Unstable 0.17.1.0

This commit is contained in:
Markus Isberg
2022-03-17 01:25:04 +09:00
parent 3974067915
commit 6d410cc1b7
302 changed files with 5878 additions and 3317 deletions
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Controller : ItemComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(State);
msg.Write(user == null ? (ushort)0 : user.ID);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool active = msg.ReadBoolean();
@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user?.ID ?? 0);
msg.Write(IsActive);
@@ -5,14 +5,14 @@ namespace Barotrauma.Items.Components
{
partial class Engine : Powered, IServerSerializable, IClientSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//force can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
msg.Write(User == null ? Entity.NullEntityID : User.ID);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newTargetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
uint recipeHash = msg.ReadUInt32();
@@ -32,21 +32,33 @@ namespace Barotrauma.Items.Components
}
private ulong serverEventId = 0;
public override void ServerAppendExtraData(ref object[] extraData)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
Array.Resize(ref extraData, 4);
extraData[2] = serverEventId;
extraData[3] = State;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
private readonly struct EventData : IEventData
{
FabricatorState stateAtEvent = (FabricatorState)extraData[3];
msg.Write((byte)stateAtEvent);
public readonly ulong ServerEventId;
public readonly FabricatorState State;
public EventData(ulong serverEventId, FabricatorState state)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
ServerEventId = serverEventId;
State = state;
}
}
public override IEventData ServerGetEventData()
=> new EventData(serverEventId, State);
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
var componentData = ExtractEventData<EventData>(extraData);
msg.Write((byte)componentData.State);
msg.Write(timeUntilReady);
uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
msg.Write(recipeHash);
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
{
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
}
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool newIsActive = msg.ReadBoolean();
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
bool powerOn = msg.ReadBoolean();
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoTemp);
msg.Write(_powerOn);
@@ -5,6 +5,16 @@ namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
private readonly struct EventData : IEventData
{
public readonly bool DockingButtonClicked;
public EventData(bool dockingButtonClicked)
{
DockingButtonClicked = dockingButtonClicked;
}
}
// TODO: an enumeration would be much cleaner
public bool MaintainPos;
public bool LevelStartSelected;
@@ -23,7 +33,7 @@ namespace Barotrauma.Items.Components
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoPilot = msg.ReadBoolean();
bool dockingButtonClicked = msg.ReadBoolean();
@@ -58,7 +68,7 @@ namespace Barotrauma.Items.Components
if (dockingButtonClicked)
{
item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
item.CreateServerEvent(this, new EventData(dockingButtonClicked: true));
}
if (!AutoPilot)
@@ -88,10 +98,10 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Barotrauma.Networking.Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoPilot);
msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
msg.Write(TryExtractEventData<EventData>(extraData, out var eventData) && eventData.DockingButtonClicked);
if (!autoPilot)
{