Unstable 0.17.1.0
This commit is contained in:
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Controller : ItemComponent, IServerSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(State);
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msg.Write(user == null ? (ushort)0 : user.ID);
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@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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bool active = msg.ReadBoolean();
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@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(user?.ID ?? 0);
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msg.Write(IsActive);
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@@ -5,14 +5,14 @@ namespace Barotrauma.Items.Components
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{
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partial class Engine : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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//force can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
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msg.Write(User == null ? Entity.NullEntityID : User.ID);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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float newTargetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
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@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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uint recipeHash = msg.ReadUInt32();
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@@ -32,21 +32,33 @@ namespace Barotrauma.Items.Components
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}
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private ulong serverEventId = 0;
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public override void ServerAppendExtraData(ref object[] extraData)
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{
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//ensuring the uniqueness of this event is
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//required for the fabricator to sync correctly;
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//otherwise, the event manager would incorrectly
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//assume that the client actually has the latest state
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Array.Resize(ref extraData, 4);
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extraData[2] = serverEventId;
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extraData[3] = State;
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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private readonly struct EventData : IEventData
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{
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FabricatorState stateAtEvent = (FabricatorState)extraData[3];
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msg.Write((byte)stateAtEvent);
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public readonly ulong ServerEventId;
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public readonly FabricatorState State;
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public EventData(ulong serverEventId, FabricatorState state)
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{
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//ensuring the uniqueness of this event is
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//required for the fabricator to sync correctly;
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//otherwise, the event manager would incorrectly
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//assume that the client actually has the latest state
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ServerEventId = serverEventId;
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State = state;
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}
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}
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public override IEventData ServerGetEventData()
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=> new EventData(serverEventId, State);
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public override bool ValidateEventData(NetEntityEvent.IData data)
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=> TryExtractEventData<EventData>(data, out _);
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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var componentData = ExtractEventData<EventData>(extraData);
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msg.Write((byte)componentData.State);
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msg.Write(timeUntilReady);
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uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
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msg.Write(recipeHash);
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+2
-2
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
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{
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partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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}
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@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Pump : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool newIsActive = msg.ReadBoolean();
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@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
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item.CreateServerEvent(this);
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
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@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
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private float? nextServerLogWriteTime;
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private float lastServerLogWriteTime;
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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bool autoTemp = msg.ReadBoolean();
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bool powerOn = msg.ReadBoolean();
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@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
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unsentChanges = true;
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(autoTemp);
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msg.Write(_powerOn);
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@@ -5,6 +5,16 @@ namespace Barotrauma.Items.Components
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{
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partial class Steering : Powered, IServerSerializable, IClientSerializable
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{
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private readonly struct EventData : IEventData
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{
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public readonly bool DockingButtonClicked;
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public EventData(bool dockingButtonClicked)
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{
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DockingButtonClicked = dockingButtonClicked;
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}
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}
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// TODO: an enumeration would be much cleaner
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public bool MaintainPos;
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public bool LevelStartSelected;
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@@ -23,7 +33,7 @@ namespace Barotrauma.Items.Components
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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bool autoPilot = msg.ReadBoolean();
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bool dockingButtonClicked = msg.ReadBoolean();
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@@ -58,7 +68,7 @@ namespace Barotrauma.Items.Components
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if (dockingButtonClicked)
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{
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item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
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item.CreateServerEvent(this, new EventData(dockingButtonClicked: true));
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}
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if (!AutoPilot)
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@@ -88,10 +98,10 @@ namespace Barotrauma.Items.Components
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unsentChanges = true;
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}
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public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Barotrauma.Networking.Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(autoPilot);
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msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
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msg.Write(TryExtractEventData<EventData>(extraData, out var eventData) && eventData.DockingButtonClicked);
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if (!autoPilot)
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{
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