move LuaPlayer and CreateVector to a separate compatibility lua file

This commit is contained in:
Evil Factory
2021-11-09 17:58:48 -03:00
parent 5c6450c6a2
commit 6cda213441
3 changed files with 0 additions and 111 deletions
@@ -22,21 +22,6 @@ namespace Barotrauma
partial class LuaSetup
{
private static Vector2 CreateVector2(float x, float y)
{
return new Vector2(x, y);
}
private static Vector3 CreateVector3(float x, float y, float z)
{
return new Vector3(x, y, z);
}
private static Vector4 CreateVector4(float x, float y, float z, float w)
{
return new Vector4(x, y, z, w);
}
partial class LuaUserData
{
public static Type GetType(string typeName)
@@ -112,11 +97,6 @@ namespace Barotrauma
}
}
public partial class LuaPlayer
{
}
public partial class LuaGame
{
LuaSetup env;
@@ -317,7 +317,6 @@ namespace Barotrauma
game = new LuaGame(this);
networking = new LuaNetworking(this);
UserData.RegisterType<LuaPlayer>();
UserData.RegisterType<LuaHook>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaRandom>();
@@ -350,7 +349,6 @@ namespace Barotrauma
lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Player"] = new LuaPlayer();
lua.Globals["Game"] = game;
lua.Globals["Hook"] = hook;
lua.Globals["Random"] = new LuaRandom();
@@ -358,11 +356,6 @@ namespace Barotrauma
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
lua.Globals["Networking"] = networking;
// obsolete
lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
#if SERVER
#elif CLIENT