This commit is contained in:
Regalis
2016-11-18 18:48:10 +02:00
2 changed files with 2 additions and 1 deletions

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@@ -61,6 +61,7 @@ namespace Barotrauma
if (character.IsDead || character.IsUnconscious || stunTimer > 0.0f)
{
levitatingCollider = false;
Collider.FarseerBody.FixedRotation = false;
/*if (character.IsRemotePlayer)