The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round

This commit is contained in:
Regalis
2017-02-18 15:09:13 +02:00
parent 0e66f2a69c
commit 6c8f5b8999
7 changed files with 160 additions and 37 deletions
@@ -49,7 +49,8 @@ namespace Barotrauma.Networking
CHAT_MESSAGE,
VOTE,
ENTITY_POSITION,
ENTITY_STATE,
ENTITY_EVENT,
ENTITY_EVENT_INITIAL,
ENTITY_SPAWN
}
@@ -127,7 +128,6 @@ namespace Barotrauma.Networking
get { return inGameHUD; }
}
public virtual List<Client> ConnectedClients
{
get { return null; }