Merge remote-tracking branch 'upstream/master' into develop
This commit is contained in:
@@ -1298,11 +1298,8 @@ namespace Barotrauma.Networking
|
||||
//check if midround syncing is needed due to missed unique events
|
||||
if (!midroundSyncingDone) { entityEventManager.InitClientMidRoundSync(c); }
|
||||
MissionAction.NotifyMissionsUnlockedThisRound(c);
|
||||
if (GameMain.GameSession.Campaign is MultiPlayerCampaign mpCampaign)
|
||||
{
|
||||
mpCampaign.SendCrewState();
|
||||
}
|
||||
else if (GameMain.GameSession.GameMode is PvPMode)
|
||||
|
||||
if (GameMain.GameSession.GameMode is PvPMode)
|
||||
{
|
||||
if (c.TeamID == CharacterTeamType.None)
|
||||
{
|
||||
@@ -1311,6 +1308,10 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameMain.GameSession.Campaign is MultiPlayerCampaign mpCampaign)
|
||||
{
|
||||
mpCampaign.SendCrewState();
|
||||
}
|
||||
//everyone's in team 1 in non-pvp game modes
|
||||
c.TeamID = CharacterTeamType.Team1;
|
||||
}
|
||||
@@ -2251,12 +2252,13 @@ namespace Barotrauma.Networking
|
||||
outmsg.WriteUInt16((UInt16)settingsBuf.LengthBytes);
|
||||
outmsg.WriteBytes(settingsBuf.Buffer, 0, settingsBuf.LengthBytes);
|
||||
|
||||
outmsg.WriteBoolean(c.LastRecvLobbyUpdate < 1);
|
||||
if (c.LastRecvLobbyUpdate < 1)
|
||||
outmsg.WriteBoolean(!c.InitialLobbyUpdateSent);
|
||||
if (!c.InitialLobbyUpdateSent)
|
||||
{
|
||||
isInitialUpdate = true;
|
||||
initialUpdateBytes = outmsg.LengthBytes;
|
||||
ClientWriteInitial(c, outmsg);
|
||||
c.InitialLobbyUpdateSent = true;
|
||||
initialUpdateBytes = outmsg.LengthBytes - initialUpdateBytes;
|
||||
}
|
||||
outmsg.WriteString(GameMain.NetLobbyScreen.SelectedSub.Name);
|
||||
@@ -3135,6 +3137,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
msg.WriteString(levelSeed);
|
||||
msg.WriteSingle(ServerSettings.SelectedLevelDifficulty);
|
||||
msg.WriteIdentifier(ServerSettings.Biome == "Random".ToIdentifier() ? Identifier.Empty : ServerSettings.Biome);
|
||||
msg.WriteString(gameSession.SubmarineInfo.Name);
|
||||
msg.WriteString(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
|
||||
var selectedShuttle = GameStarted && RespawnManager != null && RespawnManager.UsingShuttle ?
|
||||
@@ -3788,13 +3791,13 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else //msg sent by an AI character
|
||||
{
|
||||
senderName = senderCharacter.Name;
|
||||
senderName = senderCharacter.DisplayName;
|
||||
}
|
||||
}
|
||||
else //msg sent by a client
|
||||
{
|
||||
senderCharacter = senderClient.Character;
|
||||
senderName = senderCharacter == null ? senderClient.Name : senderCharacter.Name;
|
||||
senderName = senderCharacter == null ? senderClient.Name : senderCharacter.DisplayName;
|
||||
if (type == ChatMessageType.Private)
|
||||
{
|
||||
if (senderCharacter != null && !senderCharacter.IsDead || targetClient.Character != null && !targetClient.Character.IsDead)
|
||||
|
||||
Reference in New Issue
Block a user