v0.19.14.0
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@@ -139,7 +139,7 @@ namespace Barotrauma
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humanPrefab.GiveItems(newCharacter, newCharacter.Submarine);
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if (LootingIsStealing)
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{
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foreach (Item item in newCharacter.Inventory.AllItems)
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foreach (Item item in newCharacter.Inventory.FindAllItems(recursive: true))
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{
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item.SpawnedInCurrentOutpost = true;
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item.AllowStealing = false;
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