Servers can modify all Editable item properties using ChangeProperty events (not just InGameEditable ones). Closes #675
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@@ -405,7 +405,7 @@ namespace Barotrauma
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ApplyStatusEffects(actionType, 1.0f, target, true);
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break;
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case NetEntityEvent.Type.ChangeProperty:
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ReadPropertyChange(msg);
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ReadPropertyChange(msg, false);
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break;
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case NetEntityEvent.Type.Invalid:
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break;
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@@ -445,7 +445,7 @@ namespace Barotrauma
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//on the character of the client who sent the message
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break;
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case NetEntityEvent.Type.ChangeProperty:
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WritePropertyChange(msg, extraData);
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WritePropertyChange(msg, extraData, true);
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break;
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}
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msg.WritePadBits();
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