Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196 Add more fabricatables and deconstructables
This commit is contained in:
@@ -134,8 +134,9 @@
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar"/>
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<Item name="Polycarbonate Bar"/>
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<Item name="Polycarbonate Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Sprite texture ="Scooter.png" depth="0.55"/>
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@@ -99,6 +99,11 @@
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price="100"
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description="Field-programmable gate array - a multi-purpose circuit which can be reconfigured for use in a large variety of electrical devices.">
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<Deconstruct time="5">
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<Item name="Copper Bar"/>
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<Item name="Copper Bar"/>
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</Deconstruct>
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,16,16,16"/>
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<Body width="16" height="16" density="30"/>
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@@ -15,16 +15,22 @@
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<Item name="Aluminium" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<fabricableitem name="Revolver Round" requireditems="Copper Bar" requiredtime="10">
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<Item name="Aluminium" mincondition="0.5" usecondition="true"/>
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</fabricableitem>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<Item name="Aluminium" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<Item name="Aluminium" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20">
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@@ -33,13 +39,23 @@
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30">
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<RequiredSkill name="Construction" level="40"/>
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</fabricableitem>
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<fabricableitem name="Depth Charge Shell" requireditems="Steel Bar, Steel Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="25"/>
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</fabricableitem>
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<fabricableitem name="Nuclear Depth Charge Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar" requiredtime="30">
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<RequiredSkill name="Construction" level="40"/>
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</fabricableitem>
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<fabricableitem name="Diving Mask" requireditems="Polycarbonate Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="25"/>
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</fabricableitem>
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<fabricableitem name="Diving Suit" requireditems="Steel Bar, Aluminium, Aluminium, Polycarbonate Bar, Polycarbonate Bar" requiredtime="30">
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<fabricableitem name="Diving Suit" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar" requiredtime="30">
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<RequiredSkill name="Construction" level="40"/>
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<Item name="Aluminium" count="2" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Fire Extinguisher" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="10"/>
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<fabricableitem name="Flashlight" requireditems="Copper Bar, Polycarbonate Bar" requiredtime="10"/>
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<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
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<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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@@ -62,25 +78,42 @@
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<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, Sulphuric Acid" requiredtime="10"/>
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<fabricableitem name="Flare" requireditems="Phosphorus,Aluminium" requiredtime="10"/>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar" requiredtime="10">
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<Item name="Sulphuric Acid" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20">
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<fabricableitem name="Flare" requiredtime="10">
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<Item name="Phosphorus" mincondition="0.25" usecondition="true"/>
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<Item name="Aluminium" mincondition="0.25" usecondition="true"/>
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</fabricableitem>
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<fabricableitem name ="Stun Grenade" requireditems="Steel Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="30"/>
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<Item name="Flash Powder" mincondition="0.75"/>
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<Item name="Chloral Hydrate" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name ="Incendium Grenade" requireditems="Steel Bar, Incendium Bar" requiredtime="20">
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<RequiredSkill name="Construction" level="40"/>
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<Item name="Flash Powder" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
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<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar, Sulphuric Acid" requiredtime="10"/>
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<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar" requiredtime="10">
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<Item name="Sulphuric Acid" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
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<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
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<fabricableitem name="Uranium Bar">
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<Item name="Uranium Powder" count="3" mincondition="0.75"/>
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</fabricableitem>
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<fabricableitem name="Oxygen Tank" requireditems="Steel Bar" outcondition="0.0"/>
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<fabricableitem name="Welding Fuel Tank" requireditems="Steel Bar" outcondition="0.0"/>
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</Fabricator>
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<ConnectionPanel selectkey="Action" canbeselected = "true">
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@@ -4,7 +4,9 @@
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category="Equipment"
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tags="smallitem"
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description="Allows remote communication between the crew.">
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description="Allows remote communication between the crew."
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price="10">
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<Sprite texture ="headset.png" depth="0.6"/>
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@@ -61,7 +61,9 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar" requirefullcondition="true"/>
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<Item name="Uranium Powder" mincondition="0.1" maxcondition="0.5"/>
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<Item name="Uranium Powder" mincondition="0.1" maxcondition="0.9"/>
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<Item name="Uranium Bar" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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@@ -79,7 +81,7 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar" requirefullcondition="true"/>
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<Item name="Incendium Bar" mincondition="0.95"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png" depth="0.55"/>
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@@ -93,7 +95,7 @@
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<Item
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name="Heat Absorber"
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Tags="smallitem"
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>
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price="50">
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<Sprite texture ="heatabsorber.png"/>
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@@ -271,8 +271,10 @@
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tags="smallitem">
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<Deconstruct time="10">
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<Item name="Phosphorus"/>
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<Item name="Aluminium"/>
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<Item name="Phosphorus" mincondition="0.9" outcondition="0.25"/>
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<Item name="Aluminium" mincondition="0.9" outcondition="0.25"/>
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<Item name="Phosphorus" mincondition="0.5" maxcondition="0.9" outcondition="0.1"/>
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<Item name="Aluminium" mincondition="0.5" maxcondition="0.9" outcondition="0.1"/>
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</Deconstruct>
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@@ -144,6 +144,12 @@
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price="200"
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tags="smallitem,weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Chloral Hydrate" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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@@ -161,6 +167,12 @@
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category="Equipment"
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tags="smallitem,weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Incendium Bar" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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@@ -222,8 +234,8 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Copper Bar" mincondition="0.5"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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@@ -242,8 +254,8 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar" mincondition="0.8"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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