- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
This commit is contained in:
@@ -219,7 +219,7 @@ namespace Barotrauma
|
||||
if (musicClips == null) return;
|
||||
|
||||
Task criticalTask = null;
|
||||
if (GameMain.GameSession!=null)
|
||||
if (GameMain.GameSession!=null && GameMain.GameSession.TaskManager != null)
|
||||
{
|
||||
foreach (Task task in GameMain.GameSession.TaskManager.Tasks)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user