HideGUIComponent(GUIComponent? component)
{
if (component != null)
{
component.Visible = false;
}
}
private void UpdateHullStatus()
{
bool canHoverOverHull = true;
@@ -1007,7 +1042,7 @@ namespace Barotrauma.Items.Components
child.Color = child.OutlineColor = NoPowerDoorColor;
}
if (Voltage < MinVoltage) { continue; }
if (!HasPower) { continue; }
child.Color = child.OutlineColor = DoorIndicatorColor;
if (GUI.MouseOn == child)
@@ -1037,7 +1072,7 @@ namespace Barotrauma.Items.Components
}
}
if (Voltage < MinVoltage) { continue; }
if (!HasPower) { continue; }
hullDatas.TryGetValue(hull, out HullData? hullData);
if (hullData is null)
@@ -1187,7 +1222,7 @@ namespace Barotrauma.Items.Components
component.Color = component.OutlineColor = NoPowerElectricalColor;
}
if (Voltage < MinVoltage || !miniMapGuiComponent.RectComponent.Visible) { continue; }
if (!HasPower || !miniMapGuiComponent.RectComponent.Visible) { continue; }
int durability = (int)(it.Condition / (it.MaxCondition / it.MaxRepairConditionMultiplier) * 100f);
Color color = ToolBox.GradientLerp(durability / 100f, GUIStyle.Red, GUIStyle.Orange, GUIStyle.Green, GUIStyle.Green);
@@ -1229,11 +1264,11 @@ namespace Barotrauma.Items.Components
private void DrawHUDBack(SpriteBatch spriteBatch, GUICustomComponent container)
{
if (item.Submarine == null) { return; }
if (item.Submarine == null || !IsPortableItemAllowed) { return; }
DrawSubmarine(spriteBatch);
DrawSubmarine(spriteBatch);
if (Voltage < MinVoltage) { return; }
if (!HasPower) { return; }
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
@@ -144,6 +144,7 @@ namespace Barotrauma.Items.Components
private bool isConnectedToSteering;
private static LocalizedString caveLabel;
private static LocalizedString enemyLabel;
[Serialize(false, IsPropertySaveable.Yes)]
@@ -164,6 +165,8 @@ namespace Barotrauma.Items.Components
TextManager.Get("cave").Fallback(
TextManager.Get("missiontype.nest"));
enemyLabel = TextManager.Get("enemysubmarine");
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -1019,6 +1022,38 @@ namespace Barotrauma.Items.Components
cave.StartPos.ToVector2(), transducerCenter,
DisplayScale, center, DisplayRadius);
}
if (GameMain.NetworkMember is { } networkMember && GameMain.GameSession?.GameMode is PvPMode)
{
if (networkMember.ServerSettings.TrackOpponentInPvP
&& Submarine.MainSubs[0] is { } coalitionSub
&& Submarine.MainSubs[1] is { } separatistSub
&& Character.Controlled is { } player)
{
Submarine whichSubToDraw = player.TeamID switch
{
CharacterTeamType.Team1 => separatistSub,
CharacterTeamType.Team2 => coalitionSub,
_ => null
};
if (whichSubToDraw != null)
{
DrawOffsetMarker(spriteBatch,
enemyLabel.Value,
Tags.Submarine,
Tags.Enemy,
whichSubToDraw.WorldPosition,
transducerCenter,
distanceThresholds: new Range<float>(start: MetersToUnits(150), end: MetersToUnits(1600)),
offset: new Range<float>(start: MetersToUnits(100), end: MetersToUnits(400)),
minOffset: MetersToUnits(10));
static float MetersToUnits(float m)
=> m / Physics.DisplayToRealWorldRatio;
}
}
}
}
int missionIndex = 0;
@@ -1042,7 +1077,8 @@ namespace Barotrauma.Items.Components
}
if (HasMineralScanner && UseMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
(item.CurrentHull == null || !DetectSubmarineWalls))
(item.CurrentHull == null || !DetectSubmarineWalls) &&
HasPower)
{
foreach (var c in MineralClusters)
{
@@ -1076,7 +1112,7 @@ namespace Barotrauma.Items.Components
{
if (!sub.ShowSonarMarker) { continue; }
if (connectedSubs.Contains(sub)) { continue; }
if (Level.Loaded != null && sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (sub.IsAboveLevel) { continue; }
if (item.Submarine != null || Character.Controlled != null)
{
@@ -1185,7 +1221,7 @@ namespace Barotrauma.Items.Components
foreach (DockingPort dockingPort in DockingPort.List)
{
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine.IsAboveLevel) { continue; }
if (dockingPort.Item.IsHidden) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
@@ -1198,8 +1234,8 @@ namespace Barotrauma.Items.Components
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null &&
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
!item.Submarine.IsRespawnShuttle &&
!dockingPort.Item.Submarine.IsRespawnShuttle &&
!dockingPort.Item.Submarine.Info.IsOutpost &&
!dockingPort.Item.Submarine.Info.IsBeacon)
{
@@ -1792,8 +1828,47 @@ namespace Barotrauma.Items.Components
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f * blip.Alpha, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
}
/// <summary>
/// Used in DrawOffsetMarker to cache the randomized location of the marker
/// </summary>
private readonly Dictionary<Identifier, CachedLocation> cachedLocations = new Dictionary<Identifier, CachedLocation>();
private void DrawOffsetMarker(SpriteBatch spriteBatch, string label, Identifier iconIdentifier, Identifier targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, Range<float> distanceThresholds, Range<float> offset, float minOffset)
{
Vector2 pos;
if (!cachedLocations.TryGetValue(targetIdentifier, out CachedLocation cachedLocation))
{
cachedLocation = CreateCachedLocation();
cachedLocations.Add(targetIdentifier, cachedLocation);
pos = cachedLocation.Location;
}
else
{
if (Timing.TotalTime > cachedLocation.RecalculationTime)
{
cachedLocation = CreateCachedLocation();
cachedLocations[targetIdentifier] = cachedLocation;
}
pos = cachedLocation.Location;
}
DrawMarker(spriteBatch, label, iconIdentifier, targetIdentifier, pos, transducerPosition, DisplayScale, center, DisplayRadius);
CachedLocation CreateCachedLocation()
{
float distance = Vector2.Distance(worldPosition, transducerPosition);
float maxOffset = MathHelper.Lerp(offset.Start, offset.End, MathHelper.Clamp((distance - distanceThresholds.Start) / (distanceThresholds.End - distanceThresholds.Start), 0.0f, 1.0f));
Vector2 randomPos = Rand.Vector(Rand.Range(minOffset, maxOffset));
return new CachedLocation(worldPosition + randomPos, Timing.TotalTime + Rand.Range(10.0f, 30.0f));
}
}
private void DrawMarker(SpriteBatch spriteBatch, string label, Identifier iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius,
bool onlyShowTextOnMouseOver = false)
bool onlyShowTextOnMouseOver = false)
{
float linearDist = Vector2.Distance(worldPosition, transducerPosition);
float dist = linearDist;
@@ -554,7 +554,7 @@ namespace Barotrauma.Items.Components
int x = rect.X;
int y = rect.Y;
if (Voltage < MinVoltage) { return; }
if (!HasPower) { return; }
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
Vector2 steeringOrigin = steerArea.Rect.Center.ToVector2();
@@ -759,7 +759,7 @@ namespace Barotrauma.Items.Components
dockingButton.Text = dockText;
}
if (Voltage < MinVoltage)
if (!HasPower)
{
tipContainer.Visible = true;
tipContainer.Text = noPowerTip;
@@ -829,7 +829,7 @@ namespace Barotrauma.Items.Components
}
if (!AutoPilot && Character.DisableControls && GUI.KeyboardDispatcher.Subscriber == null)
{
steeringAdjustSpeed = character == null ? DefaultSteeringAdjustSpeed : MathHelper.Lerp(0.2f, 1.0f, character.GetSkillLevel("helm") / 100.0f);
steeringAdjustSpeed = character == null ? DefaultSteeringAdjustSpeed : MathHelper.Lerp(0.2f, 1.0f, character.GetSkillLevel(Tags.HelmSkill) / 100.0f);
Vector2 input = Vector2.Zero;
if (PlayerInput.KeyDown(InputType.Left)) { input -= Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Right)) { input += Vector2.UnitX; }
@@ -909,7 +909,7 @@ namespace Barotrauma.Items.Components
if (targetPort.Docked || targetPort.Item.Submarine == null) { continue; }
if (targetPort.Item.Submarine == controlledSub || targetPort.IsHorizontal != sourcePort.IsHorizontal) { continue; }
if (targetPort.Item.Submarine.DockedTo?.Contains(sourcePort.Item.Submarine) ?? false) { continue; }
if (Level.Loaded != null && targetPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (targetPort.Item.Submarine.IsAboveLevel) { continue; }
if (sourceDir == targetPort.GetDir()) { continue; }
float dist = Vector2.DistanceSquared(sourcePort.Item.WorldPosition, targetPort.Item.WorldPosition);