Unstable 0.17.1.0
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@@ -229,7 +229,6 @@ namespace Barotrauma.Items.Components
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int amount = Rand.Range(minAmount, maxAmount, Rand.RandSync.Unsynced);
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Vector2 offset = SpawnAreaOffset;
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offset.Y = -offset.Y;
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switch (SpawnAreaShape)
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{
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