- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
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{
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var mission = GameMain.GameSession.Mission;
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if (!string.IsNullOrWhiteSpace(mission.RadarLabel))
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if (!string.IsNullOrWhiteSpace(mission.RadarLabel) && mission.RadarPosition != Vector2.Zero)
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{
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DrawMarker(spriteBatch,
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mission.RadarLabel,
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