Merge remote-tracking branch 'upstream/master' into develop
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@@ -420,7 +420,7 @@ namespace Barotrauma.Items.Components
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Limb targetLimb = target.UserData as Limb;
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Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
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Structure targetStructure = target.UserData as Structure ?? targetFixture.UserData as Structure;
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Item targetItem = target.UserData as Item ?? targetFixture.UserData as Item;
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Item targetItem = target.UserData is Holdable h ? h.Item : target.UserData as Item ?? targetFixture.UserData as Item;
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Entity targetEntity = targetCharacter ?? targetStructure ?? targetItem ?? target.UserData as Entity;
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GameMain.LuaCs.Hook.Call("meleeWeapon.handleImpact", this, target);
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if (Attack != null)
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@@ -461,10 +461,9 @@ namespace Barotrauma.Items.Components
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}
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#endif
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}
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else if (target.UserData is Holdable holdable && holdable.CanPush)
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else if (target.UserData is Holdable { CanPush: true } holdable)
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{
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if (holdable.Item.Removed) { return; }
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Attack.DoDamage(user, holdable.Item, item.WorldPosition, 1.0f);
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RestoreCollision();
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hitting = false;
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User = null;
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