v1.6.17.0 (Unto the Breach update)
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-2
@@ -541,7 +541,7 @@ namespace Barotrauma
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{
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string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
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GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, CampaignSettings.Empty, mapSeed);
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GameMain.GameSession = new GameSession(null, Option.None, CampaignDataPath.CreateRegular(savePath), GameModePreset.MultiPlayerCampaign, CampaignSettings.Empty, mapSeed);
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campaign = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
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campaign.CampaignID = campaignID;
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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@@ -1044,7 +1044,7 @@ namespace Barotrauma
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return false;
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}
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public override void Save(XElement element)
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public override void Save(XElement element, bool isSavingOnLoading)
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{
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//do nothing, the clients get the save files from the server
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}
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