- Made Package loading conditional on resources being available.

- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
This commit is contained in:
MapleWheels
2026-01-23 13:48:01 -05:00
committed by Maplewheels
parent 15e0a2bd10
commit 6e66a3114a
9 changed files with 136 additions and 76 deletions
@@ -5,6 +5,7 @@ using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Net.Mime;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Barotrauma.LuaCs;
@@ -93,60 +94,102 @@ namespace Barotrauma
public LuaGame Game => _servicesProvider.GetService<LuaGame>();
internal IStorageService StorageService => _servicesProvider.GetService<IStorageService>();
/// <summary>
/// Whether C# plugin code is enabled.
/// </summary>
internal ISettingEntry<bool> IsCsEnabled { get; private set; }
public bool IsCsEnabled
{
get => _isCsEnabled?.Value ?? false;
internal set => _isCsEnabled?.TrySetValue(value);
}
private ISettingEntry<bool> _isCsEnabled;
/// <summary>
/// Whether mods marked as 'forced' or 'always load' should only be loaded if they're in the enabled mods list.
/// </summary>
internal ISettingEntry<bool> TreatForcedModsAsNormal { get; private set; }
public bool TreatForcedModsAsNormal
{
get => _treatForcedModsAsNormal?.Value ?? true;
internal set => _treatForcedModsAsNormal?.TrySetValue(value);
}
private ISettingEntry<bool> _treatForcedModsAsNormal;
/// <summary>
/// Whether the lua script runner from Workshop package should be used over the in-built version.
/// </summary>
internal ISettingEntry<bool> PreferToUseWorkshopLuaSetup { get; private set; }
public bool PreferToUseWorkshopLuaSetup
{
get => _preferToUseWorkshopLuaSetup?.Value ?? false;
internal set => _preferToUseWorkshopLuaSetup?.TrySetValue(value);
}
private ISettingEntry<bool> _preferToUseWorkshopLuaSetup;
/// <summary>
/// Whether the popup error GUI should be hidden/suppressed.
/// </summary>
internal ISettingEntry<bool> DisableErrorGUIOverlay { get; private set; }
public bool DisableErrorGUIOverlay
{
get => _disableErrorGUIOverlay?.Value ?? false;
internal set => _disableErrorGUIOverlay?.TrySetValue(value);
}
private ISettingEntry<bool> _disableErrorGUIOverlay;
/// <summary>
/// Whether usernames are anonymized or show in logs.
/// </summary>
internal ISettingEntry<bool> HideUserNamesInLogs { get; private set; }
public bool HideUserNamesInLogs
{
get => _hideUserNamesInLogs?.Value ?? false;
internal set => _hideUserNamesInLogs?.TrySetValue(value);
}
private ISettingEntry<bool> _hideUserNamesInLogs;
/// <summary>
/// The SteamId of the Workshop LuaCs CPackage in use, if available.
/// </summary>
internal ISettingEntry<ulong> LuaForBarotraumaSteamId { get; private set; }
public ulong LuaForBarotraumaSteamId
{
get => _luaForBarotraumaSteamId?.Value ?? 0;
internal set => _luaForBarotraumaSteamId?.TrySetValue(value);
}
private ISettingEntry<ulong> _luaForBarotraumaSteamId;
/// <summary>
/// TODO: @evilfactory@users.noreply.github.com
/// </summary>
internal ISettingEntry<bool> RestrictMessageSize { get; private set; }
public bool RestrictMessageSize
{
get => _restrictMessageSize?.Value ?? false;
internal set => _restrictMessageSize?.TrySetValue(value);
}
private ISettingEntry<bool> _restrictMessageSize;
/// <summary>
/// The local save path for all local data storage for mods.
/// </summary>
internal ISettingEntry<string> LocalDataSavePath { get; private set; }
public string LocalDataSavePath
{
get => _localDataSavePath?.Value ?? Path.Combine(Directory.GetCurrentDirectory(), "/Data/Mods");
internal set => _localDataSavePath?.TrySetValue(value);
}
private ISettingEntry<string> _localDataSavePath;
void LoadLuaCsConfig()
{
IsCsEnabled = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "IsCsEnabled", out var val1) ? val1
_isCsEnabled = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "IsCsEnabled", out var val1) ? val1
: throw new NullReferenceException($"{nameof(IsCsEnabled)} cannot be loaded.");
TreatForcedModsAsNormal = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "TreatForcedModsAsNormal", out var val2) ? val2
_treatForcedModsAsNormal = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "TreatForcedModsAsNormal", out var val2) ? val2
: throw new NullReferenceException($"{nameof(TreatForcedModsAsNormal)} cannot be loaded.");
DisableErrorGUIOverlay = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "DisableErrorGUIOverlay", out var val3) ? val3
_disableErrorGUIOverlay = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "DisableErrorGUIOverlay", out var val3) ? val3
: throw new NullReferenceException($"{nameof(DisableErrorGUIOverlay)} cannot be loaded.");
HideUserNamesInLogs = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "HideUserNamesInLogs", out var val4) ? val4
_hideUserNamesInLogs = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "HideUserNamesInLogs", out var val4) ? val4
: throw new NullReferenceException($"{nameof(HideUserNamesInLogs)} cannot be loaded.");
LuaForBarotraumaSteamId = ConfigService.TryGetConfig<ISettingEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "LuaForBarotraumaSteamId", out var val5) ? val5
_luaForBarotraumaSteamId = ConfigService.TryGetConfig<ISettingEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "LuaForBarotraumaSteamId", out var val5) ? val5
: throw new NullReferenceException($"{nameof(LuaForBarotraumaSteamId)} cannot be loaded.");
RestrictMessageSize = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "RestrictMessageSize", out var val7) ? val7
_restrictMessageSize = ConfigService.TryGetConfig<ISettingEntry<bool>>(ContentPackageManager.VanillaCorePackage, "RestrictMessageSize", out var val7) ? val7
: throw new NullReferenceException($"{nameof(RestrictMessageSize)} cannot be loaded.");
}
@@ -244,9 +287,9 @@ namespace Barotrauma
private StateMachine<RunState> SetupStateMachine()
{
return new StateMachine<RunState>(false, RunState.Unloaded, RunStateUnloaded_OnEnter, null)
.AddState(RunState.LoadedNoExec, RunStateLoadedNoExec_OnEnter, null)
.AddState(RunState.Running, RunStateRunning_OnEnter, RunStateRunning_OnExit);
return new StateMachine<RunState>(false, RunState.Unloaded, onEnter: RunStateUnloaded_OnEnter, null)
.AddState(RunState.LoadedNoExec, onEnter: RunStateLoadedNoExec_OnEnter, null)
.AddState(RunState.Running, onEnter: RunStateRunning_OnEnter, RunStateRunning_OnExit);
// ReSharper disable InconsistentNaming
void RunStateUnloaded_OnEnter(State<RunState> currentState)
@@ -355,12 +398,12 @@ namespace Barotrauma
void DisposeLuaCsConfig()
{
IsCsEnabled = null;
TreatForcedModsAsNormal = null;
DisableErrorGUIOverlay = null;
HideUserNamesInLogs = null;
LuaForBarotraumaSteamId = null;
RestrictMessageSize = null;
_isCsEnabled = null;
_treatForcedModsAsNormal = null;
_disableErrorGUIOverlay = null;
_hideUserNamesInLogs = null;
_luaForBarotraumaSteamId = null;
_restrictMessageSize = null;
}
}