Unstable 0.17.1.0

This commit is contained in:
Markus Isberg
2022-03-17 01:25:04 +09:00
parent 3974067915
commit 6d410cc1b7
302 changed files with 5878 additions and 3317 deletions
@@ -2,7 +2,6 @@
using Microsoft.Xna.Framework;
using System;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
@@ -11,7 +10,7 @@ namespace Barotrauma.Items.Components
//[power/min]
private float capacity;
private float charge;
private float charge, prevCharge;
//how fast the battery can be recharged
private float maxRechargeSpeed;
@@ -34,7 +33,7 @@ namespace Barotrauma.Items.Components
get { return currPowerOutput; }
private set
{
System.Diagnostics.Debug.Assert(value >= 0.0f);
System.Diagnostics.Debug.Assert(value >= 0.0f, $"Tried to set PowerContainer's output to a negative value ({value})");
currPowerOutput = Math.Max(0, value);
}
}
@@ -140,6 +139,7 @@ namespace Barotrauma.Items.Components
{
IsActive = true;
InitProjSpecific();
prevCharge = Charge;
}
partial void InitProjSpecific();
@@ -171,7 +171,7 @@ namespace Barotrauma.Items.Components
loadReading = powerOut.Grid.Load;
}
item.SendSignal(((int)Math.Round(-CurrPowerOutput)).ToString(), "power_value_out");
item.SendSignal(((int)Math.Round(CurrPowerOutput)).ToString(), "power_value_out");
item.SendSignal(((int)Math.Round(loadReading)).ToString(), "load_value_out");
item.SendSignal(((int)Math.Round(Charge)).ToString(), "charge");
item.SendSignal(((int)Math.Round(Charge / capacity * 100)).ToString(), "charge_%");
@@ -194,6 +194,8 @@ namespace Barotrauma.Items.Components
}
else
{
if (item.Condition <= 0.0f) { return 0.0f; }
float missingCharge = capacity - charge;
float targetRechargeSpeed = rechargeSpeed;
@@ -231,7 +233,7 @@ namespace Barotrauma.Items.Components
if (connection == powerOut)
{
float maxOutput;
float chargeRatio = charge / capacity;
float chargeRatio = prevCharge / capacity;
if (chargeRatio < 0.1f)
{
maxOutput = Math.Max(chargeRatio * 10.0f, 0.0f) * MaxOutPut;
@@ -242,7 +244,7 @@ namespace Barotrauma.Items.Components
}
//Limit max power out to not exceed the charge of the container
maxOutput = Math.Min(maxOutput, charge * 60 / UpdateInterval);
maxOutput = Math.Min(maxOutput, prevCharge * 60 / UpdateInterval);
return new PowerRange(0.0f, maxOutput);
}
@@ -261,18 +263,11 @@ namespace Barotrauma.Items.Components
/// <returns></returns>
public override float GetConnectionPowerOut(Connection connection, float power, PowerRange minMaxPower, float load)
{
if (connection == powerOut)
//Only power out connection can provide power and Max poweroutput can't be negative
if (connection == powerOut && minMaxPower.Max > 0)
{
//Calculate the max power the container can output
float maxPowerOutput = MaxOutPut;
float chargeRatio = charge / capacity;
if (chargeRatio < 0.1f)
{
maxPowerOutput *= Math.Max(chargeRatio * 10.0f, 0.0f);
}
//Set power output based on the relative max power output capabilities and load demand
CurrPowerOutput = MathHelper.Clamp((load - power) / minMaxPower.Max, 0, 1) * maxPowerOutput;
CurrPowerOutput = MathHelper.Clamp((load - power) / minMaxPower.Max, 0, 1) * MinMaxPowerOut(connection, load).Max;
return CurrPowerOutput;
}
return 0.0f;
@@ -292,6 +287,7 @@ namespace Barotrauma.Items.Components
{
//Decrease charge based on how much power is leaving the device
Charge = Math.Clamp(Charge - CurrPowerOutput / 60 * UpdateInterval, 0, Capacity);
prevCharge = Charge;
}
}
@@ -176,23 +176,6 @@ namespace Barotrauma.Items.Components
{
RefreshConnections();
float powerReadingOut = 0;
float loadReadingOut = ExtraLoad;
if (powerLoad < 0)
{
powerReadingOut = -powerLoad;
loadReadingOut = 0;
}
if (powerOut != null && powerOut.Grid != null)
{
powerReadingOut = powerOut.Grid.Power;
loadReadingOut = powerOut.Grid.Load;
}
item.SendSignal(((int)Math.Round(powerReadingOut)).ToString(), "power_value_out");
item.SendSignal(((int)Math.Round(loadReadingOut)).ToString(), "load_value_out");
if (Timing.TotalTime > extraLoadSetTime + 1.0)
{
//Decay the extra load to 0 from either positive or negative
@@ -216,22 +199,36 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
//if the item can't be fixed, don't allow it to break
if (!item.Repairables.Any() || !CanBeOverloaded) { return; }
if (prevSentPowerValue != (int)-CurrPowerConsumption || powerSignal == null)
float powerReadingOut = 0;
float loadReadingOut = ExtraLoad;
if (powerLoad < 0)
{
prevSentPowerValue = (int)Math.Round(-CurrPowerConsumption);
powerReadingOut = -powerLoad;
loadReadingOut = 0;
}
if (powerOut != null && powerOut.Grid != null)
{
powerReadingOut = powerOut.Grid.Power;
loadReadingOut = powerOut.Grid.Load;
}
if (prevSentPowerValue != (int)powerReadingOut || powerSignal == null)
{
prevSentPowerValue = (int)Math.Round(powerReadingOut);
powerSignal = prevSentPowerValue.ToString();
}
if (prevSentLoadValue != (int)powerLoad || loadSignal == null)
if (prevSentLoadValue != (int)loadReadingOut || loadSignal == null)
{
prevSentLoadValue = (int)Math.Round(powerLoad);
prevSentLoadValue = (int)Math.Round(loadReadingOut);
loadSignal = prevSentLoadValue.ToString();
}
item.SendSignal(powerSignal, "power_value_out");
item.SendSignal(loadSignal, "load_value_out");
//if the item can't be fixed, don't allow it to break
if (!item.Repairables.Any() || !CanBeOverloaded) { return; }
float maxOverVoltage = Math.Max(OverloadVoltage, 1.0f);
Overload = Voltage > maxOverVoltage;
@@ -187,14 +187,11 @@ namespace Barotrauma.Items.Components
protected void UpdateOnActiveEffects(float deltaTime)
{
if (currPowerConsumption <= 0.0f)
if (currPowerConsumption <= 0.0f && PowerConsumption <= 0.0f)
{
//if the item consumes no power, ignore the voltage requirement and
//apply OnActive statuseffects as long as this component is active
if (PowerConsumption <= 0.0f)
{
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
}
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
return;
}
@@ -216,6 +213,11 @@ namespace Barotrauma.Items.Components
powerOnSoundPlayed = false;
}
#endif
if (powerIn == null)
{
//power down the device here if it has no power connection (= receives power from contained battery cells instead of the "normal" power logic)
Voltage -= deltaTime;
}
}
public override void Update(float deltaTime, Camera cam)
@@ -238,7 +240,11 @@ namespace Barotrauma.Items.Components
else if (c.Name == "power_out")
{
powerOut = c;
powerOut.Priority = Priority;
// Connection takes the lowest priority
if (Priority > powerOut.Priority)
{
powerOut.Priority = Priority;
}
}
else if (c.Name == "power")
{
@@ -258,7 +264,11 @@ namespace Barotrauma.Items.Components
#endif
}
powerOut = c;
powerOut.Priority = Priority;
// Connection takes the lowest priority
if (Priority > powerOut.Priority)
{
powerOut.Priority = Priority;
}
}
else
{
@@ -591,7 +601,7 @@ namespace Barotrauma.Items.Components
foreach (Connection con in grid.Connections)
{
Powered device = con.Item.GetComponent<Powered>();
device.GridResolved(con);
device?.GridResolved(con);
}
}