- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -136,7 +136,11 @@ namespace Barotrauma
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keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
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keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
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keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
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keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.Tab);
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keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.Tab);
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keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
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keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);
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keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
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