- CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub - changed Turret.AIOperate to use the new coordinate system - neutralballastlevel option in steering - crewmanager UI works properly with different numbers of crew members - fixed obstructvision "twitching" when moving in/out the sub - resetting steering velocity when AI is waiting - GetItem AIObjective ignores items outside the sub - crew has the "dismissed" order by default -
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@@ -553,10 +553,12 @@ namespace Barotrauma
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if (newHull == null && currentHull.Submarine != null)
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{
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SetPosition(refLimb.SimPosition + ConvertUnits.ToSimUnits(currentHull.Submarine.Position));
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character.CursorPosition += currentHull.Submarine.Position;
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}
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else if (currentHull == null && newHull != null && newHull.Submarine != null)
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{
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SetPosition(refLimb.SimPosition - ConvertUnits.ToSimUnits(newHull.Submarine.Position));
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character.CursorPosition -= newHull.Submarine.Position;
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}
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}
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