- Made Package loading conditional on resources being available.

- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
This commit is contained in:
MapleWheels
2026-01-23 13:48:01 -05:00
committed by Maplewheels
parent 15e0a2bd10
commit 6e66a3114a
9 changed files with 136 additions and 76 deletions
@@ -19,55 +19,55 @@ namespace Barotrauma
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Enable CSharp Scripting") new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Enable CSharp Scripting")
{ {
Selected = GameMain.LuaCs.IsCsEnabled?.Value ?? false, Selected = GameMain.LuaCs.IsCsEnabled,
ToolTip = "This enables CSharp Scripting for mods to use, WARNING: CSharp is NOT sandboxed, be careful with what mods you download.", ToolTip = "This enables CSharp Scripting for mods to use, WARNING: CSharp is NOT sandboxed, be careful with what mods you download.",
OnSelected = (GUITickBox tick) => OnSelected = (GUITickBox tick) =>
{ {
GameMain.LuaCs.IsCsEnabled?.TrySetValue(tick.Selected); GameMain.LuaCs.IsCsEnabled = tick.Selected;
return true; return true;
} }
}; };
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Treat Forced Mods As Normal") new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Treat Forced Mods As Normal")
{ {
Selected = GameMain.LuaCs.TreatForcedModsAsNormal?.Value ?? false, Selected = GameMain.LuaCs.TreatForcedModsAsNormal,
ToolTip = "This makes mods that were setup to run even when disabled to only run when enabled.", ToolTip = "This makes mods that were setup to run even when disabled to only run when enabled.",
OnSelected = (GUITickBox tick) => OnSelected = (GUITickBox tick) =>
{ {
GameMain.LuaCs.TreatForcedModsAsNormal?.TrySetValue(tick.Selected); GameMain.LuaCs.TreatForcedModsAsNormal = tick.Selected;
return true; return true;
} }
}; };
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Prefer To Use Workshop Lua Setup") new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Prefer To Use Workshop Lua Setup")
{ {
Selected = GameMain.LuaCs.PreferToUseWorkshopLuaSetup?.Value ?? false, Selected = GameMain.LuaCs.PreferToUseWorkshopLuaSetup,
ToolTip = "This makes Lua look first for the Lua/LuaSetup.lua located in the Workshop package instead of the one located locally.", ToolTip = "This makes Lua look first for the Lua/LuaSetup.lua located in the Workshop package instead of the one located locally.",
OnSelected = (GUITickBox tick) => OnSelected = (GUITickBox tick) =>
{ {
GameMain.LuaCs.PreferToUseWorkshopLuaSetup?.TrySetValue(tick.Selected); GameMain.LuaCs.PreferToUseWorkshopLuaSetup = tick.Selected;
return true; return true;
} }
}; };
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Disable Error GUI Overlay") new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Disable Error GUI Overlay")
{ {
Selected = GameMain.LuaCs.DisableErrorGUIOverlay?.Value ?? false, Selected = GameMain.LuaCs.DisableErrorGUIOverlay,
ToolTip = "", ToolTip = "",
OnSelected = (GUITickBox tick) => OnSelected = (GUITickBox tick) =>
{ {
GameMain.LuaCs.DisableErrorGUIOverlay?.TrySetValue(tick.Selected); GameMain.LuaCs.DisableErrorGUIOverlay = tick.Selected;
return true; return true;
} }
}; };
new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Hide usernames In Error Logs") new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Hide usernames In Error Logs")
{ {
Selected = GameMain.LuaCs.HideUserNamesInLogs?.Value ?? false, Selected = GameMain.LuaCs.HideUserNamesInLogs,
ToolTip = "Hides the operating system username when displaying error logs (eg your username on windows).", ToolTip = "Hides the operating system username when displaying error logs (eg your username on windows).",
OnSelected = (GUITickBox tick) => OnSelected = (GUITickBox tick) =>
{ {
GameMain.LuaCs.HideUserNamesInLogs?.TrySetValue(tick.Selected); GameMain.LuaCs.HideUserNamesInLogs = tick.Selected;
return true; return true;
} }
}; };
@@ -15,7 +15,7 @@ namespace Barotrauma
{ {
public void AddToGUIUpdateList() public void AddToGUIUpdateList()
{ {
if (!DisableErrorGUIOverlay.Value) if (!DisableErrorGUIOverlay)
{ {
LuaCsLogger.AddToGUIUpdateList(); LuaCsLogger.AddToGUIUpdateList();
} }
@@ -28,7 +28,7 @@ namespace Barotrauma
public bool CheckCsEnabled() public bool CheckCsEnabled()
{ {
// fast exit if enabled or unavailable. // fast exit if enabled or unavailable.
if (this.IsCsEnabled?.Value ?? true ) if (this.IsCsEnabled)
{ {
return false; return false;
} }
@@ -60,14 +60,14 @@ namespace Barotrauma
msg.Buttons[0].OnClicked = (GUIButton button, object obj) => msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
{ {
this.IsCsEnabled.TrySetValue(true); this.IsCsEnabled = true;
isCsValueChanged = true; isCsValueChanged = true;
return true; return true;
}; };
msg.Buttons[1].OnClicked = (GUIButton button, object obj) => msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
{ {
this.IsCsEnabled.TrySetValue(false); this.IsCsEnabled = false;
return true; return true;
}; };
@@ -815,7 +815,7 @@ namespace Barotrauma
var tempBuffer = new ReadWriteMessage(); var tempBuffer = new ReadWriteMessage();
WriteStatus(tempBuffer, forceAfflictionData: true); WriteStatus(tempBuffer, forceAfflictionData: true);
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && (GameMain.LuaCs.RestrictMessageSize?.Value ?? false)) if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && (GameMain.LuaCs.RestrictMessageSize))
{ {
msg.WriteBoolean(false); msg.WriteBoolean(false);
if (msgLengthBeforeStatus < 255) if (msgLengthBeforeStatus < 255)
@@ -60,7 +60,7 @@ namespace Barotrauma
foreach (var package in ContentPackageManager.AllPackages) foreach (var package in ContentPackageManager.AllPackages)
{ {
if (package.UgcId.ValueEquals(new SteamWorkshopId(GameMain.LuaCs.LuaForBarotraumaSteamId?.Value ?? 0ul)) if (package.UgcId.ValueEquals(new SteamWorkshopId(GameMain.LuaCs.LuaForBarotraumaSteamId))
&& pathStartsWith(getFullPath(package.Path))) && pathStartsWith(getFullPath(package.Path)))
{ {
return false; return false;
@@ -5,6 +5,7 @@ using System.Collections.Immutable;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Net.Mime; using System.Net.Mime;
using System.Reflection;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Barotrauma.LuaCs; using Barotrauma.LuaCs;
@@ -97,56 +98,98 @@ namespace Barotrauma
/// <summary> /// <summary>
/// Whether C# plugin code is enabled. /// Whether C# plugin code is enabled.
/// </summary> /// </summary>
internal ISettingEntry<bool> IsCsEnabled { get; private set; } public bool IsCsEnabled
{
get => _isCsEnabled?.Value ?? false;
internal set => _isCsEnabled?.TrySetValue(value);
}
private ISettingEntry<bool> _isCsEnabled;
/// <summary> /// <summary>
/// Whether mods marked as 'forced' or 'always load' should only be loaded if they're in the enabled mods list. /// Whether mods marked as 'forced' or 'always load' should only be loaded if they're in the enabled mods list.
/// </summary> /// </summary>
internal ISettingEntry<bool> TreatForcedModsAsNormal { get; private set; } public bool TreatForcedModsAsNormal
{
get => _treatForcedModsAsNormal?.Value ?? true;
internal set => _treatForcedModsAsNormal?.TrySetValue(value);
}
private ISettingEntry<bool> _treatForcedModsAsNormal;
/// <summary> /// <summary>
/// Whether the lua script runner from Workshop package should be used over the in-built version. /// Whether the lua script runner from Workshop package should be used over the in-built version.
/// </summary> /// </summary>
internal ISettingEntry<bool> PreferToUseWorkshopLuaSetup { get; private set; } public bool PreferToUseWorkshopLuaSetup
{
get => _preferToUseWorkshopLuaSetup?.Value ?? false;
internal set => _preferToUseWorkshopLuaSetup?.TrySetValue(value);
}
private ISettingEntry<bool> _preferToUseWorkshopLuaSetup;
/// <summary> /// <summary>
/// Whether the popup error GUI should be hidden/suppressed. /// Whether the popup error GUI should be hidden/suppressed.
/// </summary> /// </summary>
internal ISettingEntry<bool> DisableErrorGUIOverlay { get; private set; } public bool DisableErrorGUIOverlay
{
get => _disableErrorGUIOverlay?.Value ?? false;
internal set => _disableErrorGUIOverlay?.TrySetValue(value);
}
private ISettingEntry<bool> _disableErrorGUIOverlay;
/// <summary> /// <summary>
/// Whether usernames are anonymized or show in logs. /// Whether usernames are anonymized or show in logs.
/// </summary> /// </summary>
internal ISettingEntry<bool> HideUserNamesInLogs { get; private set; } public bool HideUserNamesInLogs
{
get => _hideUserNamesInLogs?.Value ?? false;
internal set => _hideUserNamesInLogs?.TrySetValue(value);
}
private ISettingEntry<bool> _hideUserNamesInLogs;
/// <summary> /// <summary>
/// The SteamId of the Workshop LuaCs CPackage in use, if available. /// The SteamId of the Workshop LuaCs CPackage in use, if available.
/// </summary> /// </summary>
internal ISettingEntry<ulong> LuaForBarotraumaSteamId { get; private set; } public ulong LuaForBarotraumaSteamId
{
get => _luaForBarotraumaSteamId?.Value ?? 0;
internal set => _luaForBarotraumaSteamId?.TrySetValue(value);
}
private ISettingEntry<ulong> _luaForBarotraumaSteamId;
/// <summary> /// <summary>
/// TODO: @evilfactory@users.noreply.github.com /// TODO: @evilfactory@users.noreply.github.com
/// </summary> /// </summary>
internal ISettingEntry<bool> RestrictMessageSize { get; private set; } public bool RestrictMessageSize
{
get => _restrictMessageSize?.Value ?? false;
internal set => _restrictMessageSize?.TrySetValue(value);
}
private ISettingEntry<bool> _restrictMessageSize;
/// <summary> /// <summary>
/// The local save path for all local data storage for mods. /// The local save path for all local data storage for mods.
/// </summary> /// </summary>
internal ISettingEntry<string> LocalDataSavePath { get; private set; } public string LocalDataSavePath
{
get => _localDataSavePath?.Value ?? Path.Combine(Directory.GetCurrentDirectory(), "/Data/Mods");
internal set => _localDataSavePath?.TrySetValue(value);
}
private ISettingEntry<string> _localDataSavePath;
void LoadLuaCsConfig() void LoadLuaCsConfig()
{ {
IsCsEnabled = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "IsCsEnabled", out var val1) ? val1 _isCsEnabled = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "IsCsEnabled", out var val1) ? val1
: throw new NullReferenceException($"{nameof(IsCsEnabled)} cannot be loaded."); : throw new NullReferenceException($"{nameof(IsCsEnabled)} cannot be loaded.");
TreatForcedModsAsNormal = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "TreatForcedModsAsNormal", out var val2) ? val2 _treatForcedModsAsNormal = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "TreatForcedModsAsNormal", out var val2) ? val2
: throw new NullReferenceException($"{nameof(TreatForcedModsAsNormal)} cannot be loaded."); : throw new NullReferenceException($"{nameof(TreatForcedModsAsNormal)} cannot be loaded.");
DisableErrorGUIOverlay = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "DisableErrorGUIOverlay", out var val3) ? val3 _disableErrorGUIOverlay = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "DisableErrorGUIOverlay", out var val3) ? val3
: throw new NullReferenceException($"{nameof(DisableErrorGUIOverlay)} cannot be loaded."); : throw new NullReferenceException($"{nameof(DisableErrorGUIOverlay)} cannot be loaded.");
HideUserNamesInLogs = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "HideUserNamesInLogs", out var val4) ? val4 _hideUserNamesInLogs = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "HideUserNamesInLogs", out var val4) ? val4
: throw new NullReferenceException($"{nameof(HideUserNamesInLogs)} cannot be loaded."); : throw new NullReferenceException($"{nameof(HideUserNamesInLogs)} cannot be loaded.");
LuaForBarotraumaSteamId = ConfigService.TryGetConfig<ISettingEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "LuaForBarotraumaSteamId", out var val5) ? val5 _luaForBarotraumaSteamId = ConfigService.TryGetConfig<ISettingEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "LuaForBarotraumaSteamId", out var val5) ? val5
: throw new NullReferenceException($"{nameof(LuaForBarotraumaSteamId)} cannot be loaded."); : throw new NullReferenceException($"{nameof(LuaForBarotraumaSteamId)} cannot be loaded.");
RestrictMessageSize = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "RestrictMessageSize", out var val7) ? val7 _restrictMessageSize = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "RestrictMessageSize", out var val7) ? val7
: throw new NullReferenceException($"{nameof(RestrictMessageSize)} cannot be loaded."); : throw new NullReferenceException($"{nameof(RestrictMessageSize)} cannot be loaded.");
} }
@@ -244,9 +287,9 @@ namespace Barotrauma
private StateMachine<RunState> SetupStateMachine() private StateMachine<RunState> SetupStateMachine()
{ {
return new StateMachine<RunState>(false, RunState.Unloaded, RunStateUnloaded_OnEnter, null) return new StateMachine<RunState>(false, RunState.Unloaded, onEnter: RunStateUnloaded_OnEnter, null)
.AddState(RunState.LoadedNoExec, RunStateLoadedNoExec_OnEnter, null) .AddState(RunState.LoadedNoExec, onEnter: RunStateLoadedNoExec_OnEnter, null)
.AddState(RunState.Running, RunStateRunning_OnEnter, RunStateRunning_OnExit); .AddState(RunState.Running, onEnter: RunStateRunning_OnEnter, RunStateRunning_OnExit);
// ReSharper disable InconsistentNaming // ReSharper disable InconsistentNaming
void RunStateUnloaded_OnEnter(State<RunState> currentState) void RunStateUnloaded_OnEnter(State<RunState> currentState)
@@ -355,12 +398,12 @@ namespace Barotrauma
void DisposeLuaCsConfig() void DisposeLuaCsConfig()
{ {
IsCsEnabled = null; _isCsEnabled = null;
TreatForcedModsAsNormal = null; _treatForcedModsAsNormal = null;
DisableErrorGUIOverlay = null; _disableErrorGUIOverlay = null;
HideUserNamesInLogs = null; _hideUserNamesInLogs = null;
LuaForBarotraumaSteamId = null; _luaForBarotraumaSteamId = null;
RestrictMessageSize = null; _restrictMessageSize = null;
} }
} }
@@ -151,17 +151,28 @@ public sealed class PackageManagementService : IPackageManagementService
try try
{ {
var res = new FluentResults.Result(); var res = new FluentResults.Result();
var configsTask = new Task<Task<FluentResults.Result>>(async Task<FluentResults.Result> () => var tasks = ImmutableArray.CreateBuilder<Task<Task<FluentResults.Result>>>();
new FluentResults.Result()
.WithReasons((await _configService.LoadConfigsAsync(config.Configs)).Reasons)
.WithReasons((await _configService.LoadConfigsProfilesAsync(config.Configs)).Reasons));
var luaScriptsTask = new Task<Task<FluentResults.Result>>(async () =>
await _luaScriptManagementService.LoadScriptResourcesAsync(config.LuaScripts));
configsTask.Start(); if (!config.Configs.IsDefaultOrEmpty)
luaScriptsTask.Start(); {
tasks.Add(Task.Factory.StartNew(async Task<FluentResults.Result> () =>
new FluentResults.Result()
.WithReasons((await _configService.LoadConfigsAsync(config.Configs)).Reasons)
.WithReasons((await _configService.LoadConfigsProfilesAsync(config.Configs)).Reasons)));
}
var r = Task.WhenAll(configsTask, luaScriptsTask).ConfigureAwait(false).GetAwaiter().GetResult(); if (!config.LuaScripts.IsDefaultOrEmpty)
{
tasks.Add(Task.Factory.StartNew(async () =>
await _luaScriptManagementService.LoadScriptResourcesAsync(config.LuaScripts)));
}
if (tasks.Count == 0)
{
return FluentResults.Result.Ok();
}
var r = Task.WhenAll(tasks.ToArray()).ConfigureAwait(false).GetAwaiter().GetResult();
foreach (var task in r) foreach (var task in r)
res.WithReasons(task.ConfigureAwait(false).GetAwaiter().GetResult().Reasons); res.WithReasons(task.ConfigureAwait(false).GetAwaiter().GetResult().Reasons);
@@ -180,7 +191,9 @@ public sealed class PackageManagementService : IPackageManagementService
IService.CheckDisposed(this); IService.CheckDisposed(this);
if (executionOrder.IsDefaultOrEmpty) if (executionOrder.IsDefaultOrEmpty)
{
return FluentResults.Result.Fail($"{nameof(ExecuteLoadedPackages)}: No packages in the execution order list."); return FluentResults.Result.Fail($"{nameof(ExecuteLoadedPackages)}: No packages in the execution order list.");
}
if (!_runningPackages.IsEmpty) if (!_runningPackages.IsEmpty)
{ {
@@ -190,7 +203,9 @@ public sealed class PackageManagementService : IPackageManagementService
} }
if (_loadedPackages.IsEmpty) if (_loadedPackages.IsEmpty)
{
return FluentResults.Result.Fail($"{nameof(ExecuteLoadedPackages)}: No packages loaded. Nothing to run!)"); return FluentResults.Result.Fail($"{nameof(ExecuteLoadedPackages)}: No packages loaded. Nothing to run!)");
}
var result = new FluentResults.Result(); var result = new FluentResults.Result();
@@ -198,24 +213,16 @@ public sealed class PackageManagementService : IPackageManagementService
var loadingOrderedPackages = _loadedPackages.OrderBy(pkg => executionOrder.IndexOf(pkg.Key)) var loadingOrderedPackages = _loadedPackages.OrderBy(pkg => executionOrder.IndexOf(pkg.Key))
.ToImmutableArray(); .ToImmutableArray();
//mod settings // NOTE: Config/Settings are instanced in LoadPackages()
var settings = loadingOrderedPackages
.SelectMany(pkg => pkg.Value.Configs.OrderBy(scr => scr.LoadPriority))
.ToImmutableArray();
if (!settings.IsDefaultOrEmpty)
{
result.WithReasons(_configService.LoadConfigsAsync(settings).ConfigureAwait(false).GetAwaiter()
.GetResult().Reasons);
result.WithReasons(_configService.LoadConfigsProfilesAsync(settings).ConfigureAwait(false)
.GetAwaiter().GetResult().Reasons);
}
//lua scripts //lua scripts
var luaScripts = loadingOrderedPackages var luaScripts = loadingOrderedPackages
.SelectMany(pkg => pkg.Value.LuaScripts.OrderBy(scr => scr.LoadPriority)) .SelectMany(pkg => pkg.Value.LuaScripts.OrderBy(scr => scr.LoadPriority))
.ToImmutableArray(); .ToImmutableArray();
if (!luaScripts.IsDefaultOrEmpty) if (!luaScripts.IsDefaultOrEmpty)
{
result.WithReasons(_luaScriptManagementService.ExecuteLoadedScripts(luaScripts).Reasons); result.WithReasons(_luaScriptManagementService.ExecuteLoadedScripts(luaScripts).Reasons);
}
if (_runConfig.IsCsEnabled) if (_runConfig.IsCsEnabled)
{ {
@@ -223,7 +230,9 @@ public sealed class PackageManagementService : IPackageManagementService
loadingOrderedPackages.SelectMany(pkg => pkg.Value.Assemblies.OrderBy(scr => scr.LoadPriority)) loadingOrderedPackages.SelectMany(pkg => pkg.Value.Assemblies.OrderBy(scr => scr.LoadPriority))
.ToImmutableArray(); .ToImmutableArray();
if (!plugins.IsDefaultOrEmpty) if (!plugins.IsDefaultOrEmpty)
{
result.WithReasons(_pluginManagementService.LoadAssemblyResources(plugins).Reasons); result.WithReasons(_pluginManagementService.LoadAssemblyResources(plugins).Reasons);
}
} }
return result; return result;
@@ -13,6 +13,7 @@ using Barotrauma.LuaCs.Data;
using Barotrauma.LuaCs.Events; using Barotrauma.LuaCs.Events;
using FluentResults; using FluentResults;
using FluentResults.LuaCs; using FluentResults.LuaCs;
using ImpromptuInterface.Build;
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis;
using OneOf; using OneOf;
@@ -21,14 +22,15 @@ namespace Barotrauma.LuaCs.Services;
public class PluginManagementService : IPluginManagementService, IAssemblyManagementService public class PluginManagementService : IPluginManagementService, IAssemblyManagementService
{ {
private readonly Func<IAssemblyLoaderService.LoaderInitData, IAssemblyLoaderService> _assemblyLoaderServiceFactory; private readonly Func<IAssemblyLoaderService.LoaderInitData, IAssemblyLoaderService> _assemblyLoaderServiceFactory;
private readonly ConcurrentDictionary<ContentPackage, (List<IAssemblyResourceInfo> ResourceInfos, IAssemblyLoaderService Loader)> _packageAssemblyResources; private readonly ConcurrentDictionary<ContentPackage, (List<IAssemblyResourceInfo> ResourceInfos, IAssemblyLoaderService Loader)> _packageAssemblyResources = new();
private readonly ConcurrentDictionary<ContentPackage, List<IDisposable>> _pluginInstances; private readonly ConcurrentDictionary<ContentPackage, List<IDisposable>> _pluginInstances = new();
private readonly Lazy<IEventService> _eventService; private readonly Lazy<IEventService> _eventService;
private readonly ConditionalWeakTable<IAssemblyLoaderService, ContentPackage> _unloadingAssemblyLoaders; private readonly ConditionalWeakTable<IAssemblyLoaderService, ContentPackage> _unloadingAssemblyLoaders = new();
private readonly ConditionalWeakTable<Assembly, ConcurrentDictionary<string, Type>> _assemblyTypesCache; private readonly ConditionalWeakTable<Assembly, ConcurrentDictionary<string, Type>> _assemblyTypesCache = new();
public PluginManagementService( public PluginManagementService(
Func<IAssemblyLoaderService.LoaderInitData, IAssemblyLoaderService> assemblyLoaderServiceFactory, Func<IAssemblyLoaderService.LoaderInitData,
IAssemblyLoaderService> assemblyLoaderServiceFactory,
Lazy<IEventService> eventService) Lazy<IEventService> eventService)
{ {
_assemblyLoaderServiceFactory = assemblyLoaderServiceFactory; _assemblyLoaderServiceFactory = assemblyLoaderServiceFactory;
@@ -123,14 +125,20 @@ public class PluginManagementService : IPluginManagementService, IAssemblyManage
throw new NotImplementedException(); throw new NotImplementedException();
} }
public Result<ImmutableArray<IAssemblyResourceInfo>> LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource) public FluentResults.Result LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource)
{ {
#if DEBUG
return FluentResults.Result.Fail($"{nameof(LoadAssemblyResources)}: Plugin loading not currently implemented.");
#endif
throw new NotImplementedException(); throw new NotImplementedException();
} }
public ImmutableArray<Result<(Type, T)>> ActivateTypeInstances<T>(ImmutableArray<Type> types, bool serviceInjection = true, public ImmutableArray<Result<(Type, T)>> ActivateTypeInstances<T>(ImmutableArray<Type> types, bool serviceInjection = true,
bool hostInstanceReference = false) where T : IDisposable bool hostInstanceReference = false) where T : IDisposable
{ {
#if DEBUG
return ImmutableArray<Result<(Type, T)>>.Empty;
#endif
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -37,7 +37,7 @@ public interface IPluginManagementService : IReusableService
/// </summary> /// </summary>
/// <param name="resource"></param> /// <param name="resource"></param>
/// <returns>Success/Failure and list of failed resources, if any.</returns> /// <returns>Success/Failure and list of failed resources, if any.</returns>
FluentResults.Result<ImmutableArray<IAssemblyResourceInfo>> LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource); FluentResults.Result LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource);
/// <summary> /// <summary>
/// Creates instances of the given type and provides Property Injection and instance reference caching. Disposes of /// Creates instances of the given type and provides Property Injection and instance reference caching. Disposes of
@@ -30,7 +30,7 @@ public class StateMachine<T> where T : Enum
ThrowHelper.ThrowArgumentException($"State with id {stateId} already exists."); ThrowHelper.ThrowArgumentException($"State with id {stateId} already exists.");
} }
_states[stateId] = new State<T>(stateId, onEnter, onExit); _states[stateId] = new State<T>(stateId, onEnterState: onEnter, onExitState: onExit);
return this; return this;
} }