- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
This commit is contained in:
@@ -71,8 +71,8 @@ namespace Barotrauma
|
||||
|
||||
this.sourceRect = sourceRect;
|
||||
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
|
||||
if (parent != null) parent.AddChild(this);
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
|
||||
Reference in New Issue
Block a user