Merge remote-tracking branch 'upstream/master' into develop
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@@ -1,6 +1,7 @@
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using Barotrauma.Networking;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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@@ -88,5 +89,16 @@ namespace Barotrauma
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{
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GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentPrefab.DisplayName}'", ServerLog.MessageType.Talent);
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}
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private void SyncInGameEditables(Item item)
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{
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foreach (ItemComponent itemComponent in item.Components)
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{
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foreach (var serializableProperty in SerializableProperty.GetProperties<InGameEditable>(itemComponent))
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{
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GameMain.Server.CreateEntityEvent(item, new Item.ChangePropertyEventData(serializableProperty, itemComponent));
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}
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}
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}
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}
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}
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