Servers can modify all Editable item properties using ChangeProperty events (not just InGameEditable ones). Closes #675

This commit is contained in:
Joonas Rikkonen
2018-08-14 12:01:56 +03:00
parent 8d5e5a8a15
commit 6cb6e26b94
2 changed files with 8 additions and 8 deletions
@@ -405,7 +405,7 @@ namespace Barotrauma
ApplyStatusEffects(actionType, 1.0f, target, true);
break;
case NetEntityEvent.Type.ChangeProperty:
ReadPropertyChange(msg);
ReadPropertyChange(msg, false);
break;
case NetEntityEvent.Type.Invalid:
break;
@@ -445,7 +445,7 @@ namespace Barotrauma
//on the character of the client who sent the message
break;
case NetEntityEvent.Type.ChangeProperty:
WritePropertyChange(msg, extraData);
WritePropertyChange(msg, extraData, true);
break;
}
msg.WritePadBits();