Merge remote-tracking branch 'upstream/master' into develop
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@@ -56,7 +56,8 @@ namespace Barotrauma
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WaterInHulls,
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LowOxygenOutputWarning,
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TooLargeForEndGame,
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NotEnoughContainers
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NotEnoughContainers,
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NoSuitableBrainRooms
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}
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public static Vector2 MouseDragStart = Vector2.Zero;
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@@ -1308,7 +1309,7 @@ namespace Barotrauma
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}
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
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text: name, textAlignment: Alignment.Center, font: GUIStyle.SmallFont)
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text: RichString.Rich(name), textAlignment: Alignment.Center, font: GUIStyle.SmallFont)
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{
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CanBeFocused = false
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};
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@@ -1320,7 +1321,7 @@ namespace Barotrauma
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textBlock.Text = frame.ToolTip = ep.Identifier.Value;
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textBlock.TextColor = GUIStyle.Red;
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}
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textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width);
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textBlock.Text = ToolBox.LimitString(textBlock.Text.SanitizedString, textBlock.Font, textBlock.Rect.Width);
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if (ep.Category == MapEntityCategory.ItemAssembly
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&& ep.ContentPackage?.Files.Length == 1
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@@ -5794,7 +5795,7 @@ namespace Barotrauma
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foreach (LightComponent lightComponent in item.GetComponents<LightComponent>())
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{
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lightComponent.Light.Color =
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(item.body == null || item.body.Enabled || item.ParentInventory is ItemInventory { Container.HideItems: true }) &&
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(item.body == null || item.body.Enabled || item.ParentInventory is ItemInventory { Container.HideItems: false }) &&
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/*the light is only visible when worn -> can't be visible in the editor*/
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lightComponent.Parent is not Wearable ?
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lightComponent.LightColor :
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