- fixed level generation algorithm placing waypoints at unreachable positions

- changes to drowning/suffocation logic (oxygen-value drops/rises at a fixed rate depending on whether there's enough oxygen available, instead of effects "stacking")
This commit is contained in:
Regalis
2016-03-09 16:57:11 +02:00
parent a1c728d207
commit 6deab579a1
6 changed files with 49 additions and 60 deletions
@@ -152,6 +152,8 @@ namespace Voronoi2
ge.point1 = vertices[i-1];
ge.point2 = vertices[i];
System.Diagnostics.Debug.Assert(ge.point1 != ge.point2);
edges.Add(ge);
}