Unstable 0.17.1.0
This commit is contained in:
@@ -20,103 +20,73 @@ namespace Barotrauma
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partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
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{
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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GameMain.NetworkMember.CreateEntityEvent(this, new AssignCampaignInteractionEventData());
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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string errorMsg = "";
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if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
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Exception error(string reason)
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{
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if (extraData == null)
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{
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errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was null.";
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}
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else if (extraData.Length == 0)
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{
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errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was empty.";
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}
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else
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{
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errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event type not set.";
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}
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msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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DebugConsole.Log(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:InvalidData" + Name, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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string errorMsg = $"Failed to write a network event for the item \"{Name}\" - {reason}";
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GameAnalyticsManager.AddErrorEventOnce($"Item.ServerWrite:{Name}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return new Exception(errorMsg);
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}
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if (extraData is null) { throw error("event data was null"); }
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if (!(extraData is IEventData itemEventData)) { throw error($"event data was of the wrong type (\"{extraData.GetType().Name}\")"); }
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int initialWritePos = msg.LengthBits;
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NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
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msg.WriteRangedInteger((int)eventType, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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switch (eventType)
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msg.WriteRangedInteger((int)itemEventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue);
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switch (itemEventData)
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{
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case NetEntityEvent.Type.ComponentState:
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if (extraData.Length < 2 || !(extraData[1] is int))
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case ComponentStateEventData componentStateEventData:
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int componentIndex = components.IndexOf(componentStateEventData.Component);
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if (componentIndex < 0)
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{
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errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index not given.";
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break;
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throw error($"component index out of range ({componentIndex})");
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}
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int componentIndex = (int)extraData[1];
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if (componentIndex < 0 || componentIndex >= components.Count)
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if (!(components[componentIndex] is IServerSerializable serializableComponent))
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{
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errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index out of range (" + componentIndex + ").";
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break;
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}
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else if (!(components[componentIndex] is IServerSerializable))
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{
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errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component \"" + components[componentIndex] + "\" is not server serializable.";
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break;
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throw error($"component \"{components[componentIndex]}\" is not server serializable");
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}
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msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
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(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
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serializableComponent.ServerEventWrite(msg, c, extraData);
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break;
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case NetEntityEvent.Type.InventoryState:
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if (extraData.Length < 2 || !(extraData[1] is int))
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case InventoryStateEventData inventoryStateEventData:
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int containerIndex = components.IndexOf(inventoryStateEventData.Component);
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if (containerIndex < 0)
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{
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errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component index not given.";
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throw error($"container index out of range ({containerIndex})");
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break;
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}
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int containerIndex = (int)extraData[1];
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if (containerIndex < 0 || containerIndex >= components.Count)
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if (!(components[containerIndex] is ItemContainer itemContainer))
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{
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errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - container index out of range (" + containerIndex + ").";
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break;
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}
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else if (!(components[containerIndex] is ItemContainer))
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{
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errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component \"" + components[containerIndex] + "\" is not server serializable.";
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break;
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throw error("component \"" + components[containerIndex] + "\" is not server serializable");
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}
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msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
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msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
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(components[containerIndex] as ItemContainer).Inventory.ServerWrite(msg, c);
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itemContainer.Inventory.ServerEventWrite(msg, c);
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break;
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case NetEntityEvent.Type.Status:
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case StatusEventData _:
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msg.Write(condition);
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break;
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case NetEntityEvent.Type.AssignCampaignInteraction:
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case AssignCampaignInteractionEventData _:
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msg.Write((byte)CampaignInteractionType);
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break;
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case NetEntityEvent.Type.ApplyStatusEffect:
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case ApplyStatusEffectEventData applyStatusEffectEventData:
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{
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ActionType actionType = (ActionType)extraData[1];
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ItemComponent targetComponent = extraData.Length > 2 ? (ItemComponent)extraData[2] : null;
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ushort characterID = extraData.Length > 3 ? (ushort)extraData[3] : (ushort)0;
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Limb targetLimb = extraData.Length > 4 ? (Limb)extraData[4] : null;
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ushort useTargetID = extraData.Length > 5 ? (ushort)extraData[5] : (ushort)0;
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Vector2? worldPosition = null;
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if (extraData.Length > 6) { worldPosition = (Vector2)extraData[6]; }
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ActionType actionType = applyStatusEffectEventData.ActionType;
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ItemComponent targetComponent = applyStatusEffectEventData.TargetItemComponent;
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Limb targetLimb = applyStatusEffectEventData.TargetLimb;
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Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
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Character targetCharacter = FindEntityByID(characterID) as Character;
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Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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msg.Write((byte)(targetComponent == null ? 255 : components.IndexOf(targetComponent)));
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msg.Write(characterID);
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msg.Write(applyStatusEffectEventData.TargetCharacter?.ID ?? (ushort)0);
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msg.Write(targetLimbIndex);
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msg.Write(useTargetID);
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msg.Write(applyStatusEffectEventData.UseTarget?.ID ?? (ushort)0);
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msg.Write(worldPosition.HasValue);
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if (worldPosition.HasValue)
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{
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@@ -125,74 +95,56 @@ namespace Barotrauma
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}
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}
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break;
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case NetEntityEvent.Type.ChangeProperty:
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case ChangePropertyEventData changePropertyEventData:
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try
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{
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WritePropertyChange(msg, extraData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
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WritePropertyChange(msg, changePropertyEventData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
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}
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catch (Exception e)
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{
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errorMsg = "Failed to write a ChangeProperty network event for the item \"" + Name + "\" (" + e.Message + ")";
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throw new Exception(
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$"Failed to write a ChangeProperty network event for the item \"{Name}\" ({e.Message})");
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}
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break;
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case NetEntityEvent.Type.Upgrade:
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if (extraData.Length > 0 && extraData[1] is Upgrade upgrade)
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case UpgradeEventData upgradeEventData:
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var upgrade = upgradeEventData.Upgrade;
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var upgradeTargets = upgrade.TargetComponents;
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msg.Write(upgrade.Identifier);
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msg.Write((byte)upgrade.Level);
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msg.Write((byte)upgradeTargets.Count);
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foreach (var (_, value) in upgrade.TargetComponents)
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{
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var upgradeTargets = upgrade.TargetComponents;
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msg.Write(upgrade.Identifier);
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msg.Write((byte)upgrade.Level);
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msg.Write((byte)upgradeTargets.Count);
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foreach (var (_, value) in upgrade.TargetComponents)
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msg.Write((byte)value.Length);
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foreach (var propertyReference in value)
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{
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msg.Write((byte)value.Length);
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foreach (var propertyReference in value)
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{
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object originalValue = propertyReference.OriginalValue;
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msg.Write((float)(originalValue ?? -1));
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}
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object originalValue = propertyReference.OriginalValue;
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msg.Write((float)(originalValue ?? -1));
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}
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}
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else
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{
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errorMsg = extraData.Length > 0
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? $"Failed to write a network event for the item \"{Name}\" - \"{extraData[1].GetType()}\" is not a valid upgrade."
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: $"Failed to write a network event for the item \"{Name}\". No upgrade specified.";
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}
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break;
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default:
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errorMsg = "Failed to write a network event for the item \"" + Name + "\" - \"" + eventType + "\" is not a valid entity event type for items.";
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break;
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}
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if (!string.IsNullOrEmpty(errorMsg))
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{
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//something went wrong - rewind the write position and write invalid event type to prevent creating an unreadable event
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msg.BitPosition = initialWritePos;
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msg.LengthBits = initialWritePos;
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msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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DebugConsole.Log(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:" + errorMsg, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw error($"Unsupported event type {itemEventData.GetType().Name}");
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}
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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NetEntityEvent.Type eventType =
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(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
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EventType eventType =
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(EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
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c.KickAFKTimer = 0.0f;
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switch (eventType)
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{
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case NetEntityEvent.Type.ComponentState:
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case EventType.ComponentState:
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int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
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(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
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(components[componentIndex] as IClientSerializable).ServerEventRead(msg, c);
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break;
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case NetEntityEvent.Type.InventoryState:
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case EventType.InventoryState:
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int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
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(components[containerIndex] as ItemContainer).Inventory.ServerRead(type, msg, c);
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(components[containerIndex] as ItemContainer).Inventory.ServerEventRead(msg, c);
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break;
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case NetEntityEvent.Type.Treatment:
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case EventType.Treatment:
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if (c.Character == null || !c.Character.CanInteractWith(this)) return;
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UInt16 characterID = msg.ReadUInt16();
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@@ -218,10 +170,10 @@ namespace Barotrauma
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ApplyTreatment(c.Character, targetCharacter, targetLimb);
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break;
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case NetEntityEvent.Type.ChangeProperty:
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case EventType.ChangeProperty:
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ReadPropertyChange(msg, inGameEditableOnly: GameMain.NetworkMember.IsServer, sender: c);
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break;
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case NetEntityEvent.Type.Combine:
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case EventType.Combine:
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UInt16 combineTargetID = msg.ReadUInt16();
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Item combineTarget = FindEntityByID(combineTargetID) as Item;
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if (combineTarget == null || !c.Character.CanInteractWith(this) || !c.Character.CanInteractWith(combineTarget))
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@@ -269,6 +221,7 @@ namespace Barotrauma
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msg.WriteRangedInteger(Quality, 0, Items.Components.Quality.MaxQuality);
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byte teamID = 0;
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IdCard idCardComponent = null;
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foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
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{
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teamID = (byte)wifiComponent.TeamID;
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@@ -279,11 +232,31 @@ namespace Barotrauma
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foreach (IdCard idCard in GetComponents<IdCard>())
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{
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teamID = (byte)idCard.TeamID;
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idCardComponent = idCard;
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break;
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}
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}
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msg.Write(teamID);
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bool hasIdCard = idCardComponent != null;
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msg.Write(hasIdCard);
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if (hasIdCard)
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{
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msg.Write(idCardComponent.OwnerName);
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msg.Write(idCardComponent.OwnerTags);
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msg.Write((byte)Math.Max(0, idCardComponent.OwnerBeardIndex+1));
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msg.Write((byte)Math.Max(0, idCardComponent.OwnerHairIndex+1));
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msg.Write((byte)Math.Max(0, idCardComponent.OwnerMoustacheIndex+1));
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msg.Write((byte)Math.Max(0, idCardComponent.OwnerFaceAttachmentIndex+1));
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msg.WriteColorR8G8B8(idCardComponent.OwnerHairColor);
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msg.WriteColorR8G8B8(idCardComponent.OwnerFacialHairColor);
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msg.WriteColorR8G8B8(idCardComponent.OwnerSkinColor);
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msg.Write(idCardComponent.OwnerJobId);
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msg.Write((byte)idCardComponent.OwnerSheetIndex.X);
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msg.Write((byte)idCardComponent.OwnerSheetIndex.Y);
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}
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bool tagsChanged = tags.Count != base.Prefab.Tags.Count || !tags.All(t => base.Prefab.Tags.Contains(t));
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msg.Write(tagsChanged);
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if (tagsChanged)
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@@ -367,39 +340,21 @@ namespace Barotrauma
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}
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}
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public void ServerWritePosition(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerWritePosition(IWriteMessage msg, Client c)
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{
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msg.Write(ID);
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IWriteMessage tempBuffer = new WriteOnlyMessage();
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body.ServerWrite(tempBuffer, c, extraData);
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body.ServerWrite(tempBuffer);
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msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
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msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
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msg.WritePadBits();
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}
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public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
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{
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if (GameMain.Server == null) { return; }
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=> CreateServerEvent(ic, ic.ServerGetEventData());
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if (!ItemList.Contains(this))
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{
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string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.AddWarning(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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return;
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}
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int index = components.IndexOf(ic);
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if (index == -1) { return; }
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object[] extraData = new object[] { NetEntityEvent.Type.ComponentState, index };
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ic.ServerAppendExtraData(ref extraData);
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GameMain.Server.CreateEntityEvent(this, extraData);
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}
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public void CreateServerEvent<T>(T ic, object[] extraData) where T : ItemComponent, IServerSerializable
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public void CreateServerEvent<T>(T ic, ItemComponent.IEventData extraData) where T : ItemComponent, IServerSerializable
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{
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if (GameMain.Server == null) { return; }
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@@ -411,11 +366,12 @@ namespace Barotrauma
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return;
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}
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int index = components.IndexOf(ic);
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if (index == -1) { return; }
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#warning TODO: this should throw an exception
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if (!components.Contains(ic)) { return; }
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object[] data = new object[] { NetEntityEvent.Type.ComponentState, index }.Concat(extraData).ToArray();
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GameMain.Server.CreateEntityEvent(this, data);
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var eventData = new ComponentStateEventData(ic, extraData);
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if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
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GameMain.Server.CreateEntityEvent(this, eventData);
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}
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}
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}
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Reference in New Issue
Block a user