Unstable 0.17.1.0
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@@ -248,16 +248,17 @@ namespace Barotrauma
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}
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linkedTo.Clear();
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int tolerance = 1;
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Vector2[] searchPos = new Vector2[2];
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if (IsHorizontal)
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{
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searchPos[0] = new Vector2(rect.X, rect.Y - rect.Height / 2);
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searchPos[1] = new Vector2(rect.Right, rect.Y - rect.Height / 2);
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searchPos[0] = new Vector2(rect.X - tolerance, rect.Y - rect.Height / 2);
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searchPos[1] = new Vector2(rect.Right + tolerance, rect.Y - rect.Height / 2);
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}
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else
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{
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searchPos[0] = new Vector2(rect.Center.X, rect.Y);
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searchPos[1] = new Vector2(rect.Center.X, rect.Y - rect.Height);
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searchPos[0] = new Vector2(rect.Center.X, rect.Y + tolerance);
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searchPos[1] = new Vector2(rect.Center.X, rect.Y - rect.Height - tolerance);
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}
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for (int i = 0; i < 2; i++)
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