The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
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@@ -49,7 +49,8 @@ namespace Barotrauma.Networking
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CHAT_MESSAGE,
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VOTE,
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ENTITY_POSITION,
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ENTITY_STATE,
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ENTITY_EVENT,
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ENTITY_EVENT_INITIAL,
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ENTITY_SPAWN
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}
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@@ -127,7 +128,6 @@ namespace Barotrauma.Networking
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get { return inGameHUD; }
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}
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public virtual List<Client> ConnectedClients
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{
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get { return null; }
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