Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
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@@ -162,7 +162,7 @@ namespace Barotrauma.Tutorials
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{
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yield return CoroutineStatus.Running;
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}
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yield return new WaitForSeconds(5.0f);
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yield return new WaitForSeconds(1.0f);
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infoBox = CreateInfoFrame("You need a screwdriver to check the wiring of the terminal."
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+ " Equip a screwdriver by pulling it to either of the slots with a hand symbol, and then use it on the terminal by left clicking.");
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@@ -275,7 +275,7 @@ namespace Barotrauma.Tutorials
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infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
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while (Submarine.Loaded.WorldPosition.Y > 33000.0f)
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while (Submarine.Loaded.WorldPosition.Y > 31000.0f)
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{
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yield return CoroutineStatus.Running;
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}
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@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
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{
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if (s.CastShadow || !s.HasBody) continue;
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if (s.Rect.Right > steering.Item.Position.X) windows.Add(s);
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if (s.Rect.Right > steering.Item.CurrentHull.Rect.Right) windows.Add(s);
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}
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bool broken = false;
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@@ -407,8 +407,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(1.0f);
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}
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infoBox = CreateInfoFrame("The capacitors consume large amounts of power when they're being charged at a high rate, so " +
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"be careful not to overload the electrical grid or the reactor. They also take some time to recharge, so now is a good " +
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infoBox = CreateInfoFrame("The capacitors take some time to recharge, so now is a good " +
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"time to head to the room below and load some shells for the railgun.");
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@@ -489,7 +488,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(1.0f);
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} while (broken);
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infoBox = CreateInfoFrame("Great! However, there's still quite a bit of water inside the sub. It should be pumped out "
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infoBox = CreateInfoFrame("The hull is fixed now, but there's still quite a bit of water inside the sub. It should be pumped out "
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+ "using the bilge pump in the room at the bottom of the submarine.");
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Pump pump = Item.ItemList.Find(i => i.HasTag("tutorialpump")).GetComponent<Pump>();
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