v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -458,54 +458,14 @@ namespace Barotrauma.Items.Components
public void DrawContainedItems(SpriteBatch spriteBatch, float itemDepth, Color? overrideColor = null)
{
Vector2 transformedItemPos = ItemPos * item.Scale;
Vector2 transformedItemInterval = ItemInterval * item.Scale;
Vector2 transformedItemIntervalHorizontal = new Vector2(transformedItemInterval.X, 0.0f);
Vector2 transformedItemIntervalVertical = new Vector2(0.0f, transformedItemInterval.Y);
var rootBody = item.RootContainer?.body ?? item.body;
if (item.body == null)
{
if (item.FlippedX)
{
transformedItemPos.X = -transformedItemPos.X;
transformedItemPos.X += item.Rect.Width;
transformedItemInterval.X = -transformedItemInterval.X;
transformedItemIntervalHorizontal.X = -transformedItemIntervalHorizontal.X;
}
if (item.FlippedY)
{
transformedItemPos.Y = -transformedItemPos.Y;
transformedItemPos.Y -= item.Rect.Height;
transformedItemInterval.Y = -transformedItemInterval.Y;
transformedItemIntervalVertical.Y = -transformedItemIntervalVertical.Y;
}
transformedItemPos += new Vector2(item.Rect.X, item.Rect.Y);
if (item.Submarine != null) { transformedItemPos += item.Submarine.DrawPosition; }
if (Math.Abs(item.RotationRad) > 0.01f)
{
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
transformedItemPos = Vector2.Transform(transformedItemPos - item.DrawPosition, transform) + item.DrawPosition;
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
transformedItemIntervalVertical = Vector2.Transform(transformedItemIntervalVertical, transform);
}
}
else
{
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
if (item.body.Dir == -1.0f)
{
transformedItemPos.X = -transformedItemPos.X;
transformedItemInterval.X = -transformedItemInterval.X;
transformedItemIntervalHorizontal.X = -transformedItemIntervalHorizontal.X;
}
transformedItemPos = Vector2.Transform(transformedItemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
transformedItemPos += item.body.DrawPosition;
}
Vector2 transformedItemPos = GetContainedPosition(
drawPosition: true,
out Vector2 transformedItemIntervalHorizontal,
out Vector2 transformedItemIntervalVertical,
out bool flippedX,
out bool flippedY);
Vector2 currentItemPos = transformedItemPos;
@@ -525,19 +485,19 @@ namespace Barotrauma.Items.Components
if (item.body != null)
{
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
pos.X *= item.body.Dir;
pos.X *= rootBody.Dir;
itemPos = Vector2.Transform(pos, transform) + item.body.DrawPosition;
}
else
{
itemPos = pos;
// This code is aped based on above. Not tested.
if (item.FlippedX)
if (flippedX)
{
itemPos.X = -itemPos.X;
itemPos.X += item.Rect.Width;
}
if (item.FlippedY)
if (flippedY)
{
itemPos.Y = -itemPos.Y;
itemPos.Y -= item.Rect.Height;
@@ -555,15 +515,15 @@ namespace Barotrauma.Items.Components
}
}
if (AutoInteractWithContained)
if (CanAutoInteractWithContained(contained.Item) && Screen.Selected is not { IsEditor: true })
{
contained.Item.IsHighlighted = item.IsHighlighted;
item.IsHighlighted = false;
}
Vector2 origin = contained.Item.Sprite.Origin;
if (item.FlippedX) { origin.X = contained.Item.Sprite.SourceRect.Width - origin.X; }
if (item.FlippedY) { origin.Y = contained.Item.Sprite.SourceRect.Height - origin.Y; }
if (flippedX) { origin.X = contained.Item.Sprite.SourceRect.Width - origin.X; }
if (flippedY) { origin.Y = contained.Item.Sprite.SourceRect.Height - origin.Y; }
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? contained.Item.Sprite.Depth : ContainedSpriteDepth;
if (i < containedSpriteDepths.Length)
@@ -578,12 +538,13 @@ namespace Barotrauma.Items.Components
{
spriteRotation = contained.Rotation;
}
bool flipX = (item.body != null && item.body.Dir == -1) || item.FlippedX;
bool flipX = rootBody is { Dir: -1 } || flippedX;
if (flipX)
{
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
}
bool flipY = item.FlippedY;
bool flipY = flippedY;
if (flipY)
{
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
@@ -598,7 +559,8 @@ namespace Barotrauma.Items.Components
contained.Item.Scale,
spriteEffects,
depth: containedSpriteDepth);
contained.Item.DrawDecorativeSprites(spriteBatch, itemPos, flipX,flipY, (contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation),
contained.Item.DrawDecorativeSprites(spriteBatch, itemPos, flipX, flipY, (contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation),
containedSpriteDepth, overrideColor);
foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
@@ -620,7 +582,7 @@ namespace Barotrauma.Items.Components
}
else
{
currentItemPos += transformedItemInterval;
currentItemPos += transformedItemIntervalHorizontal + transformedItemIntervalVertical;
}
}
}