- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -57,10 +57,7 @@ namespace Barotrauma
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if (GameMain.GameSession != null && GameMain.GameSession.Map != null)
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{
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if (GameMain.GameSession.Map.CurrentLocation!=null)
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text = text.Replace("[location1]", GameMain.GameSession.Map.CurrentLocation.Name);
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if (GameMain.GameSession.Map.SelectedLocation!= null)
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text = text.Replace("[location2]", GameMain.GameSession.Map.SelectedLocation.Name);
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text = text.Replace("[location]", GameMain.GameSession.Map.CurrentLocation.Name);
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}
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return text;
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