Unstable 0.17.1.0
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@@ -19,7 +19,7 @@ namespace Barotrauma
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}
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if (Math.Abs(prevSentSkill[skillIdentifier] - newLevel) > 0.01f)
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{
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateSkills });
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GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdateSkillsEventData());
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prevSentSkill[skillIdentifier] = newLevel;
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}
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}
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@@ -30,14 +30,14 @@ namespace Barotrauma
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if (prevAmount != newAmount)
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{
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GameServer.Log($"{GameServer.CharacterLogName(Character)} has gained {newAmount - prevAmount} experience ({prevAmount} -> {newAmount})", ServerLog.MessageType.Talent);
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
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GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdateExperienceEventData());
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}
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}
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partial void OnPermanentStatChanged(StatTypes statType)
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{
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if (Character == null || Character.Removed) { return; }
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statType });
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GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdatePermanentStatsEventData());
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}
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public void ServerWrite(IWriteMessage msg)
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