The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round

This commit is contained in:
Regalis
2017-02-18 15:09:13 +02:00
parent 0e66f2a69c
commit 6c8f5b8999
7 changed files with 160 additions and 37 deletions

View File

@@ -11,6 +11,10 @@ namespace Barotrauma.Networking
{
private List<ServerEntityEvent> events;
//list of unique events (i.e. !IsDuplicate) created during the round
//used for syncing clients who join mid-round
private List<ServerEntityEvent> uniqueEvents;
private UInt32 lastSentToAll;
public List<ServerEntityEvent> Events
@@ -56,6 +60,8 @@ namespace Barotrauma.Networking
this.server = server;
bufferedEvents = new List<BufferedEvent>();
uniqueEvents = new List<ServerEntityEvent>();
}
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
@@ -69,7 +75,7 @@ namespace Barotrauma.Networking
var newEvent = new ServerEntityEvent(entity, ID + 1);
if (extraData != null) newEvent.SetData(extraData);
events.RemoveAll(e => e.ID <= lastSentToAll && e.IsDuplicate(newEvent)); //remove outdated events, they are redundant now
events.RemoveAll(e => e.ID <= lastSentToAll); //remove events that , they are redundant now
for (int i = events.Count - 1; i >= 0; i--)
{
//we already have an identical event that's waiting to be sent
@@ -80,6 +86,15 @@ namespace Barotrauma.Networking
ID++;
events.Add(newEvent);
if (!uniqueEvents.Any(e => e.IsDuplicate(newEvent)))
{
//create a copy of the event and give it a new ID
var uniqueEvent = new ServerEntityEvent(entity, (uint)uniqueEvents.Count);
uniqueEvent.SetData(extraData);
uniqueEvents.Add(uniqueEvent);
}
}
public void Update(List<Client> clients)
@@ -140,30 +155,16 @@ namespace Barotrauma.Networking
{
if (events.Count == 0) return;
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
//find the index of the first event the client hasn't received
int startIndex = events.Count;
while (startIndex > 0 &&
events[startIndex-1].ID > client.lastRecvEntityEventID)
List<NetEntityEvent> eventsToSync = null;
if (client.NeedsMidRoundSync)
{
startIndex--;
eventsToSync = GetEventsToSync(client, uniqueEvents);
}
else
{
eventsToSync = GetEventsToSync(client, events);
}
for (int i = startIndex; i < events.Count; i++)
{
//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
float lastSent = 0;
client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
{
continue;
}
eventsToSync.AddRange(events.GetRange(i, events.Count - i));
break;
}
if (eventsToSync.Count == 0) return;
//too many events for one packet
@@ -178,8 +179,73 @@ namespace Barotrauma.Networking
client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
}
msg.Write((byte)ServerNetObject.ENTITY_STATE);
Write(msg, eventsToSync, client);
if (client.NeedsMidRoundSync)
{
msg.Write((byte)ServerNetObject.ENTITY_EVENT_INITIAL);
//how many (unique) events the clients had missed before joining
msg.Write(client.UnreceivedEntityEventCount);
//ID of the first event sent after the client joined
//(after the client has been synced they'll switch their lastReceivedID
//to the one before this, and the eventmanagers will start to function "normally")
msg.Write(events.Count == 0 ? 0 : events[events.Count - 1].ID);
Write(msg, eventsToSync, client);
}
else
{
msg.Write((byte)ServerNetObject.ENTITY_EVENT);
Write(msg, eventsToSync, client);
}
}
/// <summary>
/// Returns a list of events that should be sent to the client from the eventList
/// </summary>
/// <param name="client"></param>
/// <param name="eventList"></param>
/// <returns></returns>
private List<NetEntityEvent> GetEventsToSync(Client client, List<ServerEntityEvent> eventList)
{
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
//find the index of the first event the client hasn't received
int startIndex = eventList.Count;
while (startIndex > 0 &&
eventList[startIndex - 1].ID > client.lastRecvEntityEventID)
{
startIndex--;
}
for (int i = startIndex; i < eventList.Count; i++)
{
//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
float lastSent = 0;
client.entityEventLastSent.TryGetValue(eventList[i].ID, out lastSent);
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
{
continue;
}
eventsToSync.AddRange(eventList.GetRange(i, eventList.Count - i));
break;
}
return eventsToSync;
}
public void InitClientMidRoundSync(Client client)
{
if (uniqueEvents.Count > 0)
{
client.UnreceivedEntityEventCount = (UInt32)uniqueEvents.Count;
client.NeedsMidRoundSync = true;
}
else
{
client.UnreceivedEntityEventCount = 0;
client.NeedsMidRoundSync = false;
}
}
/// <summary>
@@ -248,6 +314,8 @@ namespace Barotrauma.Networking
bufferedEvents.Clear();
uniqueEvents.Clear();
server.ConnectedClients.ForEach(c => c.entityEventLastSent.Clear());
}
}