Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
This commit is contained in:
@@ -61,6 +61,7 @@ namespace Barotrauma
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if (character.IsDead || character.IsUnconscious || stunTimer > 0.0f)
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if (character.IsDead || character.IsUnconscious || stunTimer > 0.0f)
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{
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{
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levitatingCollider = false;
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Collider.FarseerBody.FixedRotation = false;
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Collider.FarseerBody.FixedRotation = false;
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/*if (character.IsRemotePlayer)
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/*if (character.IsRemotePlayer)
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@@ -984,7 +984,7 @@ namespace Barotrauma
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rayEnd.Y -= Collider.height * 0.5f + Collider.radius + colliderHeightFromFloor*1.2f;
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rayEnd.Y -= Collider.height * 0.5f + Collider.radius + colliderHeightFromFloor*1.2f;
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Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom());
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Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom());
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if (!inWater && levitatingCollider)
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if (!inWater && !character.IsDead && !character.IsUnconscious && levitatingCollider && Collider.LinearVelocity.Y>-ImpactTolerance)
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{
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{
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float closestFraction = 1.0f;
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float closestFraction = 1.0f;
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Fixture closestFixture = null;
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Fixture closestFixture = null;
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