Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition

Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196
Add more fabricatables and deconstructables
This commit is contained in:
Alex Noir
2017-12-22 21:33:14 +03:00
parent 9610444e67
commit 6d30557860
13 changed files with 172 additions and 64 deletions
@@ -144,6 +144,12 @@
price="200"
tags="smallitem,weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Flash Powder" mincondition="0.9"/>
<Item name="Chloral Hydrate" mincondition="0.9"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
<Body width="11" height="24" density="30"/>
@@ -161,6 +167,12 @@
category="Equipment"
tags="smallitem,weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Flash Powder" mincondition="0.9"/>
<Item name="Incendium Bar" mincondition="0.9"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
<Body width="11" height="24" density="30"/>
@@ -222,8 +234,8 @@
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Sulphuric Acid"/>
<Item name="Copper Bar" mincondition="0.5"/>
<Item name="Sulphuric Acid" mincondition="0.9"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
@@ -242,8 +254,8 @@
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar" mincondition="0.8"/>
<Item name="Sulphuric Acid" mincondition="0.9"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>