v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -549,6 +549,33 @@ namespace Barotrauma
}
public void ClientRead(IReadMessage msg)
{
if (GameMain.GameSession.IsRunning && !GameMain.Instance.LoadingScreenOpen)
{
ClientApplyNetworkMessage(msg);
}
else
{
//if the game session is not currently running (round still loading),
//we need to wait because the entities the status effect / conversation / etc targets may not exist yet
CoroutineManager.StartCoroutine(ApplyNetworkMessageWhenRoundLoaded(msg));
}
}
public IEnumerable<CoroutineStatus> ApplyNetworkMessageWhenRoundLoaded(IReadMessage msg)
{
while (GameMain.GameSession is { IsRunning: false } || GameMain.Instance.LoadingScreenOpen)
{
yield return new WaitForSeconds(1.0f);
}
if (GameMain.GameSession != null && GameMain.Client != null)
{
ClientApplyNetworkMessage(msg);
}
yield return CoroutineStatus.Success;
}
public void ClientApplyNetworkMessage(IReadMessage msg)
{
NetworkEventType eventType = (NetworkEventType)msg.ReadByte();
switch (eventType)
@@ -59,10 +59,13 @@ namespace Barotrauma
if (character.Submarine != null && character.AIController is EnemyAIController enemyAi)
{
enemyAi.UnattackableSubmarines.Add(character.Submarine);
enemyAi.UnattackableSubmarines.Add(Submarine.MainSub);
foreach (Submarine sub in Submarine.MainSub.DockedTo)
if (Submarine.MainSub != null)
{
enemyAi.UnattackableSubmarines.Add(sub);
enemyAi.UnattackableSubmarines.Add(Submarine.MainSub);
foreach (Submarine sub in Submarine.MainSub.DockedTo)
{
enemyAi.UnattackableSubmarines.Add(sub);
}
}
}
}
@@ -1,7 +1,17 @@
namespace Barotrauma
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
partial class CombatMission : Mission
{
private readonly Dictionary<byte, int> clientKills = new Dictionary<byte, int>();
private readonly Dictionary<byte, int> clientDeaths = new Dictionary<byte, int>();
private readonly Dictionary<ushort, int> botKills = new Dictionary<ushort, int>();
private readonly Dictionary<ushort, int> botDeaths = new Dictionary<ushort, int>();
public override LocalizedString Description
{
get
@@ -21,5 +31,93 @@
public override bool DisplayAsCompleted => false;
public override bool DisplayAsFailed => false;
public override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels
{
get
{
if (targetSubmarine == null)
{
yield break;
}
else
{
yield return (targetSubmarineSonarLabel is { Loaded: true } ? targetSubmarineSonarLabel : targetSubmarine.Info.DisplayName, targetSubmarine.WorldPosition);
}
}
}
public static Color GetTeamColor(CharacterTeamType teamID)
{
if (teamID == CharacterTeamType.Team1)
{
return GUIStyle.GetComponentStyle("CoalitionIcon")?.Color ?? GUIStyle.Blue;
}
else if (teamID == CharacterTeamType.Team2)
{
return GUIStyle.GetComponentStyle("SeparatistIcon")?.Color ?? GUIStyle.Orange;
}
return Color.White;
}
public int GetClientKillCount(Client client)
{
if (clientKills.TryGetValue(client.SessionId, out int kills))
{
return kills;
}
return 0;
}
public int GetClientDeathCount(Client client)
{
if (clientDeaths.TryGetValue(client.SessionId, out int deaths))
{
return deaths;
}
return 0;
}
public int GetBotKillCount(CharacterInfo botInfo)
{
if (botKills.TryGetValue(botInfo.ID, out int kills))
{
return kills;
}
return 0;
}
public int GetBotDeathCount(CharacterInfo botInfo)
{
if (botDeaths.TryGetValue(botInfo.ID, out int deaths))
{
return deaths;
}
return 0;
}
public override void ClientRead(IReadMessage msg)
{
base.ClientRead(msg);
Scores[0] = msg.ReadUInt16();
Scores[1] = msg.ReadUInt16();
uint clientCount = msg.ReadVariableUInt32();
for (int i = 0; i < clientCount; i++)
{
byte clientId = msg.ReadByte();
clientDeaths[clientId] = (int)msg.ReadVariableUInt32();
clientKills[clientId] = (int)msg.ReadVariableUInt32();
}
uint botCount = msg.ReadVariableUInt32();
for (int i = 0; i < botCount; i++)
{
ushort botId = msg.ReadUInt16();
botDeaths[botId] = (int)msg.ReadVariableUInt32();
botKills[botId] = (int)msg.ReadVariableUInt32();
}
}
}
}