Unstable 0.17.1.0

This commit is contained in:
Markus Isberg
2022-03-17 01:25:04 +09:00
parent 3974067915
commit 6d410cc1b7
302 changed files with 5878 additions and 3317 deletions
@@ -56,7 +56,7 @@ namespace Barotrauma
partial void OnMoneyChanged(int prevAmount, int newAmount)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
GameMain.NetworkMember.CreateEntityEvent(this, new UpdateMoneyEventData());
}
partial void OnTalentGiven(TalentPrefab talentPrefab)
@@ -19,7 +19,7 @@ namespace Barotrauma
}
if (Math.Abs(prevSentSkill[skillIdentifier] - newLevel) > 0.01f)
{
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateSkills });
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdateSkillsEventData());
prevSentSkill[skillIdentifier] = newLevel;
}
}
@@ -30,14 +30,14 @@ namespace Barotrauma
if (prevAmount != newAmount)
{
GameServer.Log($"{GameServer.CharacterLogName(Character)} has gained {newAmount - prevAmount} experience ({prevAmount} -> {newAmount})", ServerLog.MessageType.Talent);
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdateExperienceEventData());
}
}
partial void OnPermanentStatChanged(StatTypes statType)
{
if (Character == null || Character.Removed) { return; }
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statType });
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdatePermanentStatsEventData());
}
public void ServerWrite(IWriteMessage msg)
@@ -153,14 +153,94 @@ namespace Barotrauma
}
}
public virtual void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerReadInput(IReadMessage msg, Client c)
{
if (GameMain.Server == null) return;
switch (type)
if (c.Character != this)
{
case ClientNetObject.CHARACTER_INPUT:
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
UInt16 networkUpdateID = msg.ReadUInt16();
byte inputCount = msg.ReadByte();
if (AllowInput) { Enabled = true; }
for (int i = 0; i < inputCount; i++)
{
InputNetFlags newInput = (InputNetFlags)msg.ReadRangedInteger(0, (int)InputNetFlags.MaxVal);
UInt16 newAim = 0;
UInt16 newInteract = 0;
if (newInput != InputNetFlags.None && newInput != InputNetFlags.FacingLeft)
{
c.KickAFKTimer = 0.0f;
}
else if (AnimController.Dir < 0.0f != newInput.HasFlag(InputNetFlags.FacingLeft))
{
//character changed the direction they're facing
c.KickAFKTimer = 0.0f;
}
newAim = msg.ReadUInt16();
if (newInput.HasFlag(InputNetFlags.Select) ||
newInput.HasFlag(InputNetFlags.Deselect) ||
newInput.HasFlag(InputNetFlags.Use) ||
newInput.HasFlag(InputNetFlags.Health) ||
newInput.HasFlag(InputNetFlags.Grab))
{
newInteract = msg.ReadUInt16();
}
if (NetIdUtils.IdMoreRecent((ushort)(networkUpdateID - i), LastNetworkUpdateID) && (i < 60))
{
if ((i > 0 && memInput[i - 1].intAim != newAim))
{
c.KickAFKTimer = 0.0f;
}
NetInputMem newMem = new NetInputMem
{
states = newInput,
intAim = newAim,
interact = newInteract,
networkUpdateID = (ushort)(networkUpdateID - i)
};
memInput.Insert(i, newMem);
LastInputTime = Timing.TotalTime;
}
}
if (NetIdUtils.IdMoreRecent(networkUpdateID, LastNetworkUpdateID))
{
LastNetworkUpdateID = networkUpdateID;
}
else if (NetIdUtils.Difference(networkUpdateID, LastNetworkUpdateID) > 500)
{
#if DEBUG || UNSTABLE
DebugConsole.AddWarning($"Large disrepancy between a client character's network update ID server-side and client-side (client: {networkUpdateID}, server: {LastNetworkUpdateID}). Resetting the ID.");
#endif
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
}
}
public virtual void ServerEventRead(IReadMessage msg, Client c)
{
EventType eventType = (EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventType)
{
case EventType.InventoryState:
Inventory.ServerEventRead(msg, c);
break;
case EventType.Treatment:
bool doingCPR = msg.ReadBoolean();
if (c.Character != this)
{
#if DEBUG
@@ -169,415 +249,315 @@ namespace Barotrauma
return;
}
UInt16 networkUpdateID = msg.ReadUInt16();
byte inputCount = msg.ReadByte();
if (AllowInput) { Enabled = true; }
for (int i = 0; i < inputCount; i++)
AnimController.Anim = doingCPR ? AnimController.Animation.CPR : AnimController.Animation.None;
break;
case EventType.Status:
if (c.Character != this)
{
InputNetFlags newInput = (InputNetFlags)msg.ReadRangedInteger(0, (int)InputNetFlags.MaxVal);
UInt16 newAim = 0;
UInt16 newInteract = 0;
if (newInput != InputNetFlags.None && newInput != InputNetFlags.FacingLeft)
{
c.KickAFKTimer = 0.0f;
}
else if (AnimController.Dir < 0.0f != newInput.HasFlag(InputNetFlags.FacingLeft))
{
//character changed the direction they're facing
c.KickAFKTimer = 0.0f;
}
newAim = msg.ReadUInt16();
if (newInput.HasFlag(InputNetFlags.Select) ||
newInput.HasFlag(InputNetFlags.Deselect) ||
newInput.HasFlag(InputNetFlags.Use) ||
newInput.HasFlag(InputNetFlags.Health) ||
newInput.HasFlag(InputNetFlags.Grab))
{
newInteract = msg.ReadUInt16();
}
if (NetIdUtils.IdMoreRecent((ushort)(networkUpdateID - i), LastNetworkUpdateID) && (i < 60))
{
if ((i > 0 && memInput[i - 1].intAim != newAim))
{
c.KickAFKTimer = 0.0f;
}
NetInputMem newMem = new NetInputMem
{
states = newInput,
intAim = newAim,
interact = newInteract,
networkUpdateID = (ushort)(networkUpdateID - i)
};
memInput.Insert(i, newMem);
LastInputTime = Timing.TotalTime;
}
}
if (NetIdUtils.IdMoreRecent(networkUpdateID, LastNetworkUpdateID))
{
LastNetworkUpdateID = networkUpdateID;
}
else if (NetIdUtils.Difference(networkUpdateID, LastNetworkUpdateID) > 500)
{
#if DEBUG || UNSTABLE
DebugConsole.AddWarning($"Large disrepancy between a client character's network update ID server-side and client-side (client: {networkUpdateID}, server: {LastNetworkUpdateID}). Resetting the ID.");
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
LastNetworkUpdateID = networkUpdateID;
return;
}
if (memInput.Count > 60)
if (IsIncapacitated)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
var causeOfDeath = CharacterHealth.GetCauseOfDeath();
Kill(causeOfDeath.type, causeOfDeath.affliction);
}
break;
case ClientNetObject.ENTITY_STATE:
int eventType = msg.ReadRangedInteger(0, 4);
switch (eventType)
case EventType.UpdateTalents:
if (c.Character != this)
{
case 0:
Inventory.ServerRead(type, msg, c);
break;
case 1:
bool doingCPR = msg.ReadBoolean();
if (c.Character != this)
{
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
return;
}
AnimController.Anim = doingCPR ? AnimController.Animation.CPR : AnimController.Animation.None;
break;
case 2:
if (c.Character != this)
{
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
// get the full list of talents from the player, only give the ones
// that are not already given (or otherwise not viable)
ushort talentCount = msg.ReadUInt16();
List<Identifier> talentSelection = new List<Identifier>();
for (int i = 0; i < talentCount; i++)
{
UInt32 talentIdentifier = msg.ReadUInt32();
var prefab = TalentPrefab.TalentPrefabs.Find(p => p.UintIdentifier == talentIdentifier);
if (prefab == null) { continue; }
if (IsIncapacitated)
{
var causeOfDeath = CharacterHealth.GetCauseOfDeath();
Kill(causeOfDeath.type, causeOfDeath.affliction);
}
break;
case 3: // NetEntityEvent.Type.UpdateTalents
if (c.Character != this)
{
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
// get the full list of talents from the player, only give the ones
// that are not already given (or otherwise not viable)
ushort talentCount = msg.ReadUInt16();
List<Identifier> talentSelection = new List<Identifier>();
for (int i = 0; i < talentCount; i++)
{
UInt32 talentIdentifier = msg.ReadUInt32();
var prefab = TalentPrefab.TalentPrefabs.Find(p => p.UintIdentifier == talentIdentifier);
if (prefab == null) { continue; }
if (TalentTree.IsViableTalentForCharacter(this, prefab.Identifier, talentSelection))
{
GiveTalent(prefab.Identifier);
talentSelection.Add(prefab.Identifier);
}
}
if (talentSelection.Count != talentCount)
{
DebugConsole.AddWarning($"Failed to unlock talents: the amount of unlocked talents doesn't match (client: {talentCount}, server: {talentSelection.Count})");
}
break;
if (TalentTree.IsViableTalentForCharacter(this, prefab.Identifier, talentSelection))
{
GiveTalent(prefab.Identifier);
talentSelection.Add(prefab.Identifier);
}
}
if (talentSelection.Count != talentCount)
{
DebugConsole.AddWarning($"Failed to unlock talents: the amount of unlocked talents doesn't match (client: {talentCount}, server: {talentSelection.Count})");
}
break;
}
msg.ReadPadBits();
}
public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerWritePosition(IWriteMessage msg, Client c)
{
if (GameMain.Server == null) return;
msg.Write(ID);
if (extraData != null)
IWriteMessage tempBuffer = new WriteOnlyMessage();
if (this == c.Character)
{
const int min = 0, max = 13;
switch ((NetEntityEvent.Type)extraData[0])
tempBuffer.Write(true);
if (LastNetworkUpdateID < memInput.Count + 1)
{
case NetEntityEvent.Type.InventoryState:
msg.WriteRangedInteger(0, min, max);
msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
Inventory.ServerWrite(msg, c);
break;
case NetEntityEvent.Type.Control:
msg.WriteRangedInteger(1, min, max);
Client owner = (Client)extraData[1];
msg.Write(owner == c && owner.Character == this);
msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
break;
case NetEntityEvent.Type.Status:
msg.WriteRangedInteger(2, min, max);
WriteStatus(msg);
break;
case NetEntityEvent.Type.UpdateSkills:
msg.WriteRangedInteger(3, min, max);
if (Info?.Job == null)
{
msg.Write((byte)0);
}
else
{
msg.Write((byte)Info.Job.Skills.Count);
foreach (Skill skill in Info.Job.Skills)
{
msg.Write(skill.Identifier);
msg.Write(skill.Level);
}
}
break;
case NetEntityEvent.Type.SetAttackTarget:
case NetEntityEvent.Type.ExecuteAttack:
Limb attackLimb = extraData[1] as Limb;
UInt16 targetEntityID = (UInt16)extraData[2];
int targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0;
msg.WriteRangedInteger(extraData[0] is NetEntityEvent.Type.SetAttackTarget ? 4 : 5, min, max);
msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb)));
msg.Write(targetEntityID);
msg.Write((byte)targetLimbIndex);
msg.Write(extraData.Length > 4 ? (float)extraData[4] : 0);
msg.Write(extraData.Length > 5 ? (float)extraData[5] : 0);
break;
case NetEntityEvent.Type.AssignCampaignInteraction:
msg.WriteRangedInteger(6, min, max);
msg.Write((byte)CampaignInteractionType);
msg.Write(RequireConsciousnessForCustomInteract);
break;
case NetEntityEvent.Type.ObjectiveManagerState:
msg.WriteRangedInteger(7, min, max);
int type = (extraData[1] as string) switch
{
"order" => 1,
"objective" => 2,
_ => 0
};
msg.WriteRangedInteger(type, 0, 2);
if (!(AIController is HumanAIController controller))
{
msg.Write(false);
break;
}
if (type == 1)
{
var currentOrderInfo = controller.ObjectiveManager.GetCurrentOrderInfo();
bool validOrder = currentOrderInfo != null;
msg.Write(validOrder);
if (!validOrder) { break; }
var orderPrefab = currentOrderInfo.Prefab;
msg.Write(orderPrefab.UintIdentifier);
if (!orderPrefab.HasOptions) { break; }
int optionIndex = orderPrefab.AllOptions.IndexOf(currentOrderInfo.Option);
if (optionIndex == -1)
{
DebugConsole.AddWarning($"Error while writing order data. Order option \"{currentOrderInfo.Option}\" not found in the order prefab \"{orderPrefab.Name}\".");
}
msg.WriteRangedInteger(optionIndex, -1, orderPrefab.AllOptions.Length);
}
else if (type == 2)
{
var objective = controller.ObjectiveManager.CurrentObjective;
bool validObjective = objective != null && objective.Identifier != Identifier.Empty;
msg.Write(validObjective);
if (!validObjective) { break; }
msg.Write(objective.Identifier);
msg.Write(objective.Option);
UInt16 targetEntityId = 0;
if (objective is AIObjectiveOperateItem operateObjective && operateObjective.OperateTarget != null)
{
targetEntityId = operateObjective.OperateTarget.ID;
}
msg.Write(targetEntityId);
}
break;
case NetEntityEvent.Type.TeamChange:
msg.WriteRangedInteger(8, min, max);
msg.Write((byte)TeamID);
break;
case NetEntityEvent.Type.AddToCrew:
msg.WriteRangedInteger(9, min, max);
msg.Write((byte)(CharacterTeamType)extraData[1]); // team id
ushort[] inventoryItemIDs = (ushort[])extraData[2];
msg.Write((ushort)inventoryItemIDs.Length);
for (int i = 0; i < inventoryItemIDs.Length; i++)
{
msg.Write(inventoryItemIDs[i]);
}
break;
case NetEntityEvent.Type.UpdateExperience:
msg.WriteRangedInteger(10, min, max);
msg.Write(Info.ExperiencePoints);
break;
case NetEntityEvent.Type.UpdateTalents:
msg.WriteRangedInteger(11, min, max);
msg.Write((ushort)characterTalents.Count);
foreach (var unlockedTalent in characterTalents)
{
msg.Write(unlockedTalent.AddedThisRound);
msg.Write(unlockedTalent.Prefab.UintIdentifier);
}
break;
case NetEntityEvent.Type.UpdateMoney:
msg.WriteRangedInteger(12, min, max);
msg.Write(GameMain.GameSession.Campaign.Money);
break;
case NetEntityEvent.Type.UpdatePermanentStats:
msg.WriteRangedInteger(13, min, max);
if (Info == null || extraData.Length < 2 || !(extraData[1] is StatTypes statType))
{
msg.Write((byte)0);
msg.Write((byte)0);
}
else if (!Info.SavedStatValues.ContainsKey(statType))
{
msg.Write((byte)0);
msg.Write((byte)statType);
}
else
{
msg.Write((byte)Info.SavedStatValues[statType].Count);
msg.Write((byte)statType);
foreach (var savedStatValue in Info.SavedStatValues[statType])
{
msg.Write(savedStatValue.StatIdentifier);
msg.Write(savedStatValue.StatValue);
msg.Write(savedStatValue.RemoveOnDeath);
}
}
break;
default:
DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
break;
tempBuffer.Write((UInt16)0);
}
else
{
tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
}
msg.WritePadBits();
}
else
{
msg.Write(ID);
tempBuffer.Write(false);
IWriteMessage tempBuffer = new WriteOnlyMessage();
bool aiming = false;
bool use = false;
bool attack = false;
bool shoot = false;
if (this == c.Character)
if (IsRemotePlayer)
{
tempBuffer.Write(true);
if (LastNetworkUpdateID < memInput.Count + 1)
aiming = dequeuedInput.HasFlag(InputNetFlags.Aim);
use = dequeuedInput.HasFlag(InputNetFlags.Use);
attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
shoot = dequeuedInput.HasFlag(InputNetFlags.Shoot);
}
else if (keys != null)
{
aiming = keys[(int)InputType.Aim].GetHeldQueue;
use = keys[(int)InputType.Use].GetHeldQueue;
attack = keys[(int)InputType.Attack].GetHeldQueue;
shoot = keys[(int)InputType.Shoot].GetHeldQueue;
networkUpdateSent = true;
}
tempBuffer.Write(aiming);
tempBuffer.Write(shoot);
tempBuffer.Write(use);
if (AnimController is HumanoidAnimController)
{
tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
}
tempBuffer.Write(attack);
Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);
tempBuffer.Write(AnimController.Dir > 0.0f);
}
if (SelectedCharacter != null || SelectedConstruction != null)
{
tempBuffer.Write(true);
tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
if (SelectedCharacter != null)
{
tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
}
}
else
{
tempBuffer.Write(false);
}
tempBuffer.Write(SimPosition.X);
tempBuffer.Write(SimPosition.Y);
float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
AnimController.Collider.LinearVelocity = new Vector2(
MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);
bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
tempBuffer.Write(fixedRotation);
if (!fixedRotation)
{
tempBuffer.Write(AnimController.Collider.Rotation);
float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
}
bool writeStatus = healthUpdateTimer <= 0.0f;
tempBuffer.Write(writeStatus);
if (writeStatus)
{
WriteStatus(tempBuffer);
AIController?.ServerWrite(tempBuffer);
HealthUpdatePending = false;
}
tempBuffer.WritePadBits();
msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
}
public virtual void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (!(extraData is IEventData eventData)) { throw new Exception($"Malformed character event: expected {nameof(Character)}.{nameof(IEventData)}, got {extraData?.GetType().Name ?? "[NULL]"}"); }
msg.WriteRangedInteger((int)eventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventData)
{
case InventoryStateEventData _:
msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
Inventory.ServerEventWrite(msg, c);
break;
case ControlEventData controlEventData:
Client owner = controlEventData.Owner;
msg.Write(owner == c && owner.Character == this);
msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
break;
case StatusEventData _:
WriteStatus(msg);
break;
case UpdateSkillsEventData _:
if (Info?.Job == null)
{
tempBuffer.Write((UInt16)0);
msg.Write((byte)0);
}
else
{
tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
msg.Write((byte)Info.Job.Skills.Count);
foreach (Skill skill in Info.Job.Skills)
{
msg.Write(skill.Identifier);
msg.Write(skill.Level);
}
}
}
else
{
tempBuffer.Write(false);
bool aiming = false;
bool use = false;
bool attack = false;
bool shoot = false;
if (IsRemotePlayer)
break;
case IAttackEventData attackEventData:
{
aiming = dequeuedInput.HasFlag(InputNetFlags.Aim);
use = dequeuedInput.HasFlag(InputNetFlags.Use);
attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
shoot = dequeuedInput.HasFlag(InputNetFlags.Shoot);
int attackLimbIndex = Removed ? -1 : Array.IndexOf(AnimController.Limbs, attackEventData.AttackLimb);
ushort targetEntityId = 0;
int targetLimbIndex = -1;
if (attackEventData.TargetEntity is Entity { Removed: false } targetEntity)
{
targetEntityId = targetEntity.ID;
if (targetEntity is Character { AnimController: { Limbs: var targetLimbsArray } })
{
targetLimbIndex = targetLimbsArray.IndexOf(attackEventData.TargetLimb);
}
}
msg.Write((byte)(attackLimbIndex < 0 ? 255 : attackLimbIndex));
msg.Write((ushort)targetEntityId);
msg.Write((byte)(targetLimbIndex < 0 ? 255 : targetLimbIndex));
msg.Write(attackEventData.TargetSimPos.X);
msg.Write(attackEventData.TargetSimPos.Y);
}
else if (keys != null)
break;
case AssignCampaignInteractionEventData _:
msg.Write((byte)CampaignInteractionType);
msg.Write(RequireConsciousnessForCustomInteract);
break;
case ObjectiveManagerStateEventData objectiveManagerStateEventData:
AIObjectiveManager.ObjectiveType type = objectiveManagerStateEventData.ObjectiveType;
msg.WriteRangedInteger((int)type, (int)AIObjectiveManager.ObjectiveType.MinValue, (int)AIObjectiveManager.ObjectiveType.MaxValue);
if (!(AIController is HumanAIController controller))
{
aiming = keys[(int)InputType.Aim].GetHeldQueue;
use = keys[(int)InputType.Use].GetHeldQueue;
attack = keys[(int)InputType.Attack].GetHeldQueue;
shoot = keys[(int)InputType.Shoot].GetHeldQueue;
networkUpdateSent = true;
msg.Write(false);
break;
}
tempBuffer.Write(aiming);
tempBuffer.Write(shoot);
tempBuffer.Write(use);
if (AnimController is HumanoidAnimController)
if (type == AIObjectiveManager.ObjectiveType.Order)
{
tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
var currentOrderInfo = controller.ObjectiveManager.GetCurrentOrderInfo();
bool validOrder = currentOrderInfo != null;
msg.Write(validOrder);
if (!validOrder) { break; }
var orderPrefab = currentOrderInfo.Prefab;
msg.Write(orderPrefab.UintIdentifier);
if (!orderPrefab.HasOptions) { break; }
int optionIndex = orderPrefab.AllOptions.IndexOf(currentOrderInfo.Option);
if (optionIndex == -1)
{
DebugConsole.AddWarning($"Error while writing order data. Order option \"{currentOrderInfo.Option}\" not found in the order prefab \"{orderPrefab.Name}\".");
}
msg.WriteRangedInteger(optionIndex, -1, orderPrefab.AllOptions.Length);
}
tempBuffer.Write(attack);
Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);
tempBuffer.Write(AnimController.Dir > 0.0f);
}
if (SelectedCharacter != null || SelectedConstruction != null)
{
tempBuffer.Write(true);
tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
if (SelectedCharacter != null)
else if (type == AIObjectiveManager.ObjectiveType.Objective)
{
tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
var objective = controller.ObjectiveManager.CurrentObjective;
bool validObjective = objective?.Identifier is { IsEmpty: false };
msg.Write(validObjective);
if (!validObjective) { break; }
msg.Write(objective.Identifier);
msg.Write(objective.Option);
UInt16 targetEntityId = 0;
if (objective is AIObjectiveOperateItem operateObjective && operateObjective.OperateTarget != null)
{
targetEntityId = operateObjective.OperateTarget.ID;
}
msg.Write(targetEntityId);
}
}
else
{
tempBuffer.Write(false);
}
tempBuffer.Write(SimPosition.X);
tempBuffer.Write(SimPosition.Y);
float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
AnimController.Collider.LinearVelocity = new Vector2(
MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);
bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
tempBuffer.Write(fixedRotation);
if (!fixedRotation)
{
tempBuffer.Write(AnimController.Collider.Rotation);
float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
}
bool writeStatus = healthUpdateTimer <= 0.0f;
tempBuffer.Write(writeStatus);
if (writeStatus)
{
WriteStatus(tempBuffer);
AIController?.ServerWrite(tempBuffer);
HealthUpdatePending = false;
}
tempBuffer.WritePadBits();
msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
break;
case TeamChangeEventData _:
msg.Write((byte)TeamID);
break;
case AddToCrewEventData addToCrewEventData:
msg.Write((byte)addToCrewEventData.TeamType); // team id
ushort[] inventoryItemIDs = addToCrewEventData.InventoryItems.Select(item => item.ID).ToArray();
msg.Write((ushort)inventoryItemIDs.Length);
for (int i = 0; i < inventoryItemIDs.Length; i++)
{
msg.Write(inventoryItemIDs[i]);
}
break;
case UpdateExperienceEventData _:
msg.Write(Info.ExperiencePoints);
break;
case UpdateTalentsEventData _:
msg.Write((ushort)characterTalents.Count);
foreach (var unlockedTalent in characterTalents)
{
msg.Write(unlockedTalent.AddedThisRound);
msg.Write(unlockedTalent.Prefab.UintIdentifier);
}
break;
case UpdateMoneyEventData _:
msg.Write(GameMain.GameSession.Campaign.GetWallet(c).Balance);
break;
case UpdatePermanentStatsEventData updatePermanentStatsEventData:
StatTypes statType = updatePermanentStatsEventData.StatType;
if (Info == null)
{
msg.Write((byte)0);
msg.Write((byte)0);
}
else if (!Info.SavedStatValues.ContainsKey(statType))
{
msg.Write((byte)0);
msg.Write((byte)statType);
}
else
{
msg.Write((byte)Info.SavedStatValues[statType].Count);
msg.Write((byte)statType);
foreach (var savedStatValue in Info.SavedStatValues[statType])
{
msg.Write(savedStatValue.StatIdentifier);
msg.Write(savedStatValue.StatValue);
msg.Write(savedStatValue.RemoveOnDeath);
}
}
break;
default:
throw new Exception($"Malformed character event: did not expect {eventData.GetType().Name}");
}
}
@@ -656,6 +636,8 @@ namespace Barotrauma
{
msg.Write(true);
msg.Write(ownerClient.ID);
msg.Write(Wallet.Balance);
msg.WriteRangedInteger(Wallet.RewardDistribution, 0, 100);
}
else if (GameMain.Server.Character == this)
{
@@ -1,16 +1,12 @@
using Barotrauma.Networking;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using FarseerPhysics;
using Barotrauma.Items.Components;
using System.Threading;
using Barotrauma.IO;
using System.Text;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Barotrauma
{
@@ -1187,7 +1183,7 @@ namespace Barotrauma
NewMessage("*****************", Color.Lime);
GameServer.Log("Console command \"restart\" executed: closing the server...", ServerLog.MessageType.ServerMessage);
GameMain.Instance.CloseServer();
GameMain.Instance.TryStartChildServerRelay();
Program.TryStartChildServerRelay(GameMain.Instance.CommandLineArgs);
GameMain.Instance.StartServer();
}));
@@ -1400,17 +1396,71 @@ namespace Barotrauma
commands.Add(new Command("eventdata", "", (string[] args) =>
{
if (args.Length == 0) { return; }
if (!UInt16.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out ushort eventId)) { return; }
ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events.Find(ev => ev.ID == eventId);
if (ev != null)
string indentStr(string s)
=> string.Join('\n', s.Split('\n').Select(sub => $" {sub}"));
string eventDataRip(object data)
{
if (data is null) { return "[NULL]"; }
var type = data.GetType();
string retVal = $"{type.FullName} ";
if (type.IsPrimitive
|| type.IsEnum
|| type.IsClass)
{
retVal += data.ToString();
return retVal;
}
retVal += "{\n";
var fields = data.GetType().GetFields();
foreach (var field in fields)
{
retVal += indentStr($"{field.Name}: {eventDataRip(field.GetValue(data))}")+"\n";
}
retVal += "}";
retVal = retVal.Replace("{\n}", "{ }");
return retVal;
}
string eventDebugStr(ServerEntityEvent ev)
{
ushort eventId = ev.ID;
string entityData = "";
if (ev.Entity is { ID: var entityId, Removed: var removed, IdFreed: var idFreed })
{
entityData = $"Entity ID: {entityId}; Entity removed: {removed}; Entity ID freed: {idFreed}";
entityData = $"Entity ID: {entityId}\n" +
$"Entity type {ev.Entity.GetType().Name}\n" +
$"Entity removed: {removed}\n" +
$"Entity ID freed: {idFreed}\n" +
$"Event data: {eventDataRip(ev.Data)}\n";
}
NewMessage($"EventData {eventId}\n{entityData}", Color.Lime);
//NewMessage(ev.StackTrace.CleanupStackTrace(), Color.Lime);
return $"EventData {eventId}\n{indentStr(entityData)}";
}
IReadOnlyList<ServerEntityEvent> events = GameMain.Server.EntityEventManager.Events;
ushort? eventId = null;
if (args[0].Equals("latest", StringComparison.OrdinalIgnoreCase))
{
eventId = events.Max(e => e.ID);
}
else if (UInt16.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out ushort id))
{
eventId = id;
}
IEnumerable<ServerEntityEvent> matchedEvents = GameMain.Server.EntityEventManager.Events.Where(ev
=> eventId.HasValue
? ev.ID == eventId
: eventDebugStr(ev).Contains(args[0], StringComparison.OrdinalIgnoreCase));
foreach (var ev in matchedEvents)
{
NewMessage(eventDebugStr(ev), Color.Lime);
}
}));
@@ -1665,28 +1715,27 @@ namespace Barotrauma
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a =>
a.Name.Equals(args[0], StringComparison.OrdinalIgnoreCase) ||
a.Identifier == args[0]);
string affliction = args[0];
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a => a.Identifier == affliction);
if (afflictionPrefab == null)
{
GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client, Color.Red);
afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a => a.Name.Equals(affliction, StringComparison.OrdinalIgnoreCase));
}
if (afflictionPrefab == null)
{
GameMain.Server.SendConsoleMessage("Affliction \"" + affliction + "\" not found.", client, Color.Red);
return;
}
if (!float.TryParse(args[1], out float afflictionStrength))
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client, Color.Red);
return;
}
bool relativeStrength = false;
if (args.Length > 4)
{
bool.TryParse(args[4], out relativeStrength);
}
Character targetCharacter = (args.Length <= 2) ? client.Character : FindMatchingCharacter(args.Skip(2).ToArray());
if (targetCharacter != null)
{
@@ -2217,18 +2266,50 @@ namespace Barotrauma
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient, Color.Red);
return;
}
Character targetCharacter = null;
if (args.Length >= 2)
{
targetCharacter = FindMatchingCharacter(args.Skip(1).ToArray());
}
if (int.TryParse(args[0], out int money))
{
campaign.Money += money;
Wallet wallet = targetCharacter is null ? campaign.Bank : targetCharacter.Wallet;
wallet.Give(money);
GameAnalyticsManager.AddMoneyGainedEvent(money, GameAnalyticsManager.MoneySource.Cheat, "console");
campaign.LastUpdateID++;
}
else
{
GameMain.Server.SendConsoleMessage($"\"{args[0]}\" is not a valid numeric value.", senderClient, Color.Red);
}
}
}
);
AssignOnClientRequestExecute(
"showmoney",
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign))
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient, Color.Red);
return;
}
StringBuilder sb = new StringBuilder();
sb.Append($"Bank: {campaign.Bank.Balance}");
foreach (Client client in GameMain.Server.ConnectedClients)
{
if (client.Character is null) { continue; }
sb.Append(Environment.NewLine);
sb.Append($"{client.Name}: {client.Character.Wallet.Balance}");
}
GameMain.Server.SendConsoleMessage(sb.ToString(), senderClient);
}
);
AssignOnClientRequestExecute(
"campaigndestination|setcampaigndestination",
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
@@ -2327,7 +2408,7 @@ namespace Barotrauma
GameMain.Server.SendConsoleMessage($"Set {character.Name}'s {skillIdentifier} level to {level}", senderClient);
}
GameMain.NetworkMember.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdateSkills });
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdateSkillsEventData());
}
else
{
@@ -141,20 +141,6 @@ namespace Barotrauma
}*/
}
public bool TryStartChildServerRelay()
{
for (int i = 0; i < CommandLineArgs.Length; i++)
{
switch (CommandLineArgs[i].Trim())
{
case "-pipes":
ChildServerRelay.Start(CommandLineArgs[i + 2], CommandLineArgs[i + 1]);
return true;
}
}
return false;
}
public void StartServer()
{
string name = "Server";
@@ -299,7 +285,6 @@ namespace Barotrauma
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
TryStartChildServerRelay();
Init();
StartServer();
@@ -1,12 +1,13 @@
using Barotrauma.Extensions;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
partial class CargoManager
{
public void SellBackPurchasedItems(List<PurchasedItem> itemsToSell)
public void SellBackPurchasedItems(List<PurchasedItem> itemsToSell, Client client = null)
{
// Check all the prices before starting the transaction
// to make sure the modifiers stay the same for the whole transaction
@@ -15,12 +16,12 @@ namespace Barotrauma
{
var itemValue = item.Quantity * buyValues[item.ItemPrefab];
Location.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
campaign.GetWallet(client).Give(itemValue);
PurchasedItems.Remove(item);
}
}
public void BuyBackSoldItems(List<SoldItem> itemsToBuy)
public void BuyBackSoldItems(List<SoldItem> itemsToBuy, Client client)
{
// Check all the prices before starting the transaction
// to make sure the modifiers stay the same for the whole transaction
@@ -30,12 +31,12 @@ namespace Barotrauma
int itemValue = sellValues[item.ItemPrefab];
if (Location.StoreCurrentBalance < itemValue || item.Removed) { continue; }
Location.StoreCurrentBalance += itemValue;
campaign.Money -= itemValue;
campaign.Bank.TryDeduct(itemValue);
SoldItems.Remove(item);
}
}
public void SellItems(List<SoldItem> itemsToSell)
public void SellItems(List<SoldItem> itemsToSell, Client client)
{
bool canAddToRemoveQueue = (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && Entity.Spawner != null;
IEnumerable<Item> sellableItemsInSub = Enumerable.Empty<Item>();
@@ -67,7 +68,7 @@ namespace Barotrauma
}
SoldItems.Add(item);
Location.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
campaign.Bank.Give(itemValue);
GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value);
}
OnSoldItemsChanged?.Invoke();
@@ -0,0 +1,43 @@
using System.Collections.Generic;
namespace Barotrauma
{
internal partial class Wallet
{
private readonly Queue<WalletChangedData> transactions = new Queue<WalletChangedData>();
partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
{
transactions.Enqueue(new WalletChangedData
{
BalanceChanged = balanceChanged,
RewardDistributionChanged = rewardChanged
});
}
public bool HasTransactions() => transactions.Count > 0;
public NetWalletTransaction DequeueAndMergeTransactions(ushort id)
{
Option<ushort> targetCharacterID = id == Entity.NullEntityID ? Option<ushort>.None() : Option<ushort>.Some(id);
WalletChangedData changedData = new WalletChangedData
{
BalanceChanged = Option<int>.None(),
RewardDistributionChanged = Option<int>.None()
};
while (transactions.TryDequeue(out WalletChangedData transactionOut))
{
changedData = changedData.MergeInto(transactionOut);
}
return new NetWalletTransaction
{
CharacterID = targetCharacterID,
ChangedData = changedData,
Info = CreateWalletInfo()
};
}
}
}
@@ -1,5 +1,4 @@
using Barotrauma.Networking;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma
@@ -32,8 +31,26 @@ namespace Barotrauma
{
CharacterInfo.SaveOrderData(client.CharacterInfo, OrderData);
}
if (client.Character?.Wallet.Save() is { } walletSave)
{
WalletData = walletSave;
}
}
public void Refresh(Character character)
{
healthData = new XElement("health");
character.CharacterHealth.Save(healthData);
if (character.Inventory != null)
{
itemData = new XElement("inventory");
Character.SaveInventory(character.Inventory, itemData);
}
OrderData = new XElement("orders");
CharacterInfo.SaveOrderData(character.Info, OrderData);
WalletData = character.Wallet.Save();
}
public CharacterCampaignData(XElement element)
{
@@ -63,6 +80,9 @@ namespace Barotrauma
case "orders":
OrderData = subElement;
break;
case Wallet.LowerCaseSaveElementName:
WalletData = subElement;
break;
}
}
}
@@ -98,7 +118,7 @@ namespace Barotrauma
}
public void ApplyHealthData(Character character)
{
{
CharacterInfo.ApplyHealthData(character, healthData);
}
@@ -106,5 +126,26 @@ namespace Barotrauma
{
CharacterInfo.ApplyOrderData(character, OrderData);
}
public void ApplyWalletData(Character character)
{
character.Wallet = new Wallet(WalletData);
}
public XElement Save()
{
XElement element = new XElement("CharacterCampaignData",
new XAttribute("name", Name),
new XAttribute("endpoint", ClientEndPoint),
new XAttribute("steamid", SteamID));
CharacterInfo?.Save(element);
if (itemData != null) { element.Add(itemData); }
if (healthData != null) { element.Add(healthData); }
if (OrderData != null) { element.Add(OrderData); }
if (WalletData != null) { element.Add(WalletData); }
return element;
}
}
}
@@ -12,6 +12,22 @@ namespace Barotrauma
partial class MultiPlayerCampaign : CampaignMode
{
private readonly List<CharacterCampaignData> characterData = new List<CharacterCampaignData>();
private readonly Dictionary<ushort, Wallet> walletsToCheck = new Dictionary<ushort, Wallet>();
private readonly HashSet<NetWalletTransaction> transactions = new HashSet<NetWalletTransaction>();
private const float clientCheckInterval = 10;
private float clientCheckTimer = clientCheckInterval;
public override Wallet GetWallet(Client client = null)
{
if (client is null) { throw new ArgumentNullException(nameof(client), "Client should not be null in multiplayer"); }
if (client.Character is { } character)
{
return character.Wallet;
}
return Wallet.Invalid;
}
private bool forceMapUI;
public bool ForceMapUI
@@ -229,8 +245,7 @@ namespace Barotrauma
characterInfo.CauseOfDeath = null;
}
c.CharacterInfo = characterInfo;
characterData.RemoveAll(cd => cd.MatchesClient(c));
characterData.Add(new CharacterCampaignData(c));
SetClientCharacterData(c);
}
//refresh the character data of clients who aren't in the server anymore
@@ -412,8 +427,8 @@ namespace Barotrauma
LastSaveID++;
}
public bool CanPurchaseSub(SubmarineInfo info)
=> info.Price <= Money && GetCampaignSubs().Contains(info);
public bool CanPurchaseSub(SubmarineInfo info, Client client)
=> GetWallet(client).CanAfford(info.Price) && GetCampaignSubs().Contains(info);
public void DiscardClientCharacterData(Client client)
{
@@ -487,6 +502,54 @@ namespace Barotrauma
KeepCharactersCloseToOutpost(deltaTime);
}
}
UpdateClientsToCheck(deltaTime);
UpdateWallets();
}
private void UpdateClientsToCheck(float deltaTime)
{
if (clientCheckTimer < clientCheckInterval)
{
clientCheckTimer += deltaTime;
return;
}
clientCheckTimer = 0;
walletsToCheck.Clear();
walletsToCheck.Add(0, Bank);
foreach (Character character in Mission.GetSalaryEligibleCrew())
{
walletsToCheck.Add(character.ID, character.Wallet);
}
}
private void UpdateWallets()
{
foreach (var (id, wallet) in walletsToCheck)
{
if (wallet.HasTransactions())
{
transactions.Add(wallet.DequeueAndMergeTransactions(id));
}
}
if (transactions.Count == 0) { return; }
NetWalletUpdate walletUpdate = new NetWalletUpdate
{
Transactions = transactions.ToArray()
};
transactions.Clear();
foreach (Client client in GameMain.Server.ConnectedClients)
{
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ServerPacketHeader.MONEY);
((INetSerializableStruct)walletUpdate).Write(msg);
GameMain.Server?.ServerPeer?.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
}
public override void End(TransitionType transitionType = TransitionType.None)
@@ -530,7 +593,6 @@ namespace Barotrauma
msg.Write(ForceMapUI);
msg.Write(Money);
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write(PurchasedLostShuttles);
@@ -644,7 +706,7 @@ namespace Barotrauma
{
string itemPrefabIdentifier = msg.ReadString();
int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
buyCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
buyCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity, sender));
}
UInt16 subSellCrateItemCount = msg.ReadUInt16();
@@ -653,7 +715,7 @@ namespace Barotrauma
{
string itemPrefabIdentifier = msg.ReadString();
int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
subSellCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
subSellCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity, sender));
}
UInt16 purchasedItemCount = msg.ReadUInt16();
@@ -662,7 +724,7 @@ namespace Barotrauma
{
string itemPrefabIdentifier = msg.ReadString();
int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
purchasedItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
purchasedItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity, sender));
}
UInt16 soldItemCount = msg.ReadUInt16();
@@ -711,57 +773,63 @@ namespace Barotrauma
int hullRepairCost = location?.GetAdjustedMechanicalCost(HullRepairCost) ?? HullRepairCost;
int itemRepairCost = location?.GetAdjustedMechanicalCost(ItemRepairCost) ?? ItemRepairCost;
int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(ShuttleReplaceCost) ?? ShuttleReplaceCost;
if (purchasedHullRepairs != this.PurchasedHullRepairs)
Wallet personalWallet = GetWallet(sender);
if (purchasedHullRepairs != PurchasedHullRepairs)
{
if (purchasedHullRepairs && Money >= hullRepairCost)
switch (purchasedHullRepairs)
{
this.PurchasedHullRepairs = true;
Money -= hullRepairCost;
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
}
else if (!purchasedHullRepairs)
{
this.PurchasedHullRepairs = false;
Money += hullRepairCost;
case true when personalWallet.CanAfford(hullRepairCost):
personalWallet.Deduct(hullRepairCost);
PurchasedHullRepairs = true;
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
break;
case false:
PurchasedHullRepairs = false;
personalWallet.Refund(hullRepairCost);
break;
}
}
if (purchasedItemRepairs != this.PurchasedItemRepairs)
if (purchasedItemRepairs != PurchasedItemRepairs)
{
if (purchasedItemRepairs && Money >= itemRepairCost)
switch (purchasedItemRepairs)
{
this.PurchasedItemRepairs = true;
Money -= itemRepairCost;
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
}
else if (!purchasedItemRepairs)
{
this.PurchasedItemRepairs = false;
Money += itemRepairCost;
case true when personalWallet.CanAfford(itemRepairCost):
personalWallet.Deduct(itemRepairCost);
PurchasedItemRepairs = true;
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
break;
case false:
PurchasedItemRepairs = false;
personalWallet.Refund(itemRepairCost);
break;
}
}
if (purchasedLostShuttles != this.PurchasedLostShuttles)
if (purchasedLostShuttles != PurchasedLostShuttles)
{
if (GameMain.GameSession?.SubmarineInfo != null &&
GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
if (GameMain.GameSession?.SubmarineInfo != null && GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
{
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
}
else if (purchasedLostShuttles && Money >= shuttleRetrieveCost)
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost))
{
this.PurchasedLostShuttles = true;
Money -= shuttleRetrieveCost;
PurchasedLostShuttles = true;
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
}
else if (!purchasedItemRepairs)
{
this.PurchasedLostShuttles = false;
Money += shuttleRetrieveCost;
PurchasedLostShuttles = false;
personalWallet.Refund(shuttleRetrieveCost);
}
}
if (currentLocIndex < Map.Locations.Count && Map.AllowDebugTeleport)
{
Map.SetLocation(currentLocIndex);
}
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
if (Map.SelectedLocation == null) { Map.SelectRandomLocation(preferUndiscovered: true); }
if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndices); }
@@ -772,18 +840,18 @@ namespace Barotrauma
if (allowedToManageCampaign || allowedToUseStore || AllowedToManageCampaign(sender, ClientPermissions.BuyItems))
{
var currentBuyCrateItems = new List<PurchasedItem>(CargoManager.ItemsInBuyCrate);
currentBuyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, -i.Quantity));
buyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, i.Quantity));
currentBuyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, -i.Quantity, sender));
buyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, i.Quantity, sender));
CargoManager.SellBackPurchasedItems(new List<PurchasedItem>(CargoManager.PurchasedItems));
CargoManager.PurchaseItems(purchasedItems, false);
CargoManager.PurchaseItems(purchasedItems, false, sender);
}
bool allowedToSellSubItems = AllowedToManageCampaign(sender, ClientPermissions.SellSubItems);
if (allowedToManageCampaign || allowedToUseStore || allowedToSellSubItems)
{
var currentSubSellCrateItems = new List<PurchasedItem>(CargoManager.ItemsInSellFromSubCrate);
currentSubSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, -i.Quantity));
subSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, i.Quantity));
currentSubSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, -i.Quantity, sender));
subSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, i.Quantity, sender));
}
bool allowedToSellInventoryItems = AllowedToManageCampaign(sender, ClientPermissions.SellInventoryItems);
@@ -791,29 +859,29 @@ namespace Barotrauma
{
// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
// sold items that are removed so they should be discarded on the next message
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems));
CargoManager.SellItems(soldItems);
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems), sender);
CargoManager.SellItems(soldItems, sender);
}
else if (allowedToSellInventoryItems || allowedToSellSubItems)
{
if (allowedToSellInventoryItems)
{
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Character)));
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Character)), sender);
soldItems.RemoveAll(i => i.Origin != SoldItem.SellOrigin.Character);
}
else
{
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Submarine)));
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Submarine)), sender);
soldItems.RemoveAll(i => i.Origin != SoldItem.SellOrigin.Submarine);
}
CargoManager.SellItems(soldItems);
CargoManager.SellItems(soldItems, sender);
}
if (allowedToManageCampaign)
{
foreach (var (prefab, category, _) in purchasedUpgrades)
{
UpgradeManager.PurchaseUpgrade(prefab, category);
UpgradeManager.PurchaseUpgrade(prefab, category, client: sender);
// unstable logging
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
@@ -828,7 +896,7 @@ namespace Barotrauma
}
else
{
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall);
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, client: sender);
}
}
foreach (Item item in Item.ItemList)
@@ -842,6 +910,64 @@ namespace Barotrauma
}
}
public void ServerReadMoney(IReadMessage msg, Client sender)
{
NetWalletTransfer transfer = INetSerializableStruct.Read<NetWalletTransfer>(msg);
switch (transfer.Sender)
{
case Some<ushort> { Value: var id }:
if (id != sender.CharacterID && !AllowedToManageCampaign(sender)) { return; }
Wallet wallet = GetWalletByID(id);
if (wallet is InvalidWallet) { return; }
TransferMoney(wallet);
break;
case None<ushort> _:
if (!AllowedToManageCampaign(sender)) { return; }
TransferMoney(Bank);
break;
}
void TransferMoney(Wallet from)
{
if (!from.TryDeduct(transfer.Amount)) { return; }
switch (transfer.Receiver)
{
case Some<ushort> { Value: var id }:
Wallet wallet = GetWalletByID(id);
if (wallet is InvalidWallet) { return; }
wallet.Give(transfer.Amount);
break;
case None<ushort> _:
Bank.Give(transfer.Amount);
break;
}
}
Wallet GetWalletByID(ushort id)
{
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == id);
return targetCharacter is null ? Wallet.Invalid : targetCharacter.Wallet;
}
}
public void ServerReadRewardDistribution(IReadMessage msg, Client sender)
{
NetWalletSalaryUpdate update = INetSerializableStruct.Read<NetWalletSalaryUpdate>(msg);
if (!AllowedToManageCampaign(sender)) { return; }
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
targetCharacter?.Wallet.SetRewardDistrubiton(update.NewRewardDistribution);
}
public void ServerReadCrew(IReadMessage msg, Client sender)
{
int[] pendingHires = null;
@@ -928,7 +1054,7 @@ namespace Barotrauma
{
foreach (CharacterInfo hireInfo in location.HireManager.PendingHires)
{
if (TryHireCharacter(location, hireInfo))
if (TryHireCharacter(location, hireInfo, sender))
{
hiredCharacters.Add(hireInfo);
};
@@ -1045,7 +1171,6 @@ namespace Barotrauma
{
element.Add(new XAttribute("campaignid", CampaignID));
XElement modeElement = new XElement("MultiPlayerCampaign",
new XAttribute("money", Money),
new XAttribute("purchasedlostshuttles", PurchasedLostShuttles),
new XAttribute("purchasedhullrepairs", PurchasedHullRepairs),
new XAttribute("purchaseditemrepairs", PurchasedItemRepairs),
@@ -1053,6 +1178,7 @@ namespace Barotrauma
modeElement.Add(Settings.Save());
modeElement.Add(SaveStats());
modeElement.Add(Bank.Save());
CampaignMetadata?.Save(modeElement);
Map.Save(modeElement);
CargoManager?.SavePurchasedItems(modeElement);
@@ -85,7 +85,7 @@ namespace Barotrauma
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
HealRequestResult result = HealAllPending();
HealRequestResult result = HealAllPending(client: client);
ServerSend(new NetHealRequest { Result = result }, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(docked);
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
partial class Door
{
private readonly struct EventData : IEventData
{
public readonly bool ForcedOpen;
public EventData(bool forcedOpen)
{
ForcedOpen = forcedOpen;
}
}
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
{
if (IsStuck || isOpen == open)
@@ -19,17 +29,18 @@ namespace Barotrauma.Items.Components
if (sendNetworkMessage)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
item.CreateServerEvent(this, new EventData(forcedOpen));
}
}
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
base.ServerWrite(msg, c, extraData);
bool forcedOpen = TryExtractEventData<EventData>(extraData, out var eventData) && eventData.ForcedOpen;
base.ServerEventWrite(msg, c, extraData);
msg.Write(isOpen);
msg.Write(isBroken);
msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
msg.Write(forcedOpen); //forced open
msg.Write(isStuck);
msg.Write(isJammed);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class GeneticMaterial : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(tainted);
if (tainted)
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
internal partial class Growable
{
private readonly struct EventData : IEventData
{
public readonly int Offset;
public EventData(int offset)
{
Offset = offset;
}
}
private const int serverHealthUpdateDelay = 10;
private int serverHealthUpdateTimer;
@@ -25,11 +35,12 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedSingle(Health, 0f, (float) MaxHealth, 8);
if (extraData != null && extraData.Length >= 3 && extraData[2] is int offset)
if (TryExtractEventData(extraData, out EventData eventData))
{
int offset = eventData.Offset;
int amountToSend = Math.Min(Vines.Count - offset, VineChunkSize);
msg.WriteRangedInteger(offset, -1, MaximumVines);
msg.WriteRangedInteger(amountToSend, 0, VineChunkSize);
@@ -5,9 +5,9 @@ namespace Barotrauma.Items.Components
{
partial class Holdable : Pickable, IServerSerializable, IClientSerializable
{
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
base.ServerWrite(msg, c, extraData);
base.ServerEventWrite(msg, c, extraData);
bool writeAttachData = attachable && body != null;
msg.Write(writeAttachData);
@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
private float lastSentDeattachTimer;
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(deattachTimer);
}
@@ -1,4 +1,6 @@
using System.Xml.Linq;
using System;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
@@ -18,7 +20,7 @@ namespace Barotrauma.Items.Components
return true; //element processed
}
public virtual void ServerAppendExtraData(ref object[] extraData) { }
public virtual IEventData ServerGetEventData() => null;
}
}
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Text);
lastSentText = Text;
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(IsActive);
lastSentState = IsActive;
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Controller : ItemComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(State);
msg.Write(user == null ? (ushort)0 : user.ID);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool active = msg.ReadBoolean();
@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user?.ID ?? 0);
msg.Write(IsActive);
@@ -5,14 +5,14 @@ namespace Barotrauma.Items.Components
{
partial class Engine : Powered, IServerSerializable, IClientSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//force can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
msg.Write(User == null ? Entity.NullEntityID : User.ID);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newTargetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
uint recipeHash = msg.ReadUInt32();
@@ -32,21 +32,33 @@ namespace Barotrauma.Items.Components
}
private ulong serverEventId = 0;
public override void ServerAppendExtraData(ref object[] extraData)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
Array.Resize(ref extraData, 4);
extraData[2] = serverEventId;
extraData[3] = State;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
private readonly struct EventData : IEventData
{
FabricatorState stateAtEvent = (FabricatorState)extraData[3];
msg.Write((byte)stateAtEvent);
public readonly ulong ServerEventId;
public readonly FabricatorState State;
public EventData(ulong serverEventId, FabricatorState state)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
ServerEventId = serverEventId;
State = state;
}
}
public override IEventData ServerGetEventData()
=> new EventData(serverEventId, State);
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
var componentData = ExtractEventData<EventData>(extraData);
msg.Write((byte)componentData.State);
msg.Write(timeUntilReady);
uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
msg.Write(recipeHash);
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
{
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
}
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool newIsActive = msg.ReadBoolean();
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
bool powerOn = msg.ReadBoolean();
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoTemp);
msg.Write(_powerOn);
@@ -5,6 +5,16 @@ namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
private readonly struct EventData : IEventData
{
public readonly bool DockingButtonClicked;
public EventData(bool dockingButtonClicked)
{
DockingButtonClicked = dockingButtonClicked;
}
}
// TODO: an enumeration would be much cleaner
public bool MaintainPos;
public bool LevelStartSelected;
@@ -23,7 +33,7 @@ namespace Barotrauma.Items.Components
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoPilot = msg.ReadBoolean();
bool dockingButtonClicked = msg.ReadBoolean();
@@ -58,7 +68,7 @@ namespace Barotrauma.Items.Components
if (dockingButtonClicked)
{
item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
item.CreateServerEvent(this, new EventData(dockingButtonClicked: true));
}
if (!AutoPilot)
@@ -88,10 +98,10 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Barotrauma.Networking.Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoPilot);
msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
msg.Write(TryExtractEventData<EventData>(extraData, out var eventData) && eventData.DockingButtonClicked);
if (!autoPilot)
{
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newRechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
@@ -5,11 +5,26 @@ namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
private readonly struct EventData : IEventData
{
public readonly bool Launch;
public EventData(bool launch)
{
Launch = launch;
}
}
private float launchRot;
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
bool launch = extraData.Length > 2 && (bool)extraData[2];
var eventData = ExtractEventData<EventData>(extraData);
bool launch = eventData.Launch;
msg.Write(launch);
if (launch)
{
@@ -7,13 +7,13 @@ namespace Barotrauma.Items.Components
private Character prevLoggedFixer;
private FixActions prevLoggedFixAction;
partial void InitProjSpecific(ContentXElement _)
public override void OnMapLoaded()
{
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(deteriorationTimer);
msg.Write(deteriorateAlwaysResetTimer);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Rope : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Snapped);
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
private float LastSentScanTimer { get; set; }
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(scanTimer);
}
@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
{
partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
if (!item.CanClientAccess(c)) { return; }
if (!SendSignal(signalIndex, c.Character)) { return; }
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
item.CreateServerEvent(this, new object[] { signalIndex });
item.CreateServerEvent(this, new EventData(signalIndex));
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
Write(msg, extraData);
}
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
List<Wire>[] wires = new List<Wire>[Connections.Count];
@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
if (!selectedWire.Item.Removed) { selectedWire.CreateNetworkEvent(); }
}, 1.0f);
}
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
GameMain.Server?.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnFailure, this, c.Character));
return;
}
@@ -210,10 +210,10 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user == null ? (ushort)0 : user.ID);
ClientWrite(msg, extraData);
ClientEventWrite(msg, extraData);
}
}
}
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
@@ -51,17 +51,12 @@ namespace Barotrauma.Items.Components
}
//notify all clients of the new state
GameMain.Server.CreateEntityEvent(item, new object[]
{
NetEntityEvent.Type.ComponentState,
item.GetComponentIndex(this),
clickedButton
});
item.CreateServerEvent(this, new EventData(clickedButton));
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
@@ -76,7 +71,7 @@ namespace Barotrauma.Items.Components
}
else
{
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
msg.Write(extraData is Item.ComponentStateEventData { ComponentData: EventData eventData } && eventData.BtnElement == customInterfaceElementList[i]);
}
}
}
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Value);
lastSentValue = Value;
@@ -7,7 +7,19 @@ namespace Barotrauma.Items.Components
{
partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
private readonly struct ServerEventData : IEventData
{
public readonly int MsgIndex;
public readonly string MsgToSend;
public ServerEventData(int msgIndex, string msgToSend)
{
MsgIndex = msgIndex;
MsgToSend = msgToSend;
}
}
public void ServerEventRead(IReadMessage msg, Client c)
{
string newOutputValue = msg.ReadString();
@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
string msgToSend = str;
if (string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
msgIndex++;
continue;
}
@@ -73,23 +85,23 @@ namespace Barotrauma.Items.Components
if (!splitMessage.Any()) { break; }
tempMsg += " ";
} while (tempMsg.Length + splitMessage[0].Length < MaxMessageLength);
item.CreateServerEvent(this, new object[] { msgIndex, tempMsg });
item.CreateServerEvent(this, new ServerEventData(msgIndex, tempMsg));
msgToSend = msgToSend.Remove(0, tempMsg.Length);
}
}
if (!string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
}
msgIndex++;
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (extraData.Length > 3 && extraData[3] is string str)
if (TryExtractEventData(extraData, out ServerEventData eventData))
{
msg.Write(str);
msg.Write(eventData.MsgToSend);
}
else
{
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class WifiComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger(Channel, MinChannel, MaxChannel);
}
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private readonly struct ServerEventData : IEventData
{
public readonly int EventIndex;
public ServerEventData(int eventIndex)
{
EventIndex = eventIndex;
}
}
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
@@ -13,13 +23,17 @@ namespace Barotrauma.Items.Components
int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
for (int i = 0; i < eventCount; i++)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i });
item.CreateServerEvent(this, new ServerEventData(i));
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<ServerEventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
int eventIndex = (int)extraData[2];
var eventData = ExtractEventData<ServerEventData>(extraData);
int eventIndex = eventData.EventIndex;
int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
@@ -32,7 +46,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int nodeCount = msg.ReadByte();
Vector2 lastNodePos = Vector2.Zero;
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class TriggerComponent : ItemComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedSingle(CurrentForceFluctuation, 0.0f, 1.0f, 8);
}
@@ -8,21 +8,11 @@ namespace Barotrauma
{
partial class Inventory : IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
List<Item> prevItems = new List<Item>(AllItems.Distinct());
byte slotCount = msg.ReadByte();
List<ushort>[] newItemIDs = new List<ushort>[slotCount];
for (int i = 0; i < slotCount; i++)
{
newItemIDs[i] = new List<ushort>();
int itemCount = msg.ReadRangedInteger(0, MaxStackSize);
for (int j = 0; j < itemCount; j++)
{
newItemIDs[i].Add(msg.ReadUInt16());
}
}
SharedRead(msg, out var newItemIDs);
if (c == null || c.Character == null) { return; }
@@ -175,7 +165,7 @@ namespace Barotrauma
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
SharedWrite(msg, extraData);
}
@@ -20,103 +20,73 @@ namespace Barotrauma
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
GameMain.NetworkMember.CreateEntityEvent(this, new AssignCampaignInteractionEventData());
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
string errorMsg = "";
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
Exception error(string reason)
{
if (extraData == null)
{
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was null.";
}
else if (extraData.Length == 0)
{
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was empty.";
}
else
{
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event type not set.";
}
msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
DebugConsole.Log(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:InvalidData" + Name, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
string errorMsg = $"Failed to write a network event for the item \"{Name}\" - {reason}";
GameAnalyticsManager.AddErrorEventOnce($"Item.ServerWrite:{Name}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return new Exception(errorMsg);
}
if (extraData is null) { throw error("event data was null"); }
if (!(extraData is IEventData itemEventData)) { throw error($"event data was of the wrong type (\"{extraData.GetType().Name}\")"); }
int initialWritePos = msg.LengthBits;
NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
msg.WriteRangedInteger((int)eventType, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
switch (eventType)
msg.WriteRangedInteger((int)itemEventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue);
switch (itemEventData)
{
case NetEntityEvent.Type.ComponentState:
if (extraData.Length < 2 || !(extraData[1] is int))
case ComponentStateEventData componentStateEventData:
int componentIndex = components.IndexOf(componentStateEventData.Component);
if (componentIndex < 0)
{
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index not given.";
break;
throw error($"component index out of range ({componentIndex})");
}
int componentIndex = (int)extraData[1];
if (componentIndex < 0 || componentIndex >= components.Count)
if (!(components[componentIndex] is IServerSerializable serializableComponent))
{
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index out of range (" + componentIndex + ").";
break;
}
else if (!(components[componentIndex] is IServerSerializable))
{
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component \"" + components[componentIndex] + "\" is not server serializable.";
break;
throw error($"component \"{components[componentIndex]}\" is not server serializable");
}
msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
serializableComponent.ServerEventWrite(msg, c, extraData);
break;
case NetEntityEvent.Type.InventoryState:
if (extraData.Length < 2 || !(extraData[1] is int))
case InventoryStateEventData inventoryStateEventData:
int containerIndex = components.IndexOf(inventoryStateEventData.Component);
if (containerIndex < 0)
{
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component index not given.";
throw error($"container index out of range ({containerIndex})");
break;
}
int containerIndex = (int)extraData[1];
if (containerIndex < 0 || containerIndex >= components.Count)
if (!(components[containerIndex] is ItemContainer itemContainer))
{
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - container index out of range (" + containerIndex + ").";
break;
}
else if (!(components[containerIndex] is ItemContainer))
{
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component \"" + components[containerIndex] + "\" is not server serializable.";
break;
throw error("component \"" + components[containerIndex] + "\" is not server serializable");
}
msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
(components[containerIndex] as ItemContainer).Inventory.ServerWrite(msg, c);
itemContainer.Inventory.ServerEventWrite(msg, c);
break;
case NetEntityEvent.Type.Status:
case StatusEventData _:
msg.Write(condition);
break;
case NetEntityEvent.Type.AssignCampaignInteraction:
case AssignCampaignInteractionEventData _:
msg.Write((byte)CampaignInteractionType);
break;
case NetEntityEvent.Type.ApplyStatusEffect:
case ApplyStatusEffectEventData applyStatusEffectEventData:
{
ActionType actionType = (ActionType)extraData[1];
ItemComponent targetComponent = extraData.Length > 2 ? (ItemComponent)extraData[2] : null;
ushort characterID = extraData.Length > 3 ? (ushort)extraData[3] : (ushort)0;
Limb targetLimb = extraData.Length > 4 ? (Limb)extraData[4] : null;
ushort useTargetID = extraData.Length > 5 ? (ushort)extraData[5] : (ushort)0;
Vector2? worldPosition = null;
if (extraData.Length > 6) { worldPosition = (Vector2)extraData[6]; }
ActionType actionType = applyStatusEffectEventData.ActionType;
ItemComponent targetComponent = applyStatusEffectEventData.TargetItemComponent;
Limb targetLimb = applyStatusEffectEventData.TargetLimb;
Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
Character targetCharacter = FindEntityByID(characterID) as Character;
Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
msg.Write((byte)(targetComponent == null ? 255 : components.IndexOf(targetComponent)));
msg.Write(characterID);
msg.Write(applyStatusEffectEventData.TargetCharacter?.ID ?? (ushort)0);
msg.Write(targetLimbIndex);
msg.Write(useTargetID);
msg.Write(applyStatusEffectEventData.UseTarget?.ID ?? (ushort)0);
msg.Write(worldPosition.HasValue);
if (worldPosition.HasValue)
{
@@ -125,74 +95,56 @@ namespace Barotrauma
}
}
break;
case NetEntityEvent.Type.ChangeProperty:
case ChangePropertyEventData changePropertyEventData:
try
{
WritePropertyChange(msg, extraData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
WritePropertyChange(msg, changePropertyEventData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
}
catch (Exception e)
{
errorMsg = "Failed to write a ChangeProperty network event for the item \"" + Name + "\" (" + e.Message + ")";
throw new Exception(
$"Failed to write a ChangeProperty network event for the item \"{Name}\" ({e.Message})");
}
break;
case NetEntityEvent.Type.Upgrade:
if (extraData.Length > 0 && extraData[1] is Upgrade upgrade)
case UpgradeEventData upgradeEventData:
var upgrade = upgradeEventData.Upgrade;
var upgradeTargets = upgrade.TargetComponents;
msg.Write(upgrade.Identifier);
msg.Write((byte)upgrade.Level);
msg.Write((byte)upgradeTargets.Count);
foreach (var (_, value) in upgrade.TargetComponents)
{
var upgradeTargets = upgrade.TargetComponents;
msg.Write(upgrade.Identifier);
msg.Write((byte)upgrade.Level);
msg.Write((byte)upgradeTargets.Count);
foreach (var (_, value) in upgrade.TargetComponents)
msg.Write((byte)value.Length);
foreach (var propertyReference in value)
{
msg.Write((byte)value.Length);
foreach (var propertyReference in value)
{
object originalValue = propertyReference.OriginalValue;
msg.Write((float)(originalValue ?? -1));
}
object originalValue = propertyReference.OriginalValue;
msg.Write((float)(originalValue ?? -1));
}
}
else
{
errorMsg = extraData.Length > 0
? $"Failed to write a network event for the item \"{Name}\" - \"{extraData[1].GetType()}\" is not a valid upgrade."
: $"Failed to write a network event for the item \"{Name}\". No upgrade specified.";
}
break;
default:
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - \"" + eventType + "\" is not a valid entity event type for items.";
break;
}
if (!string.IsNullOrEmpty(errorMsg))
{
//something went wrong - rewind the write position and write invalid event type to prevent creating an unreadable event
msg.BitPosition = initialWritePos;
msg.LengthBits = initialWritePos;
msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
DebugConsole.Log(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:" + errorMsg, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw error($"Unsupported event type {itemEventData.GetType().Name}");
}
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
NetEntityEvent.Type eventType =
(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
EventType eventType =
(EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
c.KickAFKTimer = 0.0f;
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
case EventType.ComponentState:
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
(components[componentIndex] as IClientSerializable).ServerEventRead(msg, c);
break;
case NetEntityEvent.Type.InventoryState:
case EventType.InventoryState:
int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[containerIndex] as ItemContainer).Inventory.ServerRead(type, msg, c);
(components[containerIndex] as ItemContainer).Inventory.ServerEventRead(msg, c);
break;
case NetEntityEvent.Type.Treatment:
case EventType.Treatment:
if (c.Character == null || !c.Character.CanInteractWith(this)) return;
UInt16 characterID = msg.ReadUInt16();
@@ -218,10 +170,10 @@ namespace Barotrauma
ApplyTreatment(c.Character, targetCharacter, targetLimb);
break;
case NetEntityEvent.Type.ChangeProperty:
case EventType.ChangeProperty:
ReadPropertyChange(msg, inGameEditableOnly: GameMain.NetworkMember.IsServer, sender: c);
break;
case NetEntityEvent.Type.Combine:
case EventType.Combine:
UInt16 combineTargetID = msg.ReadUInt16();
Item combineTarget = FindEntityByID(combineTargetID) as Item;
if (combineTarget == null || !c.Character.CanInteractWith(this) || !c.Character.CanInteractWith(combineTarget))
@@ -269,6 +221,7 @@ namespace Barotrauma
msg.WriteRangedInteger(Quality, 0, Items.Components.Quality.MaxQuality);
byte teamID = 0;
IdCard idCardComponent = null;
foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
{
teamID = (byte)wifiComponent.TeamID;
@@ -279,11 +232,31 @@ namespace Barotrauma
foreach (IdCard idCard in GetComponents<IdCard>())
{
teamID = (byte)idCard.TeamID;
idCardComponent = idCard;
break;
}
}
msg.Write(teamID);
bool hasIdCard = idCardComponent != null;
msg.Write(hasIdCard);
if (hasIdCard)
{
msg.Write(idCardComponent.OwnerName);
msg.Write(idCardComponent.OwnerTags);
msg.Write((byte)Math.Max(0, idCardComponent.OwnerBeardIndex+1));
msg.Write((byte)Math.Max(0, idCardComponent.OwnerHairIndex+1));
msg.Write((byte)Math.Max(0, idCardComponent.OwnerMoustacheIndex+1));
msg.Write((byte)Math.Max(0, idCardComponent.OwnerFaceAttachmentIndex+1));
msg.WriteColorR8G8B8(idCardComponent.OwnerHairColor);
msg.WriteColorR8G8B8(idCardComponent.OwnerFacialHairColor);
msg.WriteColorR8G8B8(idCardComponent.OwnerSkinColor);
msg.Write(idCardComponent.OwnerJobId);
msg.Write((byte)idCardComponent.OwnerSheetIndex.X);
msg.Write((byte)idCardComponent.OwnerSheetIndex.Y);
}
bool tagsChanged = tags.Count != base.Prefab.Tags.Count || !tags.All(t => base.Prefab.Tags.Contains(t));
msg.Write(tagsChanged);
if (tagsChanged)
@@ -367,39 +340,21 @@ namespace Barotrauma
}
}
public void ServerWritePosition(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerWritePosition(IWriteMessage msg, Client c)
{
msg.Write(ID);
IWriteMessage tempBuffer = new WriteOnlyMessage();
body.ServerWrite(tempBuffer, c, extraData);
body.ServerWrite(tempBuffer);
msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
msg.WritePadBits();
}
public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
{
if (GameMain.Server == null) { return; }
=> CreateServerEvent(ic, ic.ServerGetEventData());
if (!ItemList.Contains(this))
{
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.AddWarning(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
int index = components.IndexOf(ic);
if (index == -1) { return; }
object[] extraData = new object[] { NetEntityEvent.Type.ComponentState, index };
ic.ServerAppendExtraData(ref extraData);
GameMain.Server.CreateEntityEvent(this, extraData);
}
public void CreateServerEvent<T>(T ic, object[] extraData) where T : ItemComponent, IServerSerializable
public void CreateServerEvent<T>(T ic, ItemComponent.IEventData extraData) where T : ItemComponent, IServerSerializable
{
if (GameMain.Server == null) { return; }
@@ -411,11 +366,12 @@ namespace Barotrauma
return;
}
int index = components.IndexOf(ic);
if (index == -1) { return; }
#warning TODO: this should throw an exception
if (!components.Contains(ic)) { return; }
object[] data = new object[] { NetEntityEvent.Type.ComponentState, index }.Concat(extraData).ToArray();
GameMain.Server.CreateEntityEvent(this, data);
var eventData = new ComponentStateEventData(ic, extraData);
if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
GameMain.Server.CreateEntityEvent(this, eventData);
}
}
}
@@ -0,0 +1,58 @@
using System;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class Level : Entity, IServerSerializable
{
public interface IEventData : NetEntityEvent.IData
{
public EventType EventType { get; }
}
public readonly struct SingleLevelWallEventData : IEventData
{
public EventType EventType => EventType.SingleDestructibleWall;
public readonly DestructibleLevelWall Wall;
public SingleLevelWallEventData(DestructibleLevelWall wall)
{
Wall = wall;
}
}
public readonly struct GlobalLevelWallEventData : IEventData
{
public EventType EventType => EventType.GlobalDestructibleWall;
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (!(extraData is IEventData eventData)) { throw new Exception($"Malformed level event: expected {nameof(Level)}.{nameof(IEventData)}"); }
msg.Write((byte)eventData.EventType);
switch (eventData)
{
case SingleLevelWallEventData { Wall: var destructibleWall }:
int index = ExtraWalls.IndexOf(destructibleWall);
msg.Write((ushort)(index == -1 ? ushort.MaxValue : index));
//write health using one byte
msg.Write((byte)MathHelper.Clamp((int)(MathUtils.InverseLerp(0.0f, destructibleWall.MaxHealth, destructibleWall.Damage) * 255.0f), 0, 255));
break;
case GlobalLevelWallEventData _:
foreach (LevelWall levelWall in ExtraWalls)
{
if (levelWall.Body.BodyType == BodyType.Static) { continue; }
msg.Write(levelWall.Body.Position.X);
msg.Write(levelWall.Body.Position.Y);
msg.WriteRangedSingle(levelWall.MoveState, 0.0f, MathHelper.TwoPi, 16);
}
break;
default:
throw new Exception($"Malformed level event: did not expect {eventData.GetType().Name}");
}
}
}
}
@@ -31,32 +31,43 @@ namespace Barotrauma.MapCreatures.Behavior
}
}
partial void UpdateDamage(float deltaTime)
public void ServerWrite(IWriteMessage msg, IEventData eventData)
{
if (damageUpdateTimer <= 0)
msg.Write((byte)eventData.NetworkHeader);
switch (eventData)
{
foreach (BallastFloraBranch branch in Branches)
{
if (Math.Abs(branch.AccumulatedDamage) > 1.0f)
{
SendNetworkMessage(this, NetworkHeader.BranchDamage, branch);
branch.AccumulatedDamage = 0f;
}
}
damageUpdateTimer = 1f;
case SpawnEventData spawnEventData:
ServerWriteSpawn(msg);
break;
case KillEventData killEventData:
//do nothing
break;
case BranchCreateEventData branchCreateEventData:
ServerWriteBranchGrowth(msg, branchCreateEventData.NewBranch, branchCreateEventData.Parent.ID);
break;
case BranchDamageEventData branchDamageEventData:
ServerWriteBranchDamage(msg, branchDamageEventData.Branch);
break;
case InfectEventData infectEventData:
ServerWriteInfect(msg, infectEventData.Item.ID, infectEventData.Infect, infectEventData.Infector);
break;
case BranchRemoveEventData branchRemoveEventData:
ServerWriteBranchRemove(msg, branchRemoveEventData.Branch);
break;
}
damageUpdateTimer -= deltaTime;
msg.Write(PowerConsumptionTimer);
}
public void ServerWriteSpawn(IWriteMessage msg)
private void ServerWriteSpawn(IWriteMessage msg)
{
msg.Write(Prefab.Identifier);
msg.Write(Offset.X);
msg.Write(Offset.Y);
}
public void ServerWriteBranchGrowth(IWriteMessage msg, BallastFloraBranch branch, int parentId = -1)
private void ServerWriteBranchGrowth(IWriteMessage msg, BallastFloraBranch branch, int parentId = -1)
{
var (x, y) = branch.Position;
msg.Write(parentId);
@@ -71,30 +82,30 @@ namespace Barotrauma.MapCreatures.Behavior
msg.Write(branch.ParentBranch == null ? -1 : Branches.IndexOf(branch.ParentBranch));
}
public void ServerWriteBranchDamage(IWriteMessage msg, BallastFloraBranch branch)
private void ServerWriteBranchDamage(IWriteMessage msg, BallastFloraBranch branch)
{
msg.Write((int)branch.ID);
msg.Write(branch.Health);
}
public void ServerWriteInfect(IWriteMessage msg, UInt16 itemID, bool infect, BallastFloraBranch infector = null)
private void ServerWriteInfect(IWriteMessage msg, UInt16 itemID, InfectEventData.InfectState infect, BallastFloraBranch infector = null)
{
msg.Write(itemID);
msg.Write(infect);
if (infect)
msg.Write(infect == InfectEventData.InfectState.Yes);
if (infect == InfectEventData.InfectState.Yes)
{
msg.Write(infector?.ID ?? -1);
}
}
public void ServerWriteBranchRemove(IWriteMessage msg, BallastFloraBranch branch)
private void ServerWriteBranchRemove(IWriteMessage msg, BallastFloraBranch branch)
{
msg.Write(branch.ID);
}
public void SendNetworkMessage(params object[] extraData)
public void SendNetworkMessage(IEventData extraData)
{
GameMain.Server.CreateEntityEvent(Parent, extraData);
GameMain.Server.CreateEntityEvent(Parent, new Hull.BallastFloraEventData(this, extraData));
}
}
}
@@ -4,14 +4,20 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.MapCreatures.Behavior;
namespace Barotrauma
{
partial class Hull : MapEntity, ISerializableEntity, IServerSerializable, IClientSerializable
{
private float lastSentVolume, lastSentOxygen, lastSentFireCount;
private float sendUpdateTimer;
private float lastSentVolume;
private float lastSentOxygen;
private int lastSentFireCount;
private float statusUpdateTimer;
private float decalUpdateTimer;
private float backgroundSectionUpdateTimer;
private bool decalUpdatePending;
@@ -33,225 +39,163 @@ namespace Barotrauma
return;
}
sendUpdateTimer -= deltaTime;
statusUpdateTimer -= deltaTime;
decalUpdateTimer -= deltaTime;
backgroundSectionUpdateTimer -= deltaTime;
//update client hulls if the amount of water has changed by >10%
//or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f || Math.Abs(lastSentOxygen - OxygenPercentage) > 5f ||
lastSentFireCount != FireSources.Count || FireSources.Count > 0 ||
pendingSectionUpdates.Count > 0 ||
sendUpdateTimer < -NetConfig.SparseHullUpdateInterval ||
decalUpdatePending)
{
if (sendUpdateTimer < 0.0f)
{
if (decalUpdatePending)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { false });
}
if (pendingSectionUpdates.Count > 0)
{
foreach (int pendingSectionUpdate in pendingSectionUpdates)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { true, pendingSectionUpdate } );
}
pendingSectionUpdates.Clear();
}
else
{
GameMain.NetworkMember.CreateEntityEvent(this);
}
bool shouldSendStatusUpdate =
(Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f
|| Math.Abs(lastSentOxygen - OxygenPercentage) > 5f
|| lastSentFireCount != FireSources.Count)
&& statusUpdateTimer <= 0.0f;
lastSentVolume = waterVolume;
lastSentOxygen = OxygenPercentage;
lastSentFireCount = FireSources.Count;
sendUpdateTimer = NetConfig.HullUpdateInterval;
if (shouldSendStatusUpdate)
{
GameMain.NetworkMember.CreateEntityEvent(this, new StatusEventData());
lastSentVolume = waterVolume;
lastSentOxygen = OxygenPercentage;
lastSentFireCount = FireSources.Count;
statusUpdateTimer = NetConfig.SparseHullUpdateInterval;
}
if (decalUpdatePending && decalUpdateTimer <= 0.0f)
{
GameMain.NetworkMember.CreateEntityEvent(this, new DecalEventData());
decalUpdateTimer = NetConfig.HullUpdateInterval;
decalUpdatePending = false;
}
if (pendingSectionUpdates.Count > 0 && backgroundSectionUpdateTimer <= 0.0f)
{
foreach (int pendingSectionUpdate in pendingSectionUpdates)
{
GameMain.NetworkMember.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectionUpdate));
}
backgroundSectionUpdateTimer = NetConfig.HullUpdateInterval;
pendingSectionUpdates.Clear();
}
}
public void ServerWrite(IWriteMessage message, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (extraData != null && extraData.Length >= 2 && extraData[0] is BallastFloraBehavior behavior && extraData[1] is BallastFloraBehavior.NetworkHeader header)
if (!(extraData is IEventData eventData)) { throw new Exception($"Malformed hull event: expected {nameof(Hull)}.{nameof(IEventData)}"); }
msg.WriteRangedInteger((int)eventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventData)
{
message.Write(true);
message.Write((byte)header);
switch (header)
{
case BallastFloraBehavior.NetworkHeader.Spawn:
behavior.ServerWriteSpawn(message);
break;
case BallastFloraBehavior.NetworkHeader.Kill:
case BallastFloraBehavior.NetworkHeader.Remove:
break;
case BallastFloraBehavior.NetworkHeader.BranchCreate when extraData.Length >= 4 && extraData[2] is BallastFloraBranch branch && extraData[3] is int parentId:
behavior.ServerWriteBranchGrowth(message, branch, parentId);
break;
case BallastFloraBehavior.NetworkHeader.BranchDamage when extraData.Length >= 4 && extraData[2] is BallastFloraBranch branch:
behavior.ServerWriteBranchDamage(message, branch);
break;
case BallastFloraBehavior.NetworkHeader.BranchRemove when extraData.Length >= 3 && extraData[2] is BallastFloraBranch branch:
behavior.ServerWriteBranchRemove(message, branch);
break;
case BallastFloraBehavior.NetworkHeader.Infect when extraData.Length >= 4 && extraData[2] is UInt16 itemID && extraData[3] is bool infect:
BallastFloraBranch infector = null;
if (extraData.Length >= 5 && extraData[4] is BallastFloraBranch b) { infector = b; }
behavior.ServerWriteInfect(message, itemID, infect, infector);
break;
}
message.Write(behavior.PowerConsumptionTimer);
return;
}
message.Write(false); //not a ballast flora update
message.WriteRangedSingle(MathHelper.Clamp(waterVolume / Volume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
message.Write(FireSources.Count > 0);
if (FireSources.Count > 0)
{
message.WriteRangedInteger(Math.Min(FireSources.Count, 16), 0, 16);
for (int i = 0; i < Math.Min(FireSources.Count, 16); i++)
{
var fireSource = FireSources[i];
Vector2 normalizedPos = new Vector2(
(fireSource.Position.X - rect.X) / rect.Width,
(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 8);
}
}
message.Write(extraData != null);
if (extraData != null)
{
message.Write((bool)extraData[0]);
// Section update
if ((bool)extraData[0])
{
int sectorToUpdate = (int)extraData[1];
int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent;
int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1);
message.WriteRangedInteger(sectorToUpdate, 0, BackgroundSections.Count - 1);
for (int i = start; i < end; i++)
{
message.WriteRangedSingle(BackgroundSections[i].ColorStrength, 0.0f, 1.0f, 8);
message.Write(BackgroundSections[i].Color.PackedValue);
}
}
else // Decal update
{
message.WriteRangedInteger(decals.Count, 0, MaxDecalsPerHull);
case StatusEventData statusEventData:
msg.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
SharedStatusWrite(msg);
break;
case BackgroundSectionsEventData backgroundSectionsEventData:
SharedBackgroundSectionsWrite(msg, backgroundSectionsEventData);
break;
case DecalEventData decalEventData:
msg.WriteRangedInteger(decals.Count, 0, MaxDecalsPerHull);
foreach (Decal decal in decals)
{
message.Write(decal.Prefab.UintIdentifier);
message.Write((byte)decal.SpriteIndex);
msg.Write(decal.Prefab.UintIdentifier);
msg.Write((byte)decal.SpriteIndex);
float normalizedXPos = MathHelper.Clamp(MathUtils.InverseLerp(0.0f, rect.Width, decal.CenterPosition.X), 0.0f, 1.0f);
float normalizedYPos = MathHelper.Clamp(MathUtils.InverseLerp(-rect.Height, 0.0f, decal.CenterPosition.Y), 0.0f, 1.0f);
message.WriteRangedSingle(normalizedXPos, 0.0f, 1.0f, 8);
message.WriteRangedSingle(normalizedYPos, 0.0f, 1.0f, 8);
message.WriteRangedSingle(decal.Scale, 0f, 2f, 12);
msg.WriteRangedSingle(normalizedXPos, 0.0f, 1.0f, 8);
msg.WriteRangedSingle(normalizedYPos, 0.0f, 1.0f, 8);
msg.WriteRangedSingle(decal.Scale, 0f, 2f, 12);
}
}
break;
case BallastFloraEventData ballastFloraEventData:
ballastFloraEventData.Behavior.ServerWrite(msg, ballastFloraEventData.SubEventData);
break;
default:
throw new Exception($"Malformed hull event: did not expect {eventData.GetType().Name}");
}
}
//used when clients use the water/fire console commands or section / decal updates are received
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int messageType = msg.ReadRangedInteger(0, 2);
if (messageType == 0)
EventType eventType = (EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventType)
{
float newWaterVolume = msg.ReadRangedSingle(0.0f, 1.5f, 8) * Volume;
case EventType.Status:
SharedStatusRead(
msg,
out float newWaterVolume,
out NetworkFireSource[] newFireSources);
bool hasFireSources = msg.ReadBoolean();
int fireSourceCount = 0;
List<Vector3> newFireSources = new List<Vector3>();
if (hasFireSources)
{
fireSourceCount = msg.ReadRangedInteger(0, 16);
for (int i = 0; i < fireSourceCount; i++)
if (!c.HasPermission(ClientPermissions.ConsoleCommands) ||
!c.PermittedConsoleCommands.Any(command => command.names.Contains("fire") || command.names.Contains("editfire")))
{
newFireSources.Add(new Vector3(
MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f),
MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f),
msg.ReadRangedSingle(0.0f, 1.0f, 8)));
return;
}
}
if (!c.HasPermission(ClientPermissions.ConsoleCommands) ||
!c.PermittedConsoleCommands.Any(command => command.names.Contains("fire") || command.names.Contains("editfire")))
{
return;
}
WaterVolume = newWaterVolume;
WaterVolume = newWaterVolume;
for (int i = 0; i < fireSourceCount; i++)
{
Vector2 pos = new Vector2(
rect.X + rect.Width * newFireSources[i].X,
rect.Y - rect.Height + (rect.Height * newFireSources[i].Y));
float size = newFireSources[i].Z * rect.Width;
var newFire = i < FireSources.Count ?
FireSources[i] :
new FireSource(Submarine == null ? pos : pos + Submarine.Position, null, true);
newFire.Position = pos;
newFire.Size = new Vector2(size, newFire.Size.Y);
//ignore if the fire wasn't added to this room (invalid position)?
if (!FireSources.Contains(newFire))
for (int i = 0; i < newFireSources.Length; i++)
{
newFire.Remove();
continue;
}
}
Vector2 pos = newFireSources[i].Position;
float size = newFireSources[i].Size;
for (int i = FireSources.Count - 1; i >= fireSourceCount; i--)
{
FireSources[i].Remove();
if (i < FireSources.Count)
var newFire = i < FireSources.Count ?
FireSources[i] :
new FireSource(Submarine == null ? pos : pos + Submarine.Position, null, true);
newFire.Position = pos;
newFire.Size = new Vector2(size, newFire.Size.Y);
//ignore if the fire wasn't added to this room (invalid position)?
if (!FireSources.Contains(newFire))
{
newFire.Remove();
continue;
}
}
for (int i = FireSources.Count - 1; i >= newFireSources.Length; i--)
{
FireSources.RemoveAt(i);
FireSources[i].Remove();
if (i < FireSources.Count)
{
FireSources.RemoveAt(i);
}
}
}
}
else if (messageType == 1)
{
byte decalIndex = msg.ReadByte();
float decalAlpha = msg.ReadRangedSingle(0.0f, 1.0f, 255);
if (decalIndex < 0 || decalIndex >= decals.Count) { return; }
if (c.Character != null && c.Character.AllowInput && c.Character.HeldItems.Any(it => it.GetComponent<Sprayer>() != null))
{
decals[decalIndex].BaseAlpha = decalAlpha;
}
decalUpdatePending = true;
}
else
{
int sectorToUpdate = msg.ReadRangedInteger(0, BackgroundSections.Count - 1);
int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent;
int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1);
for (int i = start; i < end; i++)
{
float colorStrength = msg.ReadRangedSingle(0.0f, 1.0f, 8);
Color color = new Color(msg.ReadUInt32());
break;
case EventType.BackgroundSections:
SharedBackgroundSectionRead(
msg,
bsnu =>
{
int i = bsnu.SectionIndex;
Color color = bsnu.Color;
float colorStrength = bsnu.ColorStrength;
//TODO: verify the client is close enough to this hull to paint it, that the sprayer is functional and that the color matches
#warning TODO: verify the client is close enough to this hull to paint it, that the sprayer is functional and that the color matches
if (!(c.Character is { AllowInput: true })) { return; }
if (c.Character.HeldItems.All(it => it.GetComponent<Sprayer>() == null)) { return; }
BackgroundSections[i].SetColorStrength(colorStrength);
BackgroundSections[i].SetColor(color);
},
out int sectorToUpdate);
//add to pending updates to notify other clients as well
pendingSectionUpdates.Add(sectorToUpdate);
break;
case EventType.Decal:
byte decalIndex = msg.ReadByte();
float decalAlpha = msg.ReadRangedSingle(0.0f, 1.0f, 255);
if (decalIndex < 0 || decalIndex >= decals.Count) { return; }
if (c.Character != null && c.Character.AllowInput && c.Character.HeldItems.Any(it => it.GetComponent<Sprayer>() != null))
{
BackgroundSections[i].SetColorStrength(colorStrength);
BackgroundSections[i].SetColor(color);
decals[decalIndex].BaseAlpha = decalAlpha;
}
}
//add to pending updates to notify other clients as well
pendingSectionUpdates.Add(sectorToUpdate);
}
decalUpdatePending = true;
break;
default:
throw new Exception($"Malformed incoming hull event: {eventType} is not a supported event type");
}
}
}
}
@@ -9,7 +9,7 @@ namespace Barotrauma
GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write((byte)Sections.Length);
for (int i = 0; i < Sections.Length; i++)
@@ -1,17 +1,23 @@
using Barotrauma.Networking;
using System;
using Barotrauma.Networking;
namespace Barotrauma
{
partial class Submarine
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerWritePosition(IWriteMessage msg, Client c)
{
msg.Write(ID);
IWriteMessage tempBuffer = new WriteOnlyMessage();
subBody.Body.ServerWrite(tempBuffer, c, extraData);
subBody.Body.ServerWrite(tempBuffer);
msg.Write((byte)tempBuffer.LengthBytes);
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
msg.WritePadBits();
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
throw new Exception($"Error while writing a network event for the submarine \"{Info.Name} ({ID})\". Submarines are not even supposed to send events!");
}
}
}
@@ -1,5 +1,4 @@
using Microsoft.Xna.Framework;
using System;
using System;
using System.Text;
namespace Barotrauma.Networking
@@ -17,10 +16,10 @@ namespace Barotrauma.Networking
Character orderTargetCharacter = null;
Entity orderTargetEntity = null;
OrderChatMessage orderMsg = null;
OrderTarget orderTargetPosition = null;
Order.OrderTargetType orderTargetType = Order.OrderTargetType.Entity;
int? wallSectionIndex = null;
Order order = null;
bool isNewOrder = false;
if (type == ChatMessageType.Order)
{
var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
@@ -30,9 +29,10 @@ namespace Barotrauma.Networking
if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
return;
}
isNewOrder = orderMessageInfo.IsNewOrder;
orderTargetCharacter = orderMessageInfo.TargetCharacter;
orderTargetEntity = orderMessageInfo.TargetEntity;
orderTargetPosition = orderMessageInfo.TargetPosition;
OrderTarget orderTargetPosition = orderMessageInfo.TargetPosition;
orderTargetType = orderMessageInfo.TargetType;
wallSectionIndex = orderMessageInfo.WallSectionIndex;
var orderPrefab = orderMessageInfo.OrderPrefab ?? OrderPrefab.Prefabs[orderMessageInfo.OrderIdentifier];
@@ -165,7 +165,7 @@ namespace Barotrauma.Networking
}
else if (orderTargetCharacter != null)
{
orderTargetCharacter.SetOrder(order);
orderTargetCharacter.SetOrder(order, isNewOrder);
}
}
GameMain.Server.SendOrderChatMessage(orderMsg);
@@ -1,4 +1,7 @@
using System.IO.Pipes;
using System;
using System.IO.Pipes;
using System.Text;
using System.Threading;
namespace Barotrauma.Networking
{
@@ -14,6 +17,12 @@ namespace Barotrauma.Networking
PrivateStart();
}
public static void NotifyCrash(string msg)
{
errorsToWrite.Enqueue(msg);
Thread.Sleep(1000);
}
public static void ShutDown()
{
PrivateShutDown();
@@ -1,52 +1,55 @@
using Barotrauma.Networking;
using System;
using Barotrauma.Networking;
namespace Barotrauma
{
partial class EntitySpawner : Entity, IServerSerializable
{
public void CreateNetworkEvent(Entity entity, bool remove)
public void CreateNetworkEvent(SpawnOrRemove spawnOrRemove)
{
CreateNetworkEventProjSpecific(entity, remove);
CreateNetworkEventProjSpecific(spawnOrRemove);
}
partial void CreateNetworkEventProjSpecific(Entity entity, bool remove)
partial void CreateNetworkEventProjSpecific(SpawnOrRemove spawnOrRemove)
{
if (GameMain.Server == null || entity == null) { return; }
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
if (entity is Character character && character.Info != null)
if (GameMain.Server == null || spawnOrRemove?.Entity == null) { return; }
GameMain.Server.CreateEntityEvent(this, spawnOrRemove);
if (spawnOrRemove.Entity is Character { Info: { } } character)
{
foreach (var statKey in character.Info.SavedStatValues.Keys)
{
GameMain.NetworkMember.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statKey });
}
}
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
}
}
}
public void ServerWrite(IWriteMessage message, Client client, object[] extraData = null)
public void ServerEventWrite(IWriteMessage message, Client client, NetEntityEvent.IData extraData = null)
{
if (GameMain.Server == null) { return; }
if (GameMain.Server is null) { return; }
if (!(extraData is SpawnOrRemove entities)) { throw new Exception($"Malformed {nameof(EntitySpawner)} event: expected {nameof(SpawnOrRemove)}"); }
SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
message.Write(entities.Remove);
if (entities.Remove)
message.Write(entities is RemoveEntity);
if (entities is RemoveEntity)
{
message.Write(entities.OriginalID);
message.Write(entities.ID);
}
else
{
if (entities.Entity is Item item)
switch (entities.Entity)
{
message.Write((byte)SpawnableType.Item);
DebugConsole.Log("Writing item spawn data " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
item.WriteSpawnData(message, entities.OriginalID, entities.OriginalInventoryID, entities.OriginalItemContainerIndex, entities.OriginalSlotIndex);
}
else if (entities.Entity is Character character)
{
message.Write((byte)SpawnableType.Character);
DebugConsole.Log("Writing character spawn data: " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
character.WriteSpawnData(message, entities.OriginalID, restrictMessageSize: true);
case Item item:
message.Write((byte)SpawnableType.Item);
DebugConsole.Log(
$"Writing item spawn data {item} (ID: {entities.ID})");
item.WriteSpawnData(message, entities.ID, entities.InventoryID, entities.ItemContainerIndex, entities.SlotIndex);
break;
case Character character:
message.Write((byte)SpawnableType.Character);
DebugConsole.Log(
$"Writing character spawn data: {character} (ID: {entities.ID})");
character.WriteSpawnData(message, entities.ID, restrictMessageSize: true);
break;
}
}
}
@@ -20,7 +20,7 @@ namespace Barotrauma.Networking
"ModSender",
Task.WhenAll(
ContentPackageManager.EnabledPackages.All
.Where(p => p != ContentPackageManager.VanillaCorePackage && p.HasMultiplayerIncompatibleContent)
.Where(p => p != ContentPackageManager.VanillaCorePackage && p.HasMultiplayerSyncedContent)
.Select(CompressMod)),
(t) => Ready = true);
}
@@ -814,6 +814,12 @@ namespace Barotrauma.Networking
case ClientPacketHeader.CREW:
ReadCrewMessage(inc, connectedClient);
break;
case ClientPacketHeader.MONEY:
ReadMoneyMessage(inc, connectedClient);
break;
case ClientPacketHeader.REWARD_DISTRIBUTION:
ReadRewardDistributionMessage(inc, connectedClient);
break;
case ClientPacketHeader.MEDICAL:
ReadMedicalMessage(inc, connectedClient);
break;
@@ -977,12 +983,12 @@ namespace Barotrauma.Networking
{
if (entityEvent.Entity is EntitySpawner)
{
var spawnData = entityEvent.Data[0] as EntitySpawner.SpawnOrRemove;
var spawnData = entityEvent.Data as EntitySpawner.SpawnOrRemove;
errorLines.Add(
entityEvent.ID + ": " +
(spawnData.Remove ? "Remove " : "Create ") +
(spawnData is EntitySpawner.RemoveEntity ? "Remove " : "Create ") +
spawnData.Entity.ToString() +
" (" + spawnData.OriginalID + ", " + spawnData.Entity.ID + ")");
" (" + spawnData.ID + ", " + spawnData.Entity.ID + ")");
}
}
@@ -996,7 +1002,7 @@ namespace Barotrauma.Networking
File.WriteAllLines(filePath, errorLines);
}
public override void CreateEntityEvent(INetSerializable entity, object[] extraData = null)
public override void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData = null)
{
if (!(entity is IServerSerializable serverSerializable))
{
@@ -1203,7 +1209,7 @@ namespace Barotrauma.Networking
case ClientNetObject.CHARACTER_INPUT:
if (c.Character != null)
{
c.Character.ServerRead(objHeader, inc, c);
c.Character.ServerReadInput(inc, c);
}
else
{
@@ -1246,6 +1252,22 @@ namespace Barotrauma.Networking
}
}
private void ReadMoneyMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.ServerReadMoney(inc, sender);
}
}
private void ReadRewardDistributionMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.ServerReadRewardDistribution(inc, sender);
}
}
private void ReadMedicalMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
@@ -1714,7 +1736,8 @@ namespace Barotrauma.Networking
while (!c.NeedsMidRoundSync && c.PendingPositionUpdates.Count > 0)
{
var entity = c.PendingPositionUpdates.Peek();
if (entity == null || entity.Removed ||
if (!(entity is IServerPositionSync entityPositionSync) ||
entity.Removed ||
(entity is Item item && float.IsInfinity(item.PositionUpdateInterval)))
{
c.PendingPositionUpdates.Dequeue();
@@ -1724,14 +1747,7 @@ namespace Barotrauma.Networking
IWriteMessage tempBuffer = new ReadWriteMessage();
tempBuffer.Write(entity is Item); tempBuffer.WritePadBits();
tempBuffer.Write(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
if (entity is Item)
{
((Item)entity).ServerWritePosition(tempBuffer, c);
}
else
{
((IServerSerializable)entity).ServerWrite(tempBuffer, c);
}
entityPositionSync.ServerWritePosition(tempBuffer, c);
//no more room in this packet
if (outmsg.LengthBytes + tempBuffer.LengthBytes > MsgConstants.MTU - 100)
@@ -1879,7 +1895,7 @@ namespace Barotrauma.Networking
}
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
outmsg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
outmsg.Write(IsUsingRespawnShuttle());
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
outmsg.Write(selectedShuttle.Name);
outmsg.Write(selectedShuttle.MD5Hash.ToString());
@@ -2061,7 +2077,7 @@ namespace Barotrauma.Networking
msg.Write(selectedSub.Name);
msg.Write(selectedSub.MD5Hash.StringRepresentation);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write(IsUsingRespawnShuttle());
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
@@ -2218,8 +2234,6 @@ namespace Barotrauma.Networking
CrewManager crewManager = campaign?.CrewManager;
entityEventManager.RefreshEntityIDs();
bool hadBots = true;
//assign jobs and spawnpoints separately for each team
@@ -2366,6 +2380,7 @@ namespace Barotrauma.Networking
}
characterData.ApplyHealthData(spawnedCharacter);
characterData.ApplyOrderData(spawnedCharacter);
characterData.ApplyWalletData(spawnedCharacter);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
spawnedCharacter.LoadTalents();
@@ -2419,7 +2434,7 @@ namespace Barotrauma.Networking
List<PurchasedItem> spawnList = new List<PurchasedItem>();
foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
{
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value));
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
}
CargoManager.CreateItems(spawnList, sub);
@@ -2486,7 +2501,7 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.LockAllDefaultWires);
msg.Write(serverSettings.AllowRagdollButton);
msg.Write(serverSettings.AllowLinkingWifiToChat);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write(IsUsingRespawnShuttle());
msg.Write((byte)serverSettings.LosMode);
msg.Write(includesFinalize); msg.WritePadBits();
@@ -2498,7 +2513,8 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.SelectedLevelDifficulty);
msg.Write(gameSession.SubmarineInfo.Name);
msg.Write(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
var selectedShuttle = gameStarted && respawnManager != null && respawnManager.UsingShuttle ?
respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
@@ -2527,6 +2543,11 @@ namespace Barotrauma.Networking
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
private bool IsUsingRespawnShuttle()
{
return serverSettings.UseRespawnShuttle || (gameStarted && respawnManager != null && respawnManager.UsingShuttle);
}
private void SendRoundStartFinalize(Client client)
{
IWriteMessage msg = new WriteOnlyMessage();
@@ -3286,6 +3307,7 @@ namespace Barotrauma.Networking
{
SubmarineInfo targetSubmarine = Voting.SubVote.Sub;
VoteType voteType = Voting.SubVote.VoteType;
Client starter = Voting.SubVote.VoteStarter;
int deliveryFee = 0;
switch (voteType)
@@ -3293,7 +3315,7 @@ namespace Barotrauma.Networking
case VoteType.PurchaseAndSwitchSub:
case VoteType.PurchaseSub:
// Pay for submarine
GameMain.GameSession.PurchaseSubmarine(targetSubmarine);
GameMain.GameSession.PurchaseSubmarine(targetSubmarine, starter);
break;
case VoteType.SwitchSub:
deliveryFee = Voting.SubVote.DeliveryFee;
@@ -3304,7 +3326,7 @@ namespace Barotrauma.Networking
if (voteType != VoteType.PurchaseSub)
{
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee, starter);
}
serverSettings.Voting.StopSubmarineVote(true);
@@ -3461,7 +3483,7 @@ namespace Barotrauma.Networking
{
if (client.Character != null) //removing control of the current character
{
CreateEntityEvent(client.Character, new object[] { NetEntityEvent.Type.Control, null });
CreateEntityEvent(client.Character, new Character.ControlEventData(null));
client.Character = null;
}
}
@@ -3485,7 +3507,7 @@ namespace Barotrauma.Networking
newCharacter.IsRemotePlayer = true;
newCharacter.Enabled = true;
client.Character = newCharacter;
CreateEntityEvent(newCharacter, new object[] { NetEntityEvent.Type.Control, client });
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));
}
}
@@ -38,7 +38,7 @@ namespace Barotrauma.Networking
public void Write(IWriteMessage msg, Client recipient)
{
serializable.ServerWrite(msg, recipient, Data);
serializable.ServerEventWrite(msg, recipient, Data);
}
}
@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
lastWarningTime = -10.0;
}
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
public void CreateEvent(IServerSerializable entity, NetEntityEvent.IData extraData = null)
{
if (!ValidateEntity(entity)) { return; }
@@ -291,12 +291,6 @@ namespace Barotrauma.Networking
bufferedEvents.Add(bufferedEvent);
}
public void RefreshEntityIDs()
{
events.ForEach(e => e.RefreshEntityID());
uniqueEvents.ForEach(e => e.RefreshEntityID());
}
/// <summary>
/// Writes all the events that the client hasn't received yet into the outgoing message
/// </summary>
@@ -310,15 +304,7 @@ namespace Barotrauma.Networking
/// </summary>
public void Write(Client client, IWriteMessage msg, out List<NetEntityEvent> sentEvents)
{
List<NetEntityEvent> eventsToSync = null;
if (client.NeedsMidRoundSync)
{
eventsToSync = GetEventsToSync(client);
}
else
{
eventsToSync = GetEventsToSync(client);
}
List<NetEntityEvent> eventsToSync = GetEventsToSync(client);
if (eventsToSync.Count == 0)
{
@@ -460,6 +446,7 @@ namespace Barotrauma.Networking
/// </summary>
public void Read(IReadMessage msg, Client sender = null)
{
msg.ReadPadBits();
UInt16 firstEventID = msg.ReadUInt16();
int eventCount = msg.ReadByte();
@@ -470,7 +457,6 @@ namespace Barotrauma.Networking
if (entityID == Entity.NullEntityID)
{
msg.ReadPadBits();
if (thisEventID == (UInt16)(sender.LastSentEntityEventID + 1)) sender.LastSentEntityEventID++;
continue;
}
@@ -490,7 +476,7 @@ namespace Barotrauma.Networking
}
else if (entity == null)
{
//entity not found -> consider the even read and skip over it
//entity not found -> consider the event read and skip over it
//(can happen, for example, when a client uses a medical item repeatedly
//and creates an event for it before receiving the event about it being removed)
if (GameSettings.CurrentConfig.VerboseLogging)
@@ -519,7 +505,6 @@ namespace Barotrauma.Networking
sender.LastSentEntityEventID++;
}
msg.ReadPadBits();
}
}
@@ -536,7 +521,7 @@ namespace Barotrauma.Networking
var clientEntity = entity as IClientSerializable;
if (clientEntity == null) return;
clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
clientEntity.ServerEventRead(buffer, sender);
}
public void Clear()
@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
case ConnectionInitialization.ContentPackageOrder:
outMsg.Write(GameMain.Server.ServerName);
var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent).ToList();
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
for (int i = 0; i < mpContentPackages.Count; i++)
{
@@ -447,11 +447,11 @@ namespace Barotrauma.Networking
if (divingSuitPrefab != null && oxyPrefab != null)
{
var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(divingSuit, false);
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(divingSuit));
respawnItems.Add(divingSuit);
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(oxyTank, false);
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
divingSuit.Combine(oxyTank, user: null);
respawnItems.Add(oxyTank);
}
@@ -459,10 +459,10 @@ namespace Barotrauma.Networking
if (scooterPrefab != null && batteryPrefab != null)
{
var scooter = new Item(scooterPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(scooter, false);
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
var battery = new Item(batteryPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(battery, false);
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
scooter.Combine(battery, user: null);
respawnItems.Add(scooter);
@@ -528,7 +528,7 @@ namespace Barotrauma.Networking
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger((int)CurrentState, 0, Enum.GetNames(typeof(State)).Length);
@@ -131,7 +131,7 @@ namespace Barotrauma
{
string subName = inc.ReadString();
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo, sender) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
{
StartSubmarineVote(subInfo, voteType, sender);
}
@@ -6,7 +6,7 @@ namespace Barotrauma
{
partial class PhysicsBody
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerWrite(IWriteMessage msg)
{
float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
@@ -5,6 +5,7 @@ using System;
using Barotrauma.IO;
using System.Linq;
using System.Text;
using Barotrauma.Networking;
#if LINUX
using System.Runtime.InteropServices;
#endif
@@ -26,6 +27,20 @@ namespace Barotrauma
private static extern void setLinuxEnv();
#endif
public static bool TryStartChildServerRelay(string[] commandLineArgs)
{
for (int i = 0; i < commandLineArgs.Length; i++)
{
switch (commandLineArgs[i].Trim())
{
case "-pipes":
ChildServerRelay.Start(commandLineArgs[i + 2], commandLineArgs[i + 1]);
return true;
}
}
return false;
}
/// <summary>
/// The main entry point for the application.
/// </summary>
@@ -36,6 +51,7 @@ namespace Barotrauma
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(CrashHandler);
#endif
TryStartChildServerRelay(args);
#if LINUX
setLinuxEnv();
@@ -62,22 +78,49 @@ namespace Barotrauma
static GameMain Game;
private static void NotifyCrash(string reportFilePath, Exception e)
{
string errorMsg = $"{reportFilePath}||\n{e.Message} ({e.GetType().Name}) {e.StackTrace}";
if (e.InnerException != null)
{
var innerMost = e.GetInnermost();
errorMsg += $"\nInner exception: {innerMost.Message} ({innerMost.GetType().Name}) {e.StackTrace}";
}
if (errorMsg.Length > ushort.MaxValue) { errorMsg = errorMsg[..ushort.MaxValue]; }
ChildServerRelay.NotifyCrash(errorMsg);
GameMain.Server?.NotifyCrash();
}
private static void CrashHandler(object sender, UnhandledExceptionEventArgs args)
{
void swallowExceptions(Action action)
{
try
{
action();
}
catch
{
//discard exceptions and keep going
}
}
string reportFilePath = "";
try
{
Game?.Exit();
CrashDump("servercrashreport.log", (Exception)args.ExceptionObject);
GameMain.Server?.NotifyCrash();
reportFilePath = "servercrashreport.log";
CrashDump(ref reportFilePath, (Exception)args.ExceptionObject);
}
catch
{
//exception handler is broken, we have a serious problem here!!
return;
//fuck
reportFilePath = "";
}
swallowExceptions(() => NotifyCrash(reportFilePath, (Exception)args.ExceptionObject));
swallowExceptions(() => Game?.Exit());
}
static void CrashDump(string filePath, Exception exception)
static void CrashDump(ref string filePath, Exception exception)
{
try
{
@@ -42,7 +42,7 @@ namespace Barotrauma.Steam
return false;
}
var contentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerIncompatibleContent);
var contentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent);
// These server state variables may be changed at any time. Note that there is no longer a mechanism
// to send the player count. The player count is maintained by Steam and you should use the player
@@ -16,7 +16,7 @@ namespace Barotrauma
Role = role;
Character = character;
Character.IsTraitor = true;
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.Status });
GameMain.NetworkMember.CreateEntityEvent(Character, new Character.StatusEventData());
}
public delegate void MessageSender(string message);