Unstable 0.17.1.0
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@@ -76,13 +76,14 @@ namespace Barotrauma.Items.Components
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UserData = i,
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OnClicked = (button, userData) =>
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{
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int signalIndex = (int)userData;
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if (GameMain.IsSingleplayer)
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{
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SendSignal((int)userData, Character.Controlled);
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SendSignal(signalIndex, Character.Controlled);
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}
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else
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{
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item.CreateClientEvent(this, new object[] { userData });
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item.CreateClientEvent(this, new EventData(signalIndex));
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}
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return true;
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}
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@@ -104,12 +105,12 @@ namespace Barotrauma.Items.Components
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Container.Inventory.RectTransform = containerHolder.RectTransform;
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}
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public void ClientWrite(IWriteMessage msg, object[] extraData = null)
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public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
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{
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Write(msg, extraData);
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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public void ClientEventRead(IReadMessage msg, float sendingTime)
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{
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SendSignal(msg.ReadRangedInteger(0, Signals.Length - 1), sender: null, isServerMessage: true);
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}
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