v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -48,7 +48,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch, pos, wallTargetPos, Color.Orange * 0.5f, 0, 5);
}
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity}", GUIStyle.Red, Color.Black);
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"{targetValue.FormatZeroDecimal()} (M: {SelectedTargetMemory?.Priority.FormatZeroDecimal()}, P: {SelectedTargetingParams?.Priority.FormatZeroDecimal()})", GUIStyle.Red, Color.Black);
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"{targetValue.FormatZeroDecimal()} (M: {CurrentTargetMemory?.Priority.FormatZeroDecimal()}, P: {CurrentTargetingParams?.Priority.FormatZeroDecimal()})", GUIStyle.Red, Color.Black);
}
/*GUIStyle.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, GUIStyle.Red);
@@ -73,7 +73,7 @@ namespace Barotrauma
}
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
if (State == AIState.Attack && selectedTargetingParams != null && selectedTargetingParams.AttackPattern == AttackPattern.Circle)
if (State == AIState.Attack && currentTargetingParams != null && currentTargetingParams.AttackPattern == AttackPattern.Circle)
{
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 100.0f, CirclePhase.ToString(), stateColor, Color.Black);
}
@@ -134,8 +134,8 @@ namespace Barotrauma
//GUI.DrawLine(spriteBatch, pos, ConvertUnits.ToDisplayUnits(steeringManager.AvoidLookAheadPos.X, -steeringManager.AvoidLookAheadPos.Y), Color.Orange, width: 4);
}
}
GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 4);
GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
}
}
}