v0.19.14.0
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@@ -1019,7 +1019,7 @@ namespace Barotrauma
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UpgradeManager.PurchaseUpgrade(prefab, category, client: sender);
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// unstable logging
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int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
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int price = prefab.Price.GetBuyPrice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
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int level = UpgradeManager.GetUpgradeLevel(prefab, category);
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GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
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}
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