Unstable 0.17.1.0
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@@ -363,9 +363,9 @@ namespace Barotrauma
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if (item.Position.Y < position.Y - size.Y || item.Position.Y > hull.Rect.Y) { continue; }
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item.ApplyStatusEffects(ActionType.OnFire, deltaTime);
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if (item.Condition <= 0.0f && GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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if (item.Condition <= 0.0f && GameMain.NetworkMember is { IsServer: true })
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{
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GameMain.NetworkMember.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFire });
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GameMain.NetworkMember.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnFire));
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}
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}
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}
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