Unstable 0.17.1.0

This commit is contained in:
Markus Isberg
2022-03-17 01:25:04 +09:00
parent 3974067915
commit 6d410cc1b7
302 changed files with 5878 additions and 3317 deletions
@@ -6,7 +6,7 @@ using System.Linq;
namespace Barotrauma.Networking
{
enum ClientPacketHeader
public enum ClientPacketHeader
{
UPDATE_LOBBY, //update state in lobby
UPDATE_INGAME, //update state ingame
@@ -31,9 +31,10 @@ namespace Barotrauma.Networking
ERROR, //tell the server that an error occurred
CREW, //hiring UI
MEDICAL, //medical clinic
MONEY, //wallet updates
REWARD_DISTRIBUTION, // wallet reward distribution
READY_CHECK,
READY_TO_SPAWN
}
enum ClientNetObject
{
@@ -52,7 +53,7 @@ namespace Barotrauma.Networking
MISSING_ENTITY //client can't find an entity of a certain ID
}
enum ServerPacketHeader
public enum ServerPacketHeader
{
AUTH_RESPONSE, //tell the player if they require a password to log in
AUTH_FAILURE, //the server won't authorize player yet, however connection is still alive
@@ -82,6 +83,7 @@ namespace Barotrauma.Networking
EVENTACTION,
CREW, //anything related to managing bots in multiplayer
MEDICAL, //medical clinic
MONEY,
READY_CHECK //start, end and update a ready check
}
enum ServerNetObject
@@ -169,7 +171,7 @@ namespace Barotrauma.Networking
get { return false; }
}
public abstract void CreateEntityEvent(INetSerializable entity, object[] extraData = null);
public abstract void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData = null);
#if DEBUG
public Dictionary<string, long> messageCount = new Dictionary<string, long>();