Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-12-11 10:44:53 -03:00
257 changed files with 4793 additions and 1653 deletions
@@ -1,6 +1,7 @@
using Barotrauma.Networking;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -88,5 +89,16 @@ namespace Barotrauma
{
GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentPrefab.DisplayName}'", ServerLog.MessageType.Talent);
}
private void SyncInGameEditables(Item item)
{
foreach (ItemComponent itemComponent in item.Components)
{
foreach (var serializableProperty in SerializableProperty.GetProperties<InGameEditable>(itemComponent))
{
GameMain.Server.CreateEntityEvent(item, new Item.ChangePropertyEventData(serializableProperty, itemComponent));
}
}
}
}
}