Unstable 0.17.1.0

This commit is contained in:
Markus Isberg
2022-03-17 01:25:04 +09:00
parent 3974067915
commit 6d410cc1b7
302 changed files with 5878 additions and 3317 deletions
@@ -37,6 +37,12 @@ namespace Barotrauma
private GUIFrame pendingChangesFrame = null;
public static Color OwnCharacterBGColor = Color.Gold * 0.7f;
private bool isTransferMenuOpen;
private bool isSending;
private GUIComponent transferMenu;
private GUIButton transferMenuButton;
private float transferMenuOpenState;
private bool transferMenuStateCompleted;
private class LinkedGUI
{
@@ -133,8 +139,43 @@ namespace Barotrauma
SelectInfoFrameTab(SelectedTab);
}
public void Update()
public void Update(float deltaTime)
{
float menuOpenSpeed = deltaTime * 10f;
if (isTransferMenuOpen)
{
if (transferMenuStateCompleted)
{
transferMenuOpenState = transferMenuOpenState < 0.25f ? Math.Min(0.25f, transferMenuOpenState + (menuOpenSpeed / 2f)) : 0.25f;
}
else
{
if (transferMenuOpenState > 0.15f)
{
transferMenuStateCompleted = false;
transferMenuOpenState = Math.Max(0.15f, transferMenuOpenState - menuOpenSpeed);
}
else
{
transferMenuStateCompleted = true;
}
}
}
else
{
transferMenuStateCompleted = false;
if (transferMenuOpenState < 1f)
{
transferMenuOpenState = Math.Min(1f, transferMenuOpenState + menuOpenSpeed);
}
}
if (transferMenu != null && transferMenuButton != null)
{
int pos = (int)(transferMenuOpenState * -transferMenu.Rect.Height);
transferMenu.RectTransform.AbsoluteOffset = new Point(0, pos);
transferMenuButton.RectTransform.AbsoluteOffset = new Point(0, -pos - transferMenu.Rect.Height);
}
GameSession.UpdateTalentNotificationIndicator(talentPointNotification);
if (Character.Controlled is { } controlled && talentResetButton != null && talentApplyButton != null)
{
@@ -243,10 +284,7 @@ namespace Barotrauma
var reputationButton = createTabButton(InfoFrameTab.Reputation, "reputation");
var balanceFrame = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, innerLayoutGroup.Rect.Height - infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), "", textAlignment: Alignment.Right)
{
TextGetter = () => TextManager.GetWithVariable("campaignmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaignMode.Money))
};
GUITextBlock balanceText = new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), string.Empty, textAlignment: Alignment.Right);
GUIFrame bottomDisclaimerFrame = new GUIFrame(new RectTransform(new Vector2(contentFrameSize.X, 0.1f), infoFrame.RectTransform)
{
AbsoluteOffset = new Point(contentFrame.Rect.X, contentFrame.Rect.Bottom + GUI.IntScale(8))
@@ -258,6 +296,18 @@ namespace Barotrauma
{
NetLobbyScreen.CreateChangesPendingFrame(pendingChangesFrame);
}
SetBalanceText(balanceText, campaignMode.Bank.Balance);
campaignMode.OnMoneyChanged.RegisterOverwriteExisting(nameof(CreateInfoFrame).ToIdentifier(), e =>
{
if (e.Wallet != campaignMode.Bank) { return; }
SetBalanceText(balanceText, e.Wallet.Balance);
});
static void SetBalanceText(GUITextBlock text, int balance)
{
text.Text = TextManager.GetWithVariable("bankbalanceformat", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", balance));
}
}
else
{
@@ -329,7 +379,8 @@ namespace Barotrauma
private void CreateCrewListFrame(GUIFrame crewFrame)
{
crew = GameMain.GameSession.CrewManager.GetCharacters();
// FIXME remove TestScreen stuff
crew = GameMain.GameSession?.CrewManager?.GetCharacters() ?? new []{ TestScreen.dummyCharacter };
teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
// Show own team first when there's more than one team
@@ -743,7 +794,7 @@ namespace Barotrauma
Client client = userData as Client;
GUIComponent existingPreview = infoFrameHolder.FindChild("SelectedCharacter");
if (existingPreview != null) infoFrameHolder.RemoveChild(existingPreview);
if (existingPreview != null) { infoFrameHolder.RemoveChild(existingPreview); }
GUIFrame background = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), infoFrameHolder.RectTransform, Anchor.TopLeft, Pivot.TopRight) { RelativeOffset = new Vector2(-0.145f, 0) })
{
@@ -760,17 +811,291 @@ namespace Barotrauma
{
GUIComponent preview = character.Info.CreateInfoFrame(background, false, GetPermissionIcon(GameMain.Client.ConnectedClients.Find(c => c.Character == character)));
GameMain.Client.SelectCrewCharacter(character, preview);
CreateWalletFrame(background, character);
}
}
else if (client != null)
{
GUIComponent preview = CreateClientInfoFrame(background, client, GetPermissionIcon(client));
if (GameMain.NetworkMember != null) GameMain.Client.SelectCrewClient(client, preview);
if (GameMain.NetworkMember != null) { GameMain.Client.SelectCrewClient(client, preview); }
CreateWalletFrame(background, client.Character);
}
return true;
}
private void CreateWalletFrame(GUIComponent parent, Character character)
{
if (character is null) { throw new ArgumentNullException(nameof(character), "Tried to create a wallet frame for a null character");}
isTransferMenuOpen = false;
transferMenuOpenState = 1f;
ImmutableArray<Character> salaryCrew = Mission.GetSalaryEligibleCrew().Where(c => c != character).ToImmutableArray();
Wallet targetWallet = character.Wallet;
GUIFrame walletFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.35f), parent.RectTransform, anchor: Anchor.TopLeft)
{
RelativeOffset = new Vector2(0, 1.02f)
});
GUILayoutGroup walletLayout = new GUILayoutGroup(new RectTransform(ToolBox.PaddingSizeParentRelative(walletFrame.RectTransform, 0.9f), walletFrame.RectTransform, anchor: Anchor.Center));
GUILayoutGroup headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.33f), walletLayout.RectTransform), isHorizontal: true);
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, headerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "StoreTradingIcon", scaleToFit: true);
float relativeX = icon.RectTransform.NonScaledSize.X / (float)icon.Parent.RectTransform.NonScaledSize.X;
GUILayoutGroup headerTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - relativeX, 1f), headerLayout.RectTransform), isHorizontal: true) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.Get("crewwallet.wallet"), font: GUIStyle.LargeFont);
GUITextBlock moneyBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), UpgradeStore.FormatCurrency(targetWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
GUILayoutGroup middleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), walletLayout.RectTransform));
GUILayoutGroup salaryTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true);
GUITextBlock salaryTitle = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.Get("crewwallet.salary"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft);
GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), $"{Mission.GetRewardShare(targetWallet.RewardDistribution, salaryCrew, Option<int>.None()).Percentage}%", textAlignment: Alignment.BottomRight);
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
GUIScrollBar salarySlider = new GUIScrollBar(new RectTransform(new Vector2(0.9f, 1f), sliderLayout.RectTransform), style: "GUISlider", barSize: 0.03f)
{
Range = Vector2.UnitY,
BarScrollValue = targetWallet.RewardDistribution / 100f,
Step = 0.01f,
BarSize = 0.1f,
OnMoved = (bar, scroll) =>
{
rewardBlock.Text = $"{Mission.GetRewardShare((int)(scroll * 100f), salaryCrew, Option<int>.None()).Percentage}%";
return true;
},
OnReleased = (bar, scroll) =>
{
int newRewardDistribution = (int)(scroll * 100);
if (newRewardDistribution == targetWallet.RewardDistribution) { return false; }
SetRewardDistribution(character, newRewardDistribution);
return true;
}
};
// @formatter:off
GUIScissorComponent scissorComponent = new GUIScissorComponent(new RectTransform(new Vector2(0.85f, 1.25f), walletFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter))
{
CanBeFocused = false
};
transferMenu = new GUIFrame(new RectTransform(Vector2.One, scissorComponent.Content.RectTransform));
GUILayoutGroup transferMenuLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.8f), transferMenu.RectTransform, Anchor.BottomLeft), childAnchor: Anchor.Center);
GUILayoutGroup paddedTransferMenuLayout = new GUILayoutGroup(new RectTransform(ToolBox.PaddingSizeParentRelative(transferMenuLayout.RectTransform, 0.85f), transferMenuLayout.RectTransform));
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), paddedTransferMenuLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
GUILayoutGroup leftLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), mainLayout.RectTransform));
GUITextBlock leftName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), leftLayout.RectTransform), character.Name, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
GUITextBlock leftBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), leftLayout.RectTransform), UpgradeStore.FormatCurrency(targetWallet.Balance), textAlignment: Alignment.Left) { TextColor = GUIStyle.Blue };
GUILayoutGroup rightLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), mainLayout.RectTransform), childAnchor: Anchor.TopRight);
GUITextBlock rightName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), rightLayout.RectTransform), string.Empty, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight);
GUITextBlock rightBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), rightLayout.RectTransform), string.Empty, textAlignment: Alignment.Right) { TextColor = GUIStyle.Red };
GUILayoutGroup centerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), mainLayout.RectTransform, Anchor.Center), childAnchor: Anchor.Center) { IgnoreLayoutGroups = true };
new GUIFrame(new RectTransform(new Vector2(0f, 1f), centerLayout.RectTransform, Anchor.Center), style: "VerticalLine") { IgnoreLayoutGroups = true };
GUIButton centerButton = new GUIButton(new RectTransform(new Vector2(0.6f), centerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight, anchor: Anchor.Center), style: "GUIButtonTransferArrow");
GUILayoutGroup inputLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), paddedTransferMenuLayout.RectTransform), childAnchor: Anchor.Center);
GUINumberInput transferAmountInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), inputLayout.RectTransform), GUINumberInput.NumberType.Int, hidePlusMinusButtons: true)
{
MinValueInt = 0
};
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), paddedTransferMenuLayout.RectTransform), childAnchor: Anchor.Center);
GUILayoutGroup centerButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1f), buttonLayout.RectTransform), isHorizontal: true);
GUIButton confirmButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), centerButtonLayout.RectTransform), TextManager.Get("confirm"), style: "GUIButtonFreeScale") { Enabled = false };
GUIButton resetButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), centerButtonLayout.RectTransform), TextManager.Get("reset"), style: "GUIButtonFreeScale") { Enabled = false };
// @formatter:on
transferMenuButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), walletFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter), style: "UIToggleButtonVertical")
{
OnClicked = (button, o) =>
{
isTransferMenuOpen = !isTransferMenuOpen;
if (!isTransferMenuOpen)
{
transferAmountInput.IntValue = 0;
}
ToggleTransferMenuIcon(button, open: isTransferMenuOpen);
return true;
}
};
ToggleTransferMenuIcon(transferMenuButton, open: isTransferMenuOpen);
ToggleCenterButton(centerButton, isSending);
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign)
{
if (!(Character.Controlled is { } myCharacter))
{
salarySlider.Enabled = false;
transferAmountInput.Enabled = false;
centerButton.Enabled = false;
confirmButton.Enabled = false;
return;
}
bool hasPermissions = campaign.AllowedToManageCampaign();
salarySlider.Enabled = hasPermissions;
Wallet otherWallet;
switch (hasPermissions)
{
case true:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
break;
case false when character == myCharacter:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
isSending = true;
ToggleCenterButton(centerButton, isSending);
break;
default:
rightName.Text = myCharacter.Name;
otherWallet = campaign.PersonalWallet;
break;
}
if (!hasPermissions)
{
centerButton.Enabled = centerButton.CanBeFocused = false;
salarySlider.Enabled = salarySlider.CanBeFocused = false;
}
leftBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance);
UpdateAllInputs();
centerButton.OnClicked = (btn, o) =>
{
isSending = !isSending;
ToggleCenterButton(btn, isSending);
UpdateAllInputs();
return true;
};
transferAmountInput.OnValueChanged = input =>
{
UpdateInputs();
};
transferAmountInput.OnValueEntered = input =>
{
UpdateAllInputs();
};
campaign.OnMoneyChanged.RegisterOverwriteExisting(nameof(CreateWalletFrame).ToIdentifier(), e =>
{
if (e.Wallet == targetWallet)
{
moneyBlock.Text = UpgradeStore.FormatCurrency(e.Info.Balance);
salarySlider.BarScrollValue = e.Info.RewardDistribution / 100f;
}
UpdateAllInputs();
});
resetButton.OnClicked = (button, o) =>
{
transferAmountInput.IntValue = 0;
UpdateAllInputs();
return true;
};
confirmButton.OnClicked = (button, o) =>
{
int amount = transferAmountInput.IntValue;
if (amount == 0) { return false; }
Option<Character> target1 = Option<Character>.Some(character),
target2 = otherWallet == campaign.Bank ? Option<Character>.None() : Option<Character>.Some(myCharacter);
if (isSending) { (target1, target2) = (target2, target1); }
SendTransaction(target1, target2, amount);
isTransferMenuOpen = false;
ToggleTransferMenuIcon(transferMenuButton, isTransferMenuOpen);
return true;
};
void UpdateAllInputs()
{
UpdateInputs();
UpdateMaxInput();
}
void UpdateInputs()
{
confirmButton.Enabled = resetButton.Enabled = transferAmountInput.IntValue > 0;
if (transferAmountInput.IntValue == 0)
{
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance);
rightBalance.TextColor = GUIStyle.TextColorNormal;
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance);
leftBalance.TextColor = GUIStyle.TextColorNormal;
}
else if (isSending)
{
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance + transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Blue;
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance - transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Red;
}
else
{
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance - transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Red;
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance + transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Blue;
}
}
void UpdateMaxInput()
{
transferAmountInput.MaxValueInt = isSending ? targetWallet.Balance : otherWallet.Balance;
}
}
static void ToggleTransferMenuIcon(GUIButton btn, bool open)
{
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = open ? SpriteEffects.None : SpriteEffects.FlipVertically;
}
}
static void ToggleCenterButton(GUIButton btn, bool isSending)
{
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = isSending ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
}
static void SendTransaction(Option<Character> to, Option<Character> from, int amount)
{
INetSerializableStruct transfer = new NetWalletTransfer
{
Sender = from.Select(option => option.ID),
Receiver = to.Select(option => option.ID),
Amount = amount
};
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.MONEY);
transfer.Write(msg);
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
static void SetRewardDistribution(Character character, int newValue)
{
INetSerializableStruct transfer = new NetWalletSalaryUpdate
{
Target = character.ID,
NewRewardDistribution = newValue
};
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.REWARD_DISTRIBUTION);
transfer.Write(msg);
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
static int GetRewardDistributionPercentage(int distribution, ImmutableArray<Character> crew)
{
return Mission.GetRewardShare(distribution, crew, Option<int>.None()).Percentage;
}
}
private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
{
GUIComponent paddedFrame;
@@ -1209,8 +1534,6 @@ namespace Barotrauma
}
}
private Color unselectedColor = new Color(240, 255, 255, 225);
private Color selectedColor = new Color(220, 255, 220, 225);
private Color ownedColor = new Color(140, 180, 140, 225);
private Color unselectableColor = new Color(100, 100, 100, 225);
private Color pressedColor = new Color(60, 60, 60, 225);
@@ -1427,7 +1750,7 @@ namespace Barotrauma
GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
foreach (TalentPrefab talent in talentOption.Talents)
foreach (TalentPrefab talent in talentOption.Talents.OrderBy(t => t.Identifier))
{
GUIFrame talentFrame = new GUIFrame(new RectTransform(Vector2.One, talentOptionLayoutGroup.RectTransform), style: null)
{
@@ -1652,7 +1975,7 @@ namespace Barotrauma
controlledCharacter.GiveTalent(talent);
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(controlledCharacter, new object[] { NetEntityEvent.Type.UpdateTalents });
GameMain.Client.CreateEntityEvent(controlledCharacter, new Character.UpdateTalentsEventData());
}
}
selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();