Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196 Add more fabricatables and deconstructables
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@@ -144,6 +144,12 @@
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price="200"
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tags="smallitem,weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Chloral Hydrate" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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@@ -161,6 +167,12 @@
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category="Equipment"
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tags="smallitem,weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Incendium Bar" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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@@ -222,8 +234,8 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Copper Bar" mincondition="0.5"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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@@ -242,8 +254,8 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar" mincondition="0.8"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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