- CrewCommander key can be changed

- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
This commit is contained in:
Regalis
2016-01-20 00:26:45 +02:00
parent 4dd48d7bf2
commit 6c57c1270c
24 changed files with 213 additions and 74 deletions
+3 -1
View File
@@ -72,6 +72,8 @@ namespace Barotrauma
public List<MapEntity> GetEntities(Vector2 position)
{
if (!MathUtils.IsValid(position)) new List<MapEntity>();
if (Submarine.Loaded != null) position -= Submarine.HiddenSubPosition;
if (position.X < limits.X || position.Y > limits.Y ||
@@ -81,7 +83,7 @@ namespace Barotrauma
}
Point indices = GetIndices(position);
return entities[indices.X, indices.Y];
}